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1.
J Gambl Stud ; 37(1): 107-140, 2021 Mar.
Article in English | MEDLINE | ID: mdl-31965383

ABSTRACT

Bivariate associations of problem gambling with participation in particular game types often decrease when adjusting for demographics or consumption behavior (e.g., number of game types played). A summary of 14 peer-reviewed studies showed inconsistencies as well as conceptual and methodological challenges. The aim of this study was to expand previous research by a combination of (1) sophisticated feature-engineering, which disaggregates gambling intensity into facets within and beyond a game type of interest, and (2) the application of mediation models. Data comprised last year gamblers of three merged cross sectional Icelandic gambling surveys of 2007, 2011, and 2017 (N = 4422). For each of 15 game types (12-month time frame), a parallel multiple mediation model was applied to disaggregate bivariate associations of last year game type participation and problem gambling (Problem Gambling Severity Index) by six mediating mechanisms: (1) demographic problem gambling propensity, (2) number of game types played, (3) gambling frequency within the type, (4) maximum gambling frequency across all types beyond, (5) usual spending within the type, (6) maximum usual spending across all types beyond. Games showed two distinct profiles via which mediator they mostly impacted problem gambling: Electronic gaming machines offline, scratch cards offline, live betting online, and poker offline as well as online impacted problem gambling mostly via gambling frequency within, whereas all other types mostly impacted via the number of game types played. The applied mediation models answer the question by which mechanism game types impact problem gambling in a more exhaustive way than previous research.


Subject(s)
Behavior, Addictive/epidemiology , Gambling/psychology , Games, Recreational , Models, Psychological , Adolescent , Adult , Aged , Cross-Sectional Studies , Female , Humans , Iceland/epidemiology , Male , Middle Aged , Risk Assessment/methods , Surveys and Questionnaires , Young Adult
2.
J Gambl Stud ; 31(3): 759-74, 2015 Sep.
Article in English | MEDLINE | ID: mdl-25656216

ABSTRACT

In October 2008 all three major banks in Iceland went bankrupt with serious consequences for Icelandic society. The national currency lost more than half of its value and there was a sharp increase in household debts and prices for domestic goods. Very little is known about the potential effects of economic recessions on gambling participation and problem gambling. This study reports on the results of three national prevalence studies conducted before and after the economic collapse in Iceland. The same methodology and measures were used in all three studies to ensure their comparability and the studies included in total N = 8.249 participants. There was an increase in past year gambling participation which extended across most gambling types. Only participation on EGMs declined significantly after the economic collapse. Past year prevalence of problematic gambling increased but further examination revealed that this increase is most probably explained by an increase in card and internet gambling among young men. Moreover, those who experienced financial difficulties due to the economic recession were 52% more likely to have bought a lottery ticket during the recession compared to those who were not affected financially. Overall, the results indicate that serious national economic recessions have differential effects on gambling behavior.


Subject(s)
Behavior, Addictive/economics , Gambling/economics , Internal-External Control , Self Efficacy , Adult , Behavior, Addictive/psychology , Cross-Sectional Studies , Economic Recession , Gambling/psychology , Humans , Iceland/epidemiology , Internet/statistics & numerical data , Male , Prevalence , Risk-Taking , Young Adult
3.
J Gambl Stud ; 22(1): 23-39, 2006.
Article in English | MEDLINE | ID: mdl-16374661

ABSTRACT

The aim of this study was to estimate gambling participation and problem gambling among Icelandic adolescents. Participants were 750 16-18-year-old students, 371 girls and 379 boys. The rate of problem gambling was estimated with the SOGS-RA and DSM-IV-MR-J. Results indicated that 96% of adolescents had gambled in their lifetime, 79% at least once in the preceding year and about 10% gamble at least once a week. A psychometric evaluation of the two screening scales revealed satisfactory reliabilities and factor structures for both scales. The DSM-IV-MR-J identified 2% of the participants as problem gamblers while SOGS-RA identified 2.7%, and problem gambling was more common among boys than girls. It was concluded that problem gambling among adolescents is an area of concern for the Icelandic community that needs to be further investigated.


Subject(s)
Adolescent Behavior/psychology , Behavior, Addictive/diagnosis , Behavior, Addictive/epidemiology , Gambling/psychology , Personality Assessment/statistics & numerical data , Adolescent , Diagnostic and Statistical Manual of Mental Disorders , Female , Humans , Iceland/epidemiology , Male , Peer Group , Psychiatric Status Rating Scales , Psychometrics , Reproducibility of Results , Risk Assessment , Sensitivity and Specificity , Surveys and Questionnaires
4.
Scand J Psychol ; 45(5): 429-36, 2004 Nov.
Article in English | MEDLINE | ID: mdl-15535811

ABSTRACT

A psychometric assessment of the Icelandic version of the Multidimensional Anxiety Scale for Children (MASC) was undertaken among Icelandic schoolchildren, between 10 and 15 years of age. In a first study 625 children between 10 and 15 years of age filled in the MASC. A confirmatory factor analysis indicated that the four-factor structure of the instrument was justified. Further, means and standard deviations of the total scale and the subscales were similar to the original normative data reported by March (1997). In a second study the MASC, the Children Depression Inventory (CDI) and the Revised Children's Manifest Anxiety Scale (RCMAS) were administered to a sample of 249 schoolchildren between 10 and 15 years of age. The results supported the convergent and divergent validity of the MASC. Together the two studies show satisfactory psychometric properties of the Icelandic version of the MASC in a normal population.


Subject(s)
Anxiety/diagnosis , Anxiety/psychology , Psychiatric Status Rating Scales/standards , Psychometrics/statistics & numerical data , Adolescent , Child , Factor Analysis, Statistical , Female , Humans , Iceland , Male , Psychometrics/methods , Reproducibility of Results , Schools/statistics & numerical data , Sex Factors
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