Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 1 de 1
Filter
Add more filters










Database
Language
Publication year range
1.
Clin Teach ; 20(2): e13559, 2023 04.
Article in English | MEDLINE | ID: mdl-36691337

ABSTRACT

Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game-based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.


Subject(s)
Learning , Video Games , Humans
SELECTION OF CITATIONS
SEARCH DETAIL
...