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1.
Soc Psychol Personal Sci ; 14(5): 662-671, 2023 Jun.
Article in English | MEDLINE | ID: mdl-37220500

ABSTRACT

COVID-19 has drastically changed human behaviors and posed a threat to globalism by spurring a resurgence of nationalism. Promoting prosocial behavior within and across borders is of paramount importance for global cooperation to combat pandemics. To examine both self-report and actual prosocial behavior, we conducted the first empirical test of global consciousness theory in a multinational study of 35 cultures (N = 18,171 community adults stratified by age, gender, and region of residence). Global consciousness encompassed cosmopolitan orientation, identification with all humanity, and multicultural acquisition, whereas national consciousness reflected ethnic protection. Both global consciousness and national consciousness positively predicted perceived risk of coronavirus and concern about coronavirus, after controlling for interdependent self-construal. While global consciousness positively predicted prosocial behavior in response to COVID-19, national consciousness positively predicted defensive behavior. These findings shed light on overcoming national parochialism and provide a theoretical framework for the study of global unity and cooperation.

2.
Soc Indic Res ; 161(1): 51-73, 2022.
Article in English | MEDLINE | ID: mdl-34642534

ABSTRACT

Spatial mismatch theory argues that geographic barriers have significant adverse effects on (un)employment, especially with respect to disadvantaged workers. Existing debates on spatial mismatch have focused on its influence on unemployment, but few studies have paid attention to the impact of spatial factors on increasingly precarious employment in today's labor market. Using data from four waves of the Hong Kong Panel Study of Social Dynamics (HKPSSD), the 2011 Population Census and the 2016 Population By-census, this study aims to investigate the effects of spatial mismatch on precarious employment in the low- and high-skilled labor markets in Hong Kong with multi-leveled modeling. The results suggest that with higher levels of spatial mismatch, workers in the low-skilled labor market are more likely to be in precarious employment. In the high-skilled labor market, sub-degree holders are also more likely to engage in precarious employment. Even worse, spatial mismatch in Hong Kong has deteriorated over time. Based on these results, we offer policy recommendations and show how the study of spatial mismatch can inform policymaking. Overall, we contribute to the literature by demonstrating that spatial mismatch can lead to precarious employment among employed workers and has differentiated effects on low- and high-skilled labor markets.

3.
Article in English | MEDLINE | ID: mdl-31717399

ABSTRACT

Given the increasing popularity of online game playing, the negative impacts of game addiction on both adolescents and adults attracted our attention. Previous studies based on the self-determination theory have examined the effects of the three basic psychological needs of autonomy, competence, and relatedness on problematic video game playing among Chinese young adults. Yet, as more evidence emerged pointing to the possible relation between need dissatisfaction and higher vulnerability for ill-being and psychopathology, the present study aimed to incorporate the impacts of both satisfaction and dissatisfaction for autonomy, competence, and relatedness in explaining Internet gaming disorder (IGD), a condition that may in turn impede eudaimonic well-being as indicated by flourishing. In a self-administered online survey with a valid sample of 1200 Chinese young adults aged 18-24 years (mean age = 19.48 years), the prevalence of probable IGD (for those who reported five or more symptoms in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) symptom list for IGD) was 7.5%. Our results showed that relatedness dissatisfaction positively predicted IGD symptoms after controlling for other need satisfaction and dissatisfaction. Also, flourishing was found to be negatively predicted by IGD. Finally, IGD was found to mediate the effect of relatedness dissatisfaction on flourishing. Our findings suggested a risk factor of relatedness dissatisfaction in predicting IGD, thereby significantly predicting flourishing.


Subject(s)
Behavior, Addictive/epidemiology , Personal Autonomy , Personal Satisfaction , Video Games/statistics & numerical data , Adolescent , Asian People , China , Emotions , Female , Humans , Internet , Male , Prevalence , Risk Factors , Surveys and Questionnaires , Young Adult
4.
J Behav Addict ; 8(1): 181-189, 2019 Mar 01.
Article in English | MEDLINE | ID: mdl-30920294

ABSTRACT

BACKGROUND AND AIMS: Previous research shows that empathy can be one of the potential protective factors for Internet gaming disorder (IGD), yet the complex relationships between multidimensional factors of empathy and IGD remain understudied. Thus, a major question moving forward is to resolve the mixed empirical data by examining the specific contributions of empathy components. In this study, we disentangle the effects of cognitive component (i.e., perspective taking) and affective component (i.e., empathic concern and personal distress) on IGD symptoms and propose affect-oriented mediation pathways between them. METHODS: We surveyed a large sample (N = 3,348) of Chinese vocational school students, one of the most vulnerable groups to online gaming addiction. RESULTS: Our structural equation modeling results revealed that only personal distress, but not empathic concern or perspective taking, positively predicted IGD symptoms. However, empathic concern and personal distress were negatively and positively predicted gaming motive of escape from reality, respectively, which in turn predicted IGD symptoms. Furthermore, we found an indirect effect of perspective taking on IGD through empathic concern and then gaming motive of escape from reality. DISCUSSION AND CONCLUSION: The findings underscore the importance of separating the affective and cognitive components to understand the complex relationships between the empathy and IGD, and support our theorizing of the affect-oriented mediation mechanism.


Subject(s)
Behavior, Addictive/psychology , Empathy , Internet , Video Games/psychology , Adolescent , China , Female , Humans , Male , Social Perception , Stress, Psychological , Students , Vocational Education , Young Adult
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