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1.
IEEE J Biomed Health Inform ; 27(11): 5576-5587, 2023 11.
Article in English | MEDLINE | ID: mdl-37566508

ABSTRACT

Attachment styles are known to have significant associations with mental and physical health. Specifically, insecure attachment leads individuals to higher risk of suffering from mental disorders and chronic diseases. The aim of this study is to develop an attachment recognition model that can distinguish between secure and insecure attachment styles from voice recordings, exploring the importance of acoustic features while also evaluating gender differences. A total of 199 participants recorded their responses to four open questions intended to trigger their attachment system using a web-based interrogation system. The recordings were processed to obtain the standard acoustic feature set eGeMAPS, and recursive feature elimination was applied to select the relevant features. Different supervised machine learning models were trained to recognize attachment styles using both gender-dependent and gender-independent approaches. The gender-independent model achieved a test accuracy of 58.88%, whereas the gender-dependent models obtained 63.88% and 83.63% test accuracy for women and men respectively, indicating a strong influence of gender on attachment style recognition and the need to consider them separately in further studies. These results also demonstrate the potential of acoustic properties for remote assessment of attachment style, enabling fast and objective identification of this health risk factor, and thus supporting the implementation of large-scale mobile screening systems.


Subject(s)
Mental Disorders , Male , Humans , Female , Chronic Disease , Machine Learning
2.
Front Psychol ; 9: 2086, 2018.
Article in English | MEDLINE | ID: mdl-30459681

ABSTRACT

The recent appearance of low cost virtual reality (VR) technologies - like the Oculus Rift, the HTC Vive and the Sony PlayStation VR - and Mixed Reality Interfaces (MRITF) - like the Hololens - is attracting the attention of users and researchers suggesting it may be the next largest stepping stone in technological innovation. However, the history of VR technology is longer than it may seem: the concept of VR was formulated in the 1960s and the first commercial VR tools appeared in the late 1980s. For this reason, during the last 20 years, 100s of researchers explored the processes, effects, and applications of this technology producing 1000s of scientific papers. What is the outcome of this significant research work? This paper wants to provide an answer to this question by exploring, using advanced scientometric techniques, the existing research corpus in the field. We collected all the existent articles about VR in the Web of Science Core Collection scientific database, and the resultant dataset contained 21,667 records for VR and 9,944 for augmented reality (AR). The bibliographic record contained various fields, such as author, title, abstract, country, and all the references (needed for the citation analysis). The network and cluster analysis of the literature showed a composite panorama characterized by changes and evolutions over the time. Indeed, whether until 5 years ago, the main publication media on VR concerned both conference proceeding and journals, more recently journals constitute the main medium of communication. Similarly, if at first computer science was the leading research field, nowadays clinical areas have increased, as well as the number of countries involved in VR research. The present work discusses the evolution and changes over the time of the use of VR in the main areas of application with an emphasis on the future expected VR's capacities, increases and challenges. We conclude considering the disruptive contribution that VR/AR/MRITF will be able to get in scientific fields, as well in human communication and interaction, as already happened with the advent of mobile phones by increasing the use and the development of scientific applications (e.g., in clinical areas) and by modifying the social communication and interaction among people.

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