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1.
Vision (Basel) ; 3(2)2019 May 08.
Article in English | MEDLINE | ID: mdl-31735819

ABSTRACT

A brief tribute to Bela Julesz (1928-2003) is made in words and images. In addition to a conventional stereophotographic portrait, his major contributions to vision research are commemorated by two 'perceptual portraits', which try to capture the spirit of his main accomplishments in stereopsis and the perception of texture.

2.
Vision (Basel) ; 3(4)2019 Nov 18.
Article in English | MEDLINE | ID: mdl-31735864

ABSTRACT

Two major uses of linear perspective are in planar paintings-the flat canvas is incongruent with the painted 3-D scene-and in forced perspectives, such as theater stages that are concave truncated pyramids, where the physical geometry and the depicted scene are congruent. Patrick Hughes pioneered a third major art form, the reverse perspective, where the depicted scene opposes the physical geometry. Reverse perspectives comprise solid forms composed of multiple planar surfaces (truncated pyramids and prisms) jutting toward the viewer, thus forming concave spaces between the solids. The solids are painted in reverse perspective: as an example, the left and right trapezoids of a truncated pyramid are painted as rows of houses; the bottom trapezoid is painted as the road between them and the top forms the sky. This elicits the percept of a street receding away, even though it physically juts toward the viewer. Under this illusion, the concave void spaces between the solids are transformed into convex volumes. This depth inversion creates a concomitant motion illusion: when a viewer moves in front of the art piece, the scene appears to move vividly. Two additional contributions by the artist are discussed, in which he combines reverse-perspective parts with forced and planar-perspective parts on the same art piece. The effect is spectacular, creating objects on the same planar surface that move in different directions, thus "breaking" the surface apart, demonstrating the superiority of objects over surfaces. We conclude with a discussion on the value of these art pieces in vision science.

3.
Vis Comput ; 32(11): 1499-1506, 2016 Nov.
Article in English | MEDLINE | ID: mdl-27990037

ABSTRACT

We introduce a novel procedure that uses dynamic 3-D computer graphics as a diagnostic tool for assessing disease severity in schizophrenia patients, based on their reduced influence of top-down cognitive processes in interpreting bottom-up sensory input. Our procedure uses the hollow-mask illusion, in which the concave side of the mask is misperceived as convex, because familiarity with convex faces dominates sensory cues signaling a concave mask. It is known that schizophrenia patients resist this illusion and their resistance increases with illness severity. Our method uses virtual masks rendered with two competing textures: (a) realistic features that enhance the illusion; (b) random-dot visual noise that reduces the illusion. We control the relative weights of the two textures to obtain psychometric functions for controls and patients and assess illness severity. The primary novelty is the use of a rotating mask that is easy to implement on a wide variety of portable devices and avoids the use of elaborate stereoscopic devices that have been used in the past. Thus our method, which can also be used to assess the efficacy of treatments, provides clinicians the advantage to bring the test to the patient's own environment, instead of having to bring patients to the clinic.

4.
Neuroimage Clin ; 12: 681-690, 2016.
Article in English | MEDLINE | ID: mdl-27761399

ABSTRACT

Patients with psychosis exhibit a reduced susceptibility to depth inversion illusions (DII) in which a physically concave surface is perceived as convex (e.g., the hollow mask illusion). Here, we examined the extent to which lessened susceptibility to DII characterized youth at ultra high risk (UHR) for psychosis. In this study, 44 UHR participants and 29 healthy controls judged the apparent convexity of face-like human masks, two of which were concave and the other convex. One of the concave masks was painted with realistic texture to enhance the illusion; the other was shown without such texture. Networks involved with top-down and bottom-up processing were evaluated with resting state functional connectivity magnetic resonance imaging (fcMRI). We examined regions associated with the fronto-parietal network and the visual system and their relations with susceptibility to DII. Consistent with prior studies, the UHR group was less susceptible to DII (i.e., they were characterized by more veridical perception of the stimuli) than the healthy control group. Veridical responses were related to weaker connectivity within the fronto-parietal network, and this relationship was stronger in the UHR group, suggesting possible abnormalities of top-down modulation of sensory signals. This could serve as a vulnerability marker and a further clue to the pathogenesis of psychosis.


Subject(s)
Cerebral Cortex/physiopathology , Connectome/methods , Depth Perception/physiology , Illusions/physiology , Pattern Recognition, Visual/physiology , Psychotic Disorders/physiopathology , Adolescent , Adult , Cerebral Cortex/diagnostic imaging , Female , Humans , Magnetic Resonance Imaging , Male , Young Adult
5.
Iperception ; 7(1): 2041669516631698, 2016.
Article in English | MEDLINE | ID: mdl-27482372

ABSTRACT

The present experiment was designed to examine the roles of painted linear perspective cues, and the convexity bias that are known to influence human observers' perception of three-dimensional (3D) objects and scenes. Reverse-perspective stimuli were used to elicit a depth-inversion illusion, in which far points on the stimulus appear to be closer than near points and vice versa, with a 2 (Type of stimulus) × 2 (Fixation mark position) design. To study perspective, two types of stimuli were used: a version with painted linear perspective cues and a version with blank (unpainted) surfaces. To examine the role of convexity, two locations were used for the fixation mark: either in a locally convex or a locally concave part of each stimulus (painted and unpainted versions). Results indicated that the reverse-perspective illusion was stronger when the stimulus contained strong perspective cues and when observers fixated a locally concave region within the scene.

6.
Schizophr Res ; 176(2-3): 485-492, 2016 10.
Article in English | MEDLINE | ID: mdl-27344363

ABSTRACT

Schizophrenia patients with more positive symptoms are less susceptible to depth inversion illusions (DIIs) in which concave objects appear as convex. It remains unclear, however, the extent to which this perceptual advantage uniquely characterizes the schizophrenia phenotype. To address the foregoing, we compared 30 bipolar disorder patients to a previously published sample of healthy controls (N=25) and schizophrenia patients (N=30). The task in all cases was to judge the apparent convexity of physically concave faces and scenes. Half of the concave objects were painted with realistic texture to enhance the convexity illusion and the remaining objects were untextured to reduce the illusion. Subjects viewed objects stereoscopically or via monocular motion parallax depth cues. For each group, DIIs were stronger with texture than without, and weaker with stereoscopic information than without, indicating a uniformly normal response to stimulus alterations across groups. Bipolar patients experienced DIIs more frequently than schizophrenia patients but as commonly as controls, irrespective of the face/scene category, texture, or viewing condition (motion/stereo). More severe positive and disorganized symptoms predicted reduced DIIs for schizophrenia patients and across all patients. These results suggest that people with schizophrenia, but not bipolar disorder, more accurately perceive object depth structure. Psychotic symptoms-or their accompanying neural dysfunction-may primarily drive the effect presumably through eroding the visual system's generalized tendency to construe unusual or ambiguous surfaces as convex. Because such symptoms are by definition more common in schizophrenia, DIIs are at once state-sensitive and diagnostically specific, offering a potential biomarker for the presence of acute psychosis.


Subject(s)
Bipolar Disorder/psychology , Depth Perception , Illusions , Schizophrenic Psychology , Adult , Bipolar Disorder/drug therapy , Cognition , Female , Humans , Male , Middle Aged , Motion Perception , Psychiatric Status Rating Scales , Psychotic Disorders/drug therapy , Psychotic Disorders/psychology , Schizophrenia/drug therapy
7.
Neuropsychologia ; 85: 310-26, 2016 05.
Article in English | MEDLINE | ID: mdl-26951932

ABSTRACT

Traditionally conceived of and studied as a disorder of cognitive and emotional functioning, schizophrenia (SZ) is also characterized by alterations in bodily sensations. These have included subjective reports based on self-evaluations and/or clinical observations describing motor, as well as sensory-based corporeal anomalies. There has been, however, a paucity of objective methods to capture and characterize bodily issues in SZ. Here we present a new research method and statistical platform that enables precise evaluation of peripheral activity and its putative contributions to the cognitive control of visuomotor actions. Specifically, we introduce new methods that facilitate the individualized characterization of the function of sensory-motor systems so as to detect if subjects perform outside of normal limits. In this paper, we report data from a cohort of patients with a clinical diagnosis of SZ. First, we characterize neurotypical subjects performing a visually guided pointing task that requires visuomotor transformations, multi-joint coordination, and the proper balance between different degrees of intent, among other factors. Then we measure SZ patients against the normative statistical ranges empirically determined. To this end, we examine the stochastic signatures of minute fluctuations in motor performance (micro-movements) of various velocity- and geometric-transformation-dependent trajectory parameters from the hand motions. These include the motions en-route to the target as well as spontaneous (without instructions) hand-retractions to rest. The comparisons reveal fundamental differences between SZ patients and controls. Specifically, velocity-dependent signatures show that SZ patients move significantly slower than controls with more noise and randomness in their moment-by-moment hand micro-motions. Furthermore, the normative geometric-dependent signatures of deliberateness are absent from the goal-directed reaches in SZ, but present within normative ranges in their spontaneous hand retractions to rest. Given that the continuous flow of micro-motions contributes to internally sensed feedback from self-produced movements, it is highly probable that sensory-motor integration with externally perceived inputs is impaired. Such impairments in this SZ cohort seem to specifically alter the balance between deliberate and spontaneous control of actions. We interpret these results as potential indexes of avolition and lack of agency and action ownership. We frame our results in the broad context of Precision Psychiatry initiatives and discuss possible implications on the putative contributions of the peripheral nervous system to the internal models for the cognitive control of self-produced actions in the individual with a clinical diagnosis of SZ.


Subject(s)
Motion Perception/physiology , Movement Disorders/etiology , Psychomotor Performance/physiology , Schizophrenia/complications , Adolescent , Adult , Aged , Arm/innervation , Arm/physiopathology , Feedback, Sensory/physiology , Female , Hand/physiopathology , Humans , Male , Middle Aged , Psychiatric Status Rating Scales , Young Adult
8.
Front Neurol ; 7: 8, 2016.
Article in English | MEDLINE | ID: mdl-26869988

ABSTRACT

There is a critical need for new analytics to personalize behavioral data analysis across different fields, including kinesiology, sports science, and behavioral neuroscience. Specifically, to better translate and integrate basic research into patient care, we need to radically transform the methods by which we describe and interpret movement data. Here, we show that hidden in the "noise," smoothed out by averaging movement kinematics data, lies a wealth of information that selectively differentiates neurological and mental disorders such as Parkinson's disease, deafferentation, autism spectrum disorders, and schizophrenia from typically developing and typically aging controls. In this report, we quantify the continuous forward-and-back pointing movements of participants from a large heterogeneous cohort comprising typical and pathological cases. We empirically estimate the statistical parameters of the probability distributions for each individual in the cohort and report the parameter ranges for each clinical group after characterization of healthy developing and aging groups. We coin this newly proposed platform for individualized behavioral analyses "precision phenotyping" to distinguish it from the type of observational-behavioral phenotyping prevalent in clinical studies or from the "one-size-fits-all" model in basic movement science. We further propose the use of this platform as a unifying statistical framework to characterize brain disorders of known etiology in relation to idiopathic neurological disorders with similar phenotypic manifestations.

9.
Multisens Res ; 29(4-5): 421-38, 2016.
Article in English | MEDLINE | ID: mdl-29384610

ABSTRACT

A common form of the Ponzo illusion involves two test probes of equal size, embedded in a planar linear perspective painting depicting a three-dimensional (3D) scene, where the probe perceived to be farther is judged to be larger than the probe perceived closer to the viewer. In this paper, the same perspective 3D scene was painted on three surfaces: (a) A 2D surface incongruent with the 3D painted scene (flat perspective). (b) A 3D surface with a geometry congruent with the 3D scene (proper perspective). (c) A 3D surface with an opposite depth arrangement to the 3D scene (reverse perspective). This last stimulus was bistable and could be perceived veridically, as it physically existed, or as a depth-inverting illusion. For all experiments, observers relied on perspective gradients to estimate the size of a test probe placed within the scene; objects placed in a 'far' position as defined by perspective cues were perceived to be larger regardless of their physical distance. Further, illusion strength was tied to retinal size; small retinal-size differences (Experiments 1 and 2) did not affect illusion strength, whereas larger retinal-size differences (Experiment 3) did play a minor role.


Subject(s)
Imaging, Three-Dimensional , Optical Illusions/physiology , Retina/physiology , Visual Perception/physiology , Adolescent , Humans , Reaction Time , Young Adult
10.
Front Hum Neurosci ; 9: 694, 2015.
Article in English | MEDLINE | ID: mdl-26779004

ABSTRACT

Recently, movement variability has been of great interest to motor control physiologists as it constitutes a physical, quantifiable form of sensory feedback to aid in planning, updating, and executing complex actions. In marked contrast, the psychological and psychiatric arenas mainly rely on verbal descriptions and interpretations of behavior via observation. Consequently, a large gap exists between the body's manifestations of mental states and their descriptions, creating a disembodied approach in the psychological and neural sciences: contributions of the peripheral nervous system to central control, executive functions, and decision-making processes are poorly understood. How do we shift from a psychological, theorizing approach to characterize complex behaviors more objectively? We introduce a novel, objective, statistical framework, and visuomotor control paradigm to help characterize the stochastic signatures of minute fluctuations in overt movements during a visuomotor task. We also quantify a new class of covert movements that spontaneously occur without instruction. These are largely beneath awareness, but inevitably present in all behaviors. The inclusion of these motions in our analyses introduces a new paradigm in sensory-motor integration. As it turns out, these movements, often overlooked as motor noise, contain valuable information that contributes to the emergence of different kinesthetic percepts. We apply these new methods to help better understand perception-action loops. To investigate how perceptual inputs affect reach behavior, we use a depth inversion illusion (DII): the same physical stimulus produces two distinct depth percepts that are nearly orthogonal, enabling a robust comparison of competing percepts. We find that the moment-by-moment empirically estimated motor output variability can inform us of the participants' perceptual states, detecting physiologically relevant signals from the peripheral nervous system that reveal internal mental states evoked by the bi-stable illusion. Our work proposes a new statistical platform to objectively separate changes in visual perception by quantifying the unfolding of movement, emphasizing the importance of including in the motion analyses all overt and covert aspects of motor behavior.

11.
PLoS One ; 9(12): e114642, 2014.
Article in English | MEDLINE | ID: mdl-25485784

ABSTRACT

Low spatial frequency (SF) processing has been shown to be impaired in people with schizophrenia, but it is not clear how this varies with clinical state or illness chronicity. We compared schizophrenia patients (SCZ, n = 34), first episode psychosis patients (FEP, n = 22), and healthy controls (CON, n = 35) on a gender/facial discrimination task. Images were either unaltered (broadband spatial frequency, BSF), or had high or low SF information removed (LSF and HSF conditions, respectively). The task was performed at hospital admission and discharge for patients, and at corresponding time points for controls. Groups were matched on visual acuity. At admission, compared to their BSF performance, each group was significantly worse with low SF stimuli, and most impaired with high SF stimuli. The level of impairment at each SF did not depend on group. At discharge, the SCZ group performed more poorly in the LSF condition than the other groups, and showed the greatest degree of performance decline collapsed over HSF and LSF conditions, although the latter finding was not significant when controlling for visual acuity. Performance did not change significantly over time for any group. HSF processing was strongly related to visual acuity at both time points for all groups. We conclude the following: 1) SF processing abilities in schizophrenia are relatively stable across clinical state; 2) face processing abnormalities in SCZ are not secondary to problems processing specific SFs, but are due to other known difficulties constructing visual representations from degraded information; and 3) the relationship between HSF processing and visual acuity, along with known SCZ- and medication-related acuity reductions, and the elimination of a SCZ-related impairment after controlling for visual acuity in this study, all raise the possibility that some prior findings of impaired perception in SCZ may be secondary to acuity reductions.


Subject(s)
Discrimination, Psychological/physiology , Facial Expression , Pattern Recognition, Visual , Reaction Time/physiology , Schizophrenia/physiopathology , Adult , Case-Control Studies , Female , Humans , Male , Photic Stimulation , Task Performance and Analysis , Time Factors , Visual Acuity/physiology
12.
Perception ; 43(9): 989-1000, 2014.
Article in English | MEDLINE | ID: mdl-25420337

ABSTRACT

Evidence from several studies suggests that perspective cues influence the perceived three-dimensional (3-D) layout of the surface they are painted on. The purpose of this study was to test how perspective cues influence the perceived depth magnitude. We rendered the same linear-perspective scene on three different surfaces: proper perspective, with a 3-D structure that was congruent with the painted scene; flat perspective, incongruent with the scene; reverse perspective, opposite to the scene, producing two competing stable percepts (veridical and illusory). We varied binocular disparity by using three different sizes for each type of stimulus. Observers assessed the magnitude of the perceived depth within each of these stimuli. Accuracy improved with increasing stimulus size that covaries with binocular-disparity magnitude. Generally, the magnitude of the perceived depth of stimuli painted with perspective cues was larger than the physical depth of the stimulus regardless of stimulus type (proper, reverse, flat). Further, depth magnitude tended to be larger when depth cues were congruent (proper) as compared with opposite (reverse) or incongruent (flat). There was no difference in perceived depth under the different percepts (veridical and illusory) for the reverse-perspective stimulus, suggesting that depth is assessed by the stimulus structure rather than by the percept obtained.


Subject(s)
Cues , Depth Perception/physiology , Optical Illusions/physiology , Adolescent , Adult , Distance Perception/physiology , Humans , Vision Disparity/physiology , Young Adult
13.
Perception ; 43(5): 381-94, 2014.
Article in English | MEDLINE | ID: mdl-25109006

ABSTRACT

Upright hollow human faces produce among the strongest depth-inversion illusions (DIIs), but why? We considered the role of depth undulations by comparing four types of hollow objects: an ellipsoid, a human mask, and two symmetric 'Martian'masks, which wavered in depth like the human mask but which lacked face-like features. Illusion strength was quantified either as the critical viewing distance at which the 3-D percept switched between convex and concave (experiment 1) or as the proportion of time ('predominance') that observers experienced DII from a fixed intermediate viewing distance (experiment 2). Critical distances were smallest--and hence the illusion was strongest--for the upright human mask; the remaining objects produced undifferentiated critical distance values. The predominance results were more fine-grained: illusions were experienced most often for the upright human mask, least often for the hollow ellipsoid, and to an intermediate extent for the Martian and upside-down human masks. These results suggest: (1) an upside-down human mask and a surface with nonface features undulating in depth are equivalent for the purposes of generating DIIs; (2) depth undulations contribute to DII; and (3) such undulations are most effective when structured into an upright human face.


Subject(s)
Depth Perception , Face , Optical Illusions , Orientation , Pattern Recognition, Visual , Adolescent , Discrimination, Psychological , Distance Perception , Female , Humans , Male , Psychophysics , Young Adult
14.
J Vis Exp ; (86)2014 Apr 16.
Article in English | MEDLINE | ID: mdl-24798680

ABSTRACT

Kinesthetic awareness is important to successfully navigate the environment. When we interact with our daily surroundings, some aspects of movement are deliberately planned, while others spontaneously occur below conscious awareness. The deliberate component of this dichotomy has been studied extensively in several contexts, while the spontaneous component remains largely under-explored. Moreover, how perceptual processes modulate these movement classes is still unclear. In particular, a currently debated issue is whether the visuomotor system is governed by the spatial percept produced by a visual illusion or whether it is not affected by the illusion and is governed instead by the veridical percept. Bistable percepts such as 3D depth inversion illusions (DIIs) provide an excellent context to study such interactions and balance, particularly when used in combination with reach-to-grasp movements. In this study, a methodology is developed that uses a DII to clarify the role of top-down processes on motor action, particularly exploring how reaches toward a target on a DII are affected in both deliberate and spontaneous movement domains.


Subject(s)
Movement/physiology , Psychomotor Performance/physiology , Visual Pathways/physiology , Visual Perception/physiology , Depth Perception/physiology , Humans , Illusions , Photic Stimulation/methods
15.
Front Psychol ; 4: 466, 2013.
Article in English | MEDLINE | ID: mdl-23898311

ABSTRACT

INTRODUCTION: In the Ebbinghaus illusion, a shape appears larger than its actual size when surrounded by small shapes and smaller than its actual size when surrounded by large shapes. Resistance to this visual illusion has been previously reported in schizophrenia, and linked to disorganized symptoms and poorer prognosis in cross-sectional studies. It is unclear, however, when in the course of illness this resistance first emerges or how it varies longitudinally with illness phase. METHOD: We addressed these issues by having first-episode psychosis patients, multiple-episode schizophrenia patients and healthy controls complete a psychophysical task at two different time points, corresponding to hospital admission and discharge for patients. The task required judging the relative size of two circular targets centered on either side of the screen. Targets were presented without context (baseline), or were surrounded by shapes that made the size judgment harder or easier (misleading and helpful contexts, respectively). Context sensitivity was operationalized as the amount of improvement relative to baseline in the helpful condition minus the amount of decrement relative to baseline in the misleading condition. RESULTS: At hospital admission, context sensitivity was lower in the multiple-episode group than in the other groups, and was marginally less in the first episode than in the control group. In addition, schizophrenia patients were significantly more and less accurate than the other groups in the misleading and helpful conditions, respectively. At discharge, all groups exhibited similar context sensitivity. In general, poorer context sensitivity was related to higher levels of disorganized symptoms, and lower level of depression, excitement, and positive symptoms. DISCUSSION: Resistance to the Ebbinghaus illusion, as a characteristic of the acute phase of illness in schizophrenia, increases in magnitude after the first episode of psychosis. This suggests that visual context processing is a state-marker in schizophrenia and a biomarker of relapse and recovery.

16.
Perception ; 42(4): 430-46, 2013.
Article in English | MEDLINE | ID: mdl-23866556

ABSTRACT

When viewing reverspective stimuli, data-driven signals such as disparity, motion parallax, etc, help to recover veridical three-dimensional (3-D) shape. They compete against schema-driven influences such as experience with perspective, foreshortening, and other pictorial cues that favor the perception of an illusory depth inversion. We used three scaled-size versions of a reverspective to study the roles of retinal size, binocular disparity, and viewing distance--that influences both vergence and accommodation--in recovering the true 3-D shape. Experiment 1 used three conditions, in each of which a parameter was kept fixed across the three stimulus sizes: (a) fixed retinal size, (b) fixed viewing distance, (c) fixed disparity. The predominance of the veridical percept was recorded. Generally, the illusion strength was the same when the viewing distance was fixed, despite significantly different disparities and retinal sizes; conversely, illusion strength changed significantly in fixed-disparity and fixed-retinal-size conditions. Experiment 2 confirmed the results of experiment 1b (roughly equal performances for fixed viewing distance, independent of size) for two additional distances. Viewing distance and "scaled disparity" (disparity divided by retinal size) are good predictors of the data trends. We propose that disparity scaling is supported by both mathematical and 3-D shape considerations.


Subject(s)
Illusions/physiology , Space Perception/physiology , Vision, Binocular/physiology , Adolescent , Adult , Distance Perception/physiology , Humans , Neuropsychological Tests , Retina/physiology , Size Perception/physiology , Vision Disparity/physiology , Young Adult
17.
PLoS One ; 8(6): e62505, 2013.
Article in English | MEDLINE | ID: mdl-23750200

ABSTRACT

BACKGROUND: A classification image (CI) technique has shown that static luminance noise near visually completed contours affects the discrimination of fat and thin Kanizsa shapes. These influential noise regions were proposed to reveal "behavioral receptive fields" of completed contours-the same regions to which early cortical cells respond in neurophysiological studies of contour completion. Here, we hypothesized that 1) influential noise regions correspond to the surfaces that distinguish fat and thin shapes (hereafter, key regions); and 2) key region noise biases a "fat" response to the extent that its contrast polarity (lighter or darker than background) matches the shape's filled-in surface color. RESULTS: To test our hypothesis, we had observers discriminate fat and thin noise-embedded rectangles that were defined by either illusory or luminance-defined contours (Experiment 1). Surrounding elements ("inducers") caused the shapes to appear either lighter or darker than the background-a process sometimes referred to as lightness induction. For both illusory and luminance-defined rectangles, key region noise biased a fat response to the extent that its contrast polarity (light or dark) matched the induced surface color. When lightness induction was minimized, luminance noise had no consistent influence on shape discrimination. This pattern arose when pixels immediately adjacent to the discriminated boundaries were excluded from the analysis (Experiment 2) and also when the noise was restricted to the key regions so that the noise never overlapped with the physically visible edges (Experiment 3). The lightness effects did not occur in the absence of enclosing boundaries (Experiment 4). CONCLUSIONS: Under noisy conditions, lightness induction alters visually completed shape. Moreover, behavioral receptive fields derived in CI studies do not correspond to contours per se but to filled-in surface regions contained by those contours. The relevance of lightness to two-dimensional shape completion supplies a new constraint for models of object perception.


Subject(s)
Neurophysiology , Sensory Receptor Cells/cytology , Visual Perception/physiology , Color , Humans , Photic Stimulation
18.
J Abnorm Psychol ; 122(2): 506-12, 2013 May.
Article in English | MEDLINE | ID: mdl-23713504

ABSTRACT

Schizophrenia patients are less susceptible to depth inversion illusions (DIIs) in which concave faces appear as convex, but what stimulus attributes generate this effect and how does it vary with clinical state? To address these issues, we had 30 schizophrenia patients and 25 well-matched healthy controls make convexity judgments on physically concave faces and scenes. Patients were selectively sampled from three levels of care to ensure symptom heterogeneity. Half of the concave objects were painted with realistic texture to enhance the convexity illusion; the remaining objects were painted uniform beige to reduce the illusion. Subjects viewed the objects with one eye while laterally moving in front of the stimulus (to see depth via motion parallax) or with two eyes while remaining motionless (to see depth stereoscopically). For each group, DIIs were stronger with texture than without, and weaker with stereoscopic information than without, indicating that patients responded normally to stimulus alterations. More importantly, patients experienced fewer illusions than controls irrespective of the face/scene category, texture, or viewing condition (parallax/stereo). Illusions became less frequent as patients experienced more positive symptoms and required more structured treatment. Taken together, these results indicate that people with schizophrenia experience fewer DIIs with a variety of object types and viewing conditions, perhaps because of a lessened tendency to construe any type of object as convex. Moreover, positive symptoms and the need for structured treatment are associated with more accurate 3-D perception, suggesting that DII may serve as a state marker for the illness.


Subject(s)
Depth Perception/physiology , Illusions/physiology , Perceptual Disorders/physiopathology , Schizophrenia/physiopathology , Schizophrenic Psychology , Adult , Analysis of Variance , Case-Control Studies , Face , Female , Humans , Illusions/psychology , Male , Middle Aged , Photic Stimulation/methods , Vision, Binocular/physiology
19.
Iperception ; 3(3): 182-7, 2012.
Article in English | MEDLINE | ID: mdl-23145280

ABSTRACT

The artist Patrick Hughes has ingeniously painted rows of stacked Brillo boxes in Forced into Reverse Perspective. The geometry is in reverse perspective, predicting only one type of illusory motion for each planar surface for moving viewers. He "broke" these surfaces into objects by painting the boxes in three types of perspective (planar, forced, and reverse). Our experiments confirmed that he succeeded in eliciting different types of illusory motion, including "differential motion" between boxes for most viewers. In some sense, this illustrates the superiority of secondary (painted) over primary (physical) cues.

20.
Cognition ; 123(3): 404-18, 2012 Jun.
Article in English | MEDLINE | ID: mdl-22440789

ABSTRACT

Contour interpolation is a perceptual process that fills-in missing edges on the basis of how surrounding edges (inducers) are spatiotemporally related. Cognitive encapsulation refers to the degree to which perceptual mechanisms act in isolation from beliefs, expectations, and utilities (Pylyshyn, 1999). Is interpolation encapsulated from belief? We addressed this question by having subjects discriminate briefly-presented, partially-visible fat and thin shapes, the edges of which either induced or did not induce illusory contours (relatable and non-relatable conditions, respectively). Half the trials in each condition incorporated task-irrelevant distractor lines, known to disrupt the filling-in of contours. Half of the observers were told that the visible parts of the shape belonged to a single thing (group strategy); the other half were told that the visible parts were disconnected (ungroup strategy). It was found that distractor lines strongly impaired performance in the relatable condition, but minimally in the non-relatable condition; that strategy did not alter the effects of the distractor lines for either the relatable or non-relatable stimuli; and that cognitively grouping relatable fragments improved performance whereas cognitively grouping non-relatable fragments did not. These results suggest that (1) filling-in effects during illusory contour formation cannot be easily removed via strategy; (2) filling-in effects cannot be easily manufactured from stimuli that fail to elicit interpolation; and (3) actively grouping fragments can readily improve discrimination performance, but only when those fragments form interpolated contours. Taken together, these findings indicate that discriminating filled-in shapes depends on strategy but the filling-in process itself may be encapsulated from belief.


Subject(s)
Culture , Form Perception/physiology , Analysis of Variance , Data Interpretation, Statistical , Female , Humans , Male , Optical Illusions , Photic Stimulation , Psychomotor Performance/physiology , Young Adult
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