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1.
Behav Res Methods ; 55(3): 1094-1107, 2023 04.
Article in English | MEDLINE | ID: mdl-35581433

ABSTRACT

In internet experiments on auditory perception, playback devices may be a confounding variable reducing internal validity. A procedure to remotely test multiple characteristics of playback devices does not currently exist. Thus, the main goals of this study were to (i) develop and (ii) evaluate a comprehensive, efficient, and easy-to-handle test procedure for the reliable control and identification of playback device characteristics in online experiments. Based on a counting task paradigm, the first part of the Headphone and Loudspeaker Test (HALT-Part I) was developed with which researchers can standardize sound level adjustments, detect stereo/mono playback, and assess lower frequency limits. In a laboratory study (N = 40), HALT-Part I was evaluated with four playback devices (circumaural and intra-aural headphones; external and laptop loudspeakers). Beforehand, the acoustical properties of all playback devices had been measured (e.g., sound pressure level, frequency response, total harmonic distortion). The analysis suggested that HALT-Part I has high test-retest reliability (rtt = .90 for level adjustment and rtt = .79 for stereo/mono detection) and is an efficient (3.5 minutes for completion) method to remotely test playback devices and listening conditions (sound level, stereo/mono playback). The procedure can help improve data quality in internet experiments.


Subject(s)
Acoustics , Auditory Perception , Humans , Reproducibility of Results , Auditory Perception/physiology
2.
Front Psychol ; 13: 951161, 2022.
Article in English | MEDLINE | ID: mdl-36186277

ABSTRACT

Although virtual reality, video entertainment, and computer games are dependent on the three-dimensional reproduction of sound (including front, rear, and height channels), it remains unclear whether 3D-audio formats actually intensify the emotional listening experience. There is currently no valid inventory for the objective measurement of immersive listening experiences resulting from audio playback formats with increasing degrees of immersion (from mono to stereo, 5.1, and 3D). The development of the Immersive Music Experience Inventory (IMEI) could close this gap. An initial item list (N = 25) was derived from studies in virtual reality and spatial audio, supplemented by researcher-developed items and items extracted from historical descriptions. Psychometric evaluation was conducted by an online study (N = 222 valid cases). The N = 222 Participants (female = 112, mean age = 38.6) were recruited via mailing lists (n = 34) and via a panel provider (n = 188). Based on controlled headphone playback, participants listened to four songs/pieces, each in the three formats of mono, stereo, and binaural 3D audio. The latent construct "immersive listening experience" was determined by probabilistic test theory (item response theory, IRT) and by means of the many-facet Rasch measurement (MFRM). As a result, the specified MFRM model showed good model fit (62.69% of explained variance). The final one-dimensional inventory consists of 10 items and will be made available in English and German.

3.
JASA Express Lett ; 1(12): 124801, 2021 12.
Article in English | MEDLINE | ID: mdl-36154385

ABSTRACT

Broadband time-invariant feedback (FB) controllers can be designed to cancel unwanted noise components with a single error microphone on each side of a headphone. This paper presents an optimization routine based on the genetic algorithm (GA) approach to set the boundaries for a mixed-sensitivity H∞ controller. The FB controllers are designed with the different target functions, sound pressure level (SPL), perceived loudness and perceived sharpness based on test signals with different spectral characteristics. The optimization for loudness and SPL shows proper results, while the optimization for sharpness can only be recommended to a limited extent.


Subject(s)
Noise , Feedback , Noise/adverse effects , Psychoacoustics
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