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1.
Schizophr Res ; 146(1-3): 326-35, 2013 May.
Article in English | MEDLINE | ID: mdl-23490760

ABSTRACT

BACKGROUND: Mismatch negativity (MNN) and P3a are event related potential (ERP) measures of early sensory information processing. These components are usually conceptualized as being "pre-attentive" and therefore immune to changes with variations in attentional functioning. This study aimed to determine whether manipulations of attention influence the amplitudes and latencies of MMN and P3a and, if so, the extent to which these early sensory processes govern concurrent behavioral vigilance performance in schizophrenia patients and normal subjects. METHODS: Schizophrenia patients (SZ; n = 20) and Nonpsychiatric Control Subjects (NCS; n = 20) underwent auditory ERP testing to assess MMN and P3a across 4 EEG recording sessions in which attentional demand (low vs. high) and sensory modality of directed attention (visual vs. auditory) were experimentally varied. RESULTS: Across conditions, SZ patients exhibited deficits in MMN and P3a amplitudes. Significant amplitude and latency modulation were observed in both SZ and NCS but there were no group-by-condition interactions. The amount of MMN amplitude attenuation from low- to high-demand tasks was significantly associated with increased vigilance performance in both SZ and NCS groups (r = -0.67 and r = -0.60). Several other robust associations were also observed among neurophysiologic, clinical and cognitive variables. CONCLUSIONS: Attentional demand and modality of directed attention significantly influence the amplitude and latencies of "pre-attentive" ERP components in both SZ and NCS. Deficits in MMN and P3a were not "normalized" when attention was directed to the auditory stimuli in schizophrenia patients. The adaptive modulation of early sensory information processing appears to govern concurrent attentional task performance. The temporal window reflecting automatic sensory discrimination as indexed as MMN and P3a may serve as a gateway to some higher order cognitive operations necessary for psychosocial functioning.


Subject(s)
Attention/physiology , Contingent Negative Variation/physiology , Event-Related Potentials, P300/physiology , Schizophrenia/complications , Sensation Disorders/etiology , Acoustic Stimulation , Adult , Brain Mapping , Case-Control Studies , Electroencephalography , Female , Humans , Male , Middle Aged , Photic Stimulation/methods , Reaction Time/physiology
2.
Schizophr Res ; 135(1-3): 90-4, 2012 Mar.
Article in English | MEDLINE | ID: mdl-22138050

ABSTRACT

Schizophrenia impairs both facial emotion processing and sustained attention. Through separate studies, it is known that the presence of a task-irrelevant facial stimulus disproportionately interferes with performance, whereas increasing the salience of task stimulus improves performance during a sustained attention task in patients with schizophrenia. We wished to investigate a potential interaction effect of background facial emotion expression (black and white happy faces vs. grey oval) and target stimulus salience (bright white vs. grey) using the Continuous Performance Test-Identical Pairs version (CPT-IP) in patients with schizophrenia. Thirty-six patients with schizophrenia and 28 healthy control subjects completed 4 different versions of the CPT-IP. We found that healthy controls exhibited higher signal detection sensitivity (d') when salient target stimuli were presented on the facial background than when the same stimuli were presented on the grey-oval background. By contrast, patients were not affected by background stimuli when target number stimuli were salient. When target number stimuli were not salient, both patients and controls showed higher d' in the grey-oval background condition compared with the facial background condition. This study highlight the significance of stimulus salience during CPT-IP in schizophrenia as background stimuli did not produce a differential effect on performance. Our results suggest that, in the situations where facial emotion stimuli are present, patients' sustained attention can be deteriorated and that the use of salient materials is important in improving performance in schizophrenia.


Subject(s)
Attention Deficit Disorder with Hyperactivity/diagnosis , Attention Deficit Disorder with Hyperactivity/etiology , Contrast Sensitivity/physiology , Emotions/physiology , Facial Expression , Schizophrenia/complications , Adult , Female , Humans , Male , Pattern Recognition, Visual , Photic Stimulation , Reaction Time/physiology , Sensitivity and Specificity , Signal Detection, Psychological , Young Adult
3.
Psychiatry Res ; 187(1-2): 18-23, 2011 May 15.
Article in English | MEDLINE | ID: mdl-21115200

ABSTRACT

Patients with schizophrenia show dysfunction in sustained attention and facial emotion processing. We investigated the interplay between sustained attention and emotion by presenting emotional faces as background during AX-CPT in patients with schizophrenia. Nineteen schizophrenia patients and 21 healthy control subjects participated. We presented AX-CPT number stimuli superimposed on the nose of background facial expressions (happy, neutral or sad) over three experimental blocks for each emotion. Signal detection sensitivity (A') and reaction time were measured. Patients showed a steeper sensitivity decline when happy faces (compared with sad faces) were presented as background stimuli. By contrast, controls' sensitivity was not affected by the background facial emotion stimuli. Across the emotion conditions, the decline of sensitivity over time was evident in patients, but not in controls. To our knowledge, the present study is the first to explore a change in sustained attention accompanied by simultaneous processing of emotional faces in schizophrenia patients. Our findings suggest that mechanisms underlying continuous performance test (CPT) performance decline over time and facial emotion deficit may interact with each other in patients with schizophrenia.


Subject(s)
Attention Deficit Disorder with Hyperactivity/etiology , Emotions/physiology , Schizophrenia/complications , Schizophrenic Psychology , Signal Detection, Psychological/physiology , Face , Female , Humans , Male , Pattern Recognition, Visual , Photic Stimulation , Psychiatric Status Rating Scales , Reaction Time/physiology , Sensitivity and Specificity , Time Factors
4.
Psychiatry Res ; 169(3): 197-202, 2009 Oct 30.
Article in English | MEDLINE | ID: mdl-19762087

ABSTRACT

Virtual reality may be a good alternative method for measuring personal space and overcoming some limitations in previous studies on the social aspects of schizophrenia. Using this technology, we aimed to investigate the characteristics of personal space in patients with schizophrenia and evaluate the relationship between their social behaviors and schizophrenic symptoms. The distance from a virtual person and the angle of head orientation while talking to a virtual person in a virtual environment were measured in 30 patients with schizophrenia and 30 normal controls. It was found that patients with schizophrenia had longer distances and larger angles than did normal controls. The severity of the negative syndrome had significant inverse correlations with the distance from the angry and neutral virtual persons and with the angle of head orientation toward the happy and angry virtual persons, suggesting that negative symptoms may have a close relationship with personal space, including distancing and eye gaze. The larger personal space of patients may reflect their discomfort in close situations or cognitive deficits. Showing these profiles to patients could help them realize the amount of personal space they need.


Subject(s)
Personal Space , Schizophrenia/diagnosis , Schizophrenic Psychology , Social Environment , User-Computer Interface , Adult , Analysis of Variance , Emotions/physiology , Female , Head Movements/physiology , Humans , Interpersonal Relations , Male , Neuropsychological Tests , Orientation/physiology , Psychiatric Status Rating Scales , Schizophrenia/physiopathology , Statistics as Topic , Young Adult
5.
Psychiatry ; 72(1): 79-93, 2009.
Article in English | MEDLINE | ID: mdl-19366296

ABSTRACT

Dysfunctional emotional processing affects social functioning in patients with schizophrenia. However, the relationship between emotional perception and response in social interaction has not been elucidated. Twenty-seven patients with schizophrenia and 27 normal controls performed a virtual reality social encounter task in which they introduced themselves to avatars expressing happy, neutral, or angry emotions while verbal response duration and onset time were measured and perception of emotional valence and arousal, and state anxiety were rated afterwards. Self-reported trait-affective scale scores and the Positive and Negative Syndrome Scale (PANSS) ratings were also obtained. Patient group significantly underestimated the valence and arousal of angry emotions expressed by an avatar. While valence and arousal ratings of happy avatars were comparable between groups, patient group reported significantly higher state anxiety in response to happy avatars. State anxiety ratings significantly decreased from encounters with neutral to happy avatars in normal controls while no significant decrease was observed in the patient group. The Social Anhedonia Scale and PANSS negative symptom subscale scores (blunted affect, emotional withdrawal, and passive/ apathetic social withdrawal items) were significantly correlated with state anxiety ratings of the encounters with happy avatars. These results suggest that patients with schizophrenia have interference with the experience of pleasure in social interactions which may be associated with negative symptoms.


Subject(s)
Communication , Emotions , Interpersonal Relations , Schizophrenic Psychology , Adult , Anxiety/epidemiology , Anxiety/psychology , Case-Control Studies , Female , Happiness , Humans , Korea , Male , Psychiatric Status Rating Scales , Verbal Behavior , Young Adult
6.
Psychiatry Investig ; 6(2): 66-71, 2009 Jun.
Article in English | MEDLINE | ID: mdl-20046377

ABSTRACT

OBJECTIVE: The goal of the present study was to evaluate demographic and clinical factors that affect the intention to participate in commonly-conducted research in patients with schizophrenia. METHODS: Thirty-four outpatients with a diagnosis of schizophrenia were enrolled in this study. They were asked whether they would have any intention to participate in four imaginary studies: a simple questionnaire, a genetic study, a study of complex tasks and a risky study. We analyzed the differences in general psychopathology, insight and demographic characteristics of the participants according to their responses (acceptance or refusal) to the four proposed studies. RESULTS: Younger and better-educated patients tended to decline participation in a risky study. Patients with a longer duration of regular psychiatric follow-ups tended to willingly participate in the simple questionnaire. There were no overall statistical differences in general psychopathology and insight between patients who agreed or declined to participate in studies. CONCLUSION: Age and education level may be factors that influence decisions to participate in schizophrenia studies. Further research is needed to confirm and expand on the current findings.

7.
Cyberpsychol Behav ; 10(4): 567-74, 2007 Aug.
Article in English | MEDLINE | ID: mdl-17711366

ABSTRACT

Schizophrenia is a devastating mental illness and is characterized by hallucinations and delusions as well as social skills deficits. Generally, social skills training designed to help patients develop social skills includes role-playing, but this form of training has typical shortcomings, which are largely due to a trainer's difficulties to project emotion. Virtual reality (VR)-based techniques have the potential to solve these difficulties, because they provide a computer-generated but realistic three-dimensional world and humanlike avatars that can provide emotional stimuli. In this paper, we report on a method of implementing virtual environments (VEs) in order to train people with schizophrenia to develop conversational skills in specific situations, which could overcome the shortcomings of or complement conventional role-playing techniques. The paper reports the efficacy of the proposed approach in a preliminary clinical trial with 10 patients with schizophrenia.


Subject(s)
Communication , Internet/instrumentation , Schizophrenia , Teaching/methods , User-Computer Interface , Verbal Behavior , Adult , Female , Humans , Male , Program Development
8.
J Nerv Ment Dis ; 195(7): 622-4, 2007 Jul.
Article in English | MEDLINE | ID: mdl-17632255

ABSTRACT

Since characterological characteristics of patients with schizophrenia and comorbid alcohol abuse are not well established, we compared outpatients with DSM-IV schizophrenia, with (n = 51) and without alcohol-abuse (n = 51), matched for sex, age, IQ, and symptom severity, using the Temperament and Character Inventory. Dual-diagnosis patients showed highly selective greater novelty seeking.


Subject(s)
Alcoholism/diagnosis , Alcoholism/epidemiology , Exploratory Behavior , Personality Inventory/statistics & numerical data , Schizophrenia/diagnosis , Schizophrenia/epidemiology , Schizophrenic Psychology , Adult , Alcoholism/psychology , Ambulatory Care , Character , Comorbidity , Diagnosis, Dual (Psychiatry) , Diagnostic and Statistical Manual of Mental Disorders , Humans , Korea/epidemiology , Male , Psychiatric Status Rating Scales , Severity of Illness Index , Substance-Related Disorders/diagnosis , Substance-Related Disorders/epidemiology , Temperament
9.
Cyberpsychol Behav ; 9(5): 531-9, 2006 Oct.
Article in English | MEDLINE | ID: mdl-17034319

ABSTRACT

This study examined whether a virtual avatar could be perceived as a real human by patients with mental disease, especially schizophrenia, as well as whether a virtual avatar could be applied to acquiring patients' behavior characteristics in a short conversation situation. The virtual avatar has been used for various applications which need to communicate with other person or to train or educate by showing humanlike behavior. Recently, many researches have shown that the virtual avatar technology has been enhanced and the avatar could be perceived like real human. A virtual avatar, standing in a virtual room, was designed for this study. Tasks to approach, initiate a talk, and answer to avatar's questions was assigned to the 11 patients with schizophrenia. As behavioral parameters in the virtual environment, the interpersonal distance and the verbal response time were acquired. In addition, the Positive and Negative Syndrome Scale (PANSS) for patients was administered in order to investigate the relationship between patients' symptomatic characteristics and behavior parameters. The interpersonal distance was negatively correlated with the negative syndrome scale, a subscale of PANSS, which is consistent with previous research reporting the relationship between interpersonal distance and a real person's image. The verbal response time, however, was not correlated with any other subscale of PANSS. After analyzing subitems of the negative syndrome of PANSS, two positive correlations were found: one was with blunted affect and the other was with poor rapport. We concluded that the virtual avatar could be perceived as a real human by schizophrenic patients and the avatar could draw the schizophrenic patients' behavior characteristics.


Subject(s)
Communication , Computer Simulation , Interpersonal Relations , Reality Testing , Schizophrenia/diagnosis , Schizophrenic Psychology , Software , User-Computer Interface , Adult , Affective Symptoms/diagnosis , Affective Symptoms/psychology , Female , Humans , Male , Psychiatric Status Rating Scales , Psychological Distance , Reaction Time , Social Behavior
10.
Cyberpsychol Behav ; 8(5): 493-503, 2005 Oct.
Article in English | MEDLINE | ID: mdl-16232042

ABSTRACT

The objectives of this study were to propose a method of presenting dynamic facial expressions to experimental subjects, in order to investigate human perception of avatar's facial expressions of different levels of emotional intensity. The investigation concerned how perception varies according to the strength of facial expression, as well as according to an avatar's gender. To accomplish these goals, we generated a male and a female virtual avatar with five levels of intensity of happiness and anger using a morphing technique. We then recruited 16 normal healthy subjects and measured each subject's emotional reaction by scoring affective arousal and valence after showing them the avatar's face. Through this study, we were able to investigate human perceptual characteristics evoked by male and female avatars' graduated facial expressions of happiness and anger. In addition, we were able to identify that a virtual avatar's facial expression could affect human emotion in different ways according to the avatar's gender and the intensity of its facial expressions. However, we could also see that virtual faces have some limitations because they are not real, so subjects recognized the expressions well, but were not influenced to the same extent. Although a virtual avatar has some limitations in conveying its emotion using facial expressions, this study is significant in that it shows that a new potential exists to use or manipulate emotional intensity by controlling a virtual avatar's facial expression linearly using a morphing technique. Therefore, it is predicted that this technique may be used for assessing emotional characteristics of humans, and may be of particular benefit for work with people with emotional disorders through a presentation of dynamic expression of various emotional intensities.


Subject(s)
Affect , Arousal , Facial Expression , Nonverbal Communication , Pattern Recognition, Visual , User-Computer Interface , Adult , Discrimination Learning , Female , Humans , Internal-External Control , Linear Models , Male , Sex Factors
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