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1.
IEEE Trans Haptics ; 14(1): 225-233, 2021.
Article in English | MEDLINE | ID: mdl-32746374

ABSTRACT

As vibrotactile feedback systems become increasingly commonplace, their application scenarios are becoming more complex. In this article, we present a method of vibrotactor control that accommodates emerging design requirements, namely large vibrotactor arrays that are capable of displaying complex waveforms. Our approach is based on control through digital audio interfaces. We describe a new open-source software and hardware package, Syntacts, that lowers the technical barrier to rendering vibrations with audio. We also present a tutorial on common control schemes with a discussion of their advantages and shortcomings. Our software is purpose-built to control arrays of vibrotactors with extremely low latency. In addition, Syntacts includes means to synthesize and sequence cues, and spatialize them on tactile arrays. The Syntacts Amplifier integrates with the audio hardware to provide high-quality analog signals to the tactors without adding excess noise to the system. Finally, we present results from a benchmarking study with Syntacts compared to commercially available systems.


Subject(s)
Computers , Software , Humans , Touch , Vibration
2.
IEEE Trans Haptics ; 12(4): 581-593, 2019.
Article in English | MEDLINE | ID: mdl-31144646

ABSTRACT

Haptic devices have a high potential for delivering tailored training to novices. These devices can simulate forces associated with real-world tasks, or provide guidance forces that convey task completion and learning strategies. It has been shown, however, that providing both task forces and guidance forces simultaneously through the same haptic interface can lead to novices depending on guidance, being unable to demonstrate skill transfer, or learning the wrong task altogether. This paper presents a novel solution whereby task forces are relayed via a kinesthetic haptic interface, while guidance forces are spatially separated through a cutaneous skin stretch modality. We explore different methods of delivering cutaneous based guidance to subjects in a dynamic trajectory following task. We next compare cutaneous guidance to kinesthetic guidance, as is traditional to spatially separated assistance. We further investigate the role of placing cutaneous guidance ipsilateral versus contralateral to the task force device. The efficacies of each guidance condition are compared by examining subject error and movement smoothness. Results show that cutaneous guidance can be as effective as kinesthetic guidance, making it a practical and cost-effective alternative for spatially separated assistance.


Subject(s)
Feedback, Sensory/physiology , Learning/physiology , Touch Perception/physiology , Touch/physiology , Wearable Electronic Devices , Equipment Design , Humans , Motor Skills/physiology
3.
IEEE Trans Neural Syst Rehabil Eng ; 26(8): 1585-1595, 2018 08.
Article in English | MEDLINE | ID: mdl-29994401

ABSTRACT

Robotic devices have been proposed to meet the rising need for high intensity, long duration, and goal-oriented therapy required to regain motor function after neurological injury. Complementing this application, exoskeletons can augment traditional clinical assessments through precise, repeatable measurements of joint angles and movement quality. These measures assume that exoskeletons are making accurate joint measurements with a negligible effect on movement. For the coupled and coordinated joints of the wrist and hand, the validity of these two assumptions cannot be established by characterizing the device in isolation. To examine these assumptions, we conducted three user-in-the-loop experiments with able-bodied participants. First, we compared robotic measurements to an accepted modality to determine the validity of joint- and trajectory-level measurements. Then, we compared those movements to movements without the device to investigate the effects of device dynamic properties on wrist movement characteristics. Last, we investigated the effect of the device on coordination with a redundant, coordinated pointing task with the wrist and hand. For all experiments, smoothness characteristics were preserved in the robotic kinematic measurement and only marginally impacted by robot dynamics, validating the exoskeletons for use as assessment devices. Stemming from these results, we propose design guidelines for exoskeletal assessment devices.


Subject(s)
Biomechanical Phenomena , Robotics , Wrist Joint/physiology , Wrist/physiology , Exoskeleton Device , Hand/physiology , Healthy Volunteers , Humans , Movement , Prosthesis Design , Psychomotor Performance/physiology
4.
IEEE Int Conf Rehabil Robot ; 2017: 597-602, 2017 07.
Article in English | MEDLINE | ID: mdl-28813885

ABSTRACT

The improvement of movement smoothness over the course of therapy is one of the positive outcomes observed during robotic rehabilitation. Although movements are generally robust to disturbances, certain perturbations might disrupt an individual's ability to produce these smooth movements. In this paper, we explore how a rehabilitation robot's inherent dynamics impact movement smoothness during pointing tasks. Able-bodied participants made wrist pointing movements under four different operating conditions. Despite the relative transparency of the device, inherent dynamic characteristics negatively impacted movement smoothness. Active compensation for Coulomb friction effects failed to mitigate the degradation in smoothness. Assessment of movements that involved coupled motions of the robot's joints reduced the bias seen in single degree of freedom movements. When using robotic devices for assessment of movement quality, the impact of the inherent dynamics must be considered.


Subject(s)
Exoskeleton Device , Rehabilitation/instrumentation , Wrist Joint/physiology , Wrist/physiology , Adult , Female , Humans , Male , Movement/physiology , Range of Motion, Articular , Task Performance and Analysis , Young Adult
5.
IEEE Int Conf Rehabil Robot ; 2017: 720-725, 2017 07.
Article in English | MEDLINE | ID: mdl-28813905

ABSTRACT

Robotic devices have been clinically verified for use in long duration and high intensity rehabilitation needed for motor recovery after neurological injury. Targeted and coordinated hand and wrist therapy, often overlooked in rehabilitation robotics, is required to regain the ability to perform activities of daily living. To this end, a new coupled hand-wrist exoskeleton has been designed. This paper details the design of the wrist module and several human-related considerations made to maximize its potential as a coordinated hand-wrist device. The serial wrist mechanism has been engineered to facilitate donning and doffing for impaired subjects and to insure compatibility with the hand module in virtual and assisted grasping tasks. Several other practical requirements have also been addressed, including device ergonomics, clinician-friendliness, and ambidextrous reconfigurability. The wrist module's capabilities as a rehabilitation device are quantified experimentally in terms of functional workspace and dynamic properties. Specifically, the device possesses favorable performance in terms of range of motion, torque output, friction, and closed-loop position bandwidth when compared with existing devices. The presented wrist module's performance and operational considerations support its use in a wide range of future clinical investigations.


Subject(s)
Exoskeleton Device , Hand/physiology , Neurological Rehabilitation/instrumentation , Wrist/physiology , Equipment Design , Ergonomics , Hand Strength , Humans , Range of Motion, Articular , Reproducibility of Results , Torque
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