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Biomed Tech (Berl) ; 47 Suppl 1 Pt 2: 704-7, 2002.
Article in German | MEDLINE | ID: mdl-12465279

ABSTRACT

In orthopaedics more than 50 different clinical knee joint evaluation tests exist that have to be trained in orthopaedic education. Often it is not possible to obtain sufficient practical training in a clinical environment. The training can be improved by Virtual Reality technology. In the frame of the Munich Knee Joint Simulation project an artificial leg with anatomical properties is attached by a force-torque sensor to an industrial robot. The recorded forces and torques are the input for a simple biomechanical model of the human knee joint. The robot is controlled in such way that the user gets the feeling he moves a real leg. The leg is embedded in a realistic environment with a couch and a patient on it.


Subject(s)
Artificial Limbs , Knee Joint/physiology , Orthopedics/education , Robotics/instrumentation , Signal Processing, Computer-Assisted/instrumentation , User-Computer Interface , Biomechanical Phenomena , Humans , Isometric Contraction/physiology , Models, Anatomic
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