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1.
Front Sports Act Living ; 2: 559277, 2020.
Article in English | MEDLINE | ID: mdl-33345117

ABSTRACT

The float serve is an effective weapon to impede the attack of the opposing team. Because of its great importance in indoor and beach volleyball, we measured and quantified the float effect. We recorded 24 float serves of 12 top athletes in beach volleyball and indoor volleyball, respectively, and analyzed them using video analysis. We determined the 3D trajectories of the ball flight and developed two measures to describe the size of the float effect, the mean residuals and the anticipation error. Both were derived from regression models. These measures suggest that the float effect is greater in the vertical plane than in the horizontal plane, both for indoor and beach volleyball. Analyses of ball release velocities suggest that a certain ball release velocity is a necessary, but not sufficient, condition for ball floating. A validation of the float measurements with subjective expert ratings showed a correlation with the horizontal deviations. This study provides a new approach to analyze floating in on-court volleyball serves and broadens the knowledge for float effects in sports.

2.
J Mot Behav ; 51(3): 259-271, 2019.
Article in English | MEDLINE | ID: mdl-29791278

ABSTRACT

The expert-novice approach is inappropriate for studying postural control in sport and dance when novices are completely unable to perform relevant postural tasks and experts cannot demonstrate specific skills on everyday postural tasks. We tested expertise-specific differences on 6 static everyday and 5 dynamic dance-like postural tasks of varying difficulty in 13 professional and 12 intermediate nonprofessional dancers. Results showed a clear expert advantage on sway area for dance-like postural tasks, but not for static everyday tasks. This effect was also found for the control parameter of root mean square (RMS) velocity and partly for RMS amplitude of the difference signal between CoP and CoG line location. Results indicate that the expert advantage is task-specific and deliver new insights into the specificity of experts' postural performance.


Subject(s)
Dancing/education , Dancing/physiology , Motor Skills/physiology , Postural Balance/physiology , Posture/physiology , Adult , Biomechanical Phenomena/physiology , Female , Humans , Male , Psychomotor Performance/physiology , Young Adult
3.
Exp Brain Res ; 235(11): 3479-3486, 2017 11.
Article in English | MEDLINE | ID: mdl-28840269

ABSTRACT

Task difficulty affects both gaze behavior and hand movements. Therefore, the present study aimed to investigate how task difficulty modulates gaze behaviour with respect to the balance between visually monitoring the ongoing action and prospectively collecting visual information about the future course of the ongoing action. For this, we examined sequences of reach and transport movements of water glasses that differed in task difficulty using glasses filled to different levels. Participants had to grasp water glasses with different filling levels (100, 94, 88, 82, and 76%) and transport them to a target. Subsequently, they had to grasp the next water glass and transport it to a target on the opposite side. Results showed significant differences in both gaze and movement kinematics for higher filling levels. However, there were no relevant differences between the 88, 82, and 76% filling levels. Results revealed a significant influence of task difficulty on the interaction between gaze and kinematics during transport and a strong influence of task difficulty on gaze during the release phase between different grasp-to-place movements. In summary, we found a movement and gaze pattern revealing an influence of task difficulty that was especially evident for the later phases of transport and release.


Subject(s)
Biomechanical Phenomena/physiology , Fixation, Ocular/physiology , Motor Activity/physiology , Psychomotor Performance/physiology , Adolescent , Adult , Humans , Young Adult
4.
Infant Behav Dev ; 48(Pt B): 164-174, 2017 08.
Article in English | MEDLINE | ID: mdl-28552592

ABSTRACT

The anticipation of more than one object dimension while grasping for objects has been rarely investigated in infancy. The few existing studies by Newell et al. and Schum et al. have revealed mixed results probably mainly due to methodological limitations. Therefore, the present experiments tested concurrent anticipatory grasping for two object dimensions, namely, object size and object orientation using a quantitative motion capture system (Vicon), in 10-month-old infants and adults. We presented objects varying in size (small vs. large) and orientation (horizontally vs. vertically) and analyzed participants' anticipatory hand configurations. As with adults, we observed that infants rotated their wrists, thumbs, and index fingers as a function of object orientation and adjusted their maximum grip apertures and their grip apertures shortly before they touched the objects as a function of object size. Analyses on an individual level showed that infants like adults anticipated both dimensions when the maximal values of aperture and angle were used but not when the measures shortly before touch were considered. Thus, the ability to anticipate more than one object dimension can already be observed at 10 months of age but seems to improve considerably over the first year of life.


Subject(s)
Hand Strength/physiology , Hand/physiology , Orientation/physiology , Psychomotor Performance/physiology , Adult , Female , Humans , Infant , Male , Touch , Young Adult
5.
Front Psychol ; 7: 882, 2016.
Article in English | MEDLINE | ID: mdl-27445879

ABSTRACT

In our everyday environments, we are constantly having to adapt our behavior to changing conditions. Hence, processing information is a fundamental cognitive activity, especially the linking together of perceptual and action processes. In this context, expertise research in the sport domain has concentrated on arguing that superior processing performance is driven by an advantage to be found in anticipatory processes (see Williams et al., 2011, for a review). This has resulted in less attention being paid to the benefits coming from basic internal perceptual-motor processing. In general, research on reaction time (RT) indicates that practicing a RT task leads to an increase in processing speed (Mowbray and Rhoades, 1959; Rabbitt and Banerji, 1989). Against this background, the present study examined whether the speed of internal processing is dependent on or independent from domain-specific motor expertise in unpredictable stimulus-response tasks and in a double stimulus-response paradigm. Thirty male participants (15 team handball goalkeepers and 15 novices) performed domain-unspecific simple or choice stimulus-response (CSR) tasks as well as CSR tasks that were domain-specific only for goalkeepers. As expected, results showed significantly faster RTs for goalkeepers on domain-specific tasks, whereas novices' RTs were more frequently excessively long. However, differences between groups in the double stimulus-response paradigm were not significant. It is concluded that the reported expertise advantage might be due to recalling stored perceptual-motor representations for the domain-specific tasks, implying that experience with (practice of) a motor task explicitly enhances the internal processing of other related domain-specific tasks.

6.
Gait Posture ; 41(3): 774-9, 2015 Mar.
Article in English | MEDLINE | ID: mdl-25791870

ABSTRACT

Despite the increasing use of video games involving whole body movements to enhance postural control in health prevention and rehabilitation, there is no consistent proof that training effects actually transfer to other balance tasks. The present study aimed to determine whether training effects on two different video-game-based training devices were task-specific or could be transferred to either postural control in quiet stance or to performance on the other device. 37 young healthy adults were split into three groups: two intervention groups that trained for 30min on either the Nintendo(®) Wii Fit Balance Board or the MFT Challenge Disc(®) three times per week for 4 weeks and a control group that received no training. All games require participants to control virtual avatars by shifting the center of mass in different directions. Both devices differ in their physical properties. The Balance Board provides a stable surface, whereas the Challenge Disc can be tilted in all directions. Dependent variables were the game scores on both devices and the center of pressure (COP) displacements measured via force plate. At posttest, both intervention groups showed significant increases in performance on the trained games compared to controls. However, there were no relevant transfer effects to performance on the untrained device and no changes in COP path length in quiet stance. These results suggest that training effects on both devices are highly specific and do not transfer to tasks with different postural demands.


Subject(s)
Postural Balance/physiology , Transfer, Psychology , Video Games , Adult , Case-Control Studies , Feedback , Female , Humans , Male , Retention, Psychology , Young Adult
7.
Neuroimage ; 100: 39-50, 2014 Oct 15.
Article in English | MEDLINE | ID: mdl-24907485

ABSTRACT

This study investigated whether activation within areas belonging to the action observation and imitation network reveals a linear relation to the subsequent accuracy of imitating a bimanual rhythmic movement measured via a motion capturing system. 20 participants were scanned with functional magnetic resonance imaging (fMRI) when asked to imitate observed bimanual movements either concurrently versus with a delay (2s) or simply to observe the movements without imitation. Results showed that action observation relates to activation within classic mirror-related areas. Activation patterns were more widespread when participants were asked to imitate the movement. During observation with concurrent imitation, activation in the left inferior parietal lobe (IPL) was associated negatively with imitation accuracy. During observation in the delayed imitation condition, higher subsequent imitation accuracy was coupled with higher activation in the right superior parietal lobe (SPL) and the left parietal operculum (POp). During the delayed imitation itself, a negative association between imitation accuracy and brain activation was revealed in the right ventral premotor cortex (vPMC). We conclude that the IPL is involved in online comparison and visuospatial attention processes during imitation, the SPL provides a kinesthetic blueprint during movement observation, the POp preserves body identity, and the vPMC recruits motor representations--especially when no concurrent visual guidance is possible.


Subject(s)
Functional Neuroimaging/methods , Imitative Behavior/physiology , Motion Perception/physiology , Motor Activity/physiology , Motor Cortex/physiology , Parietal Lobe/physiology , Adult , Female , Humans , Magnetic Resonance Imaging , Male , Young Adult
8.
J Mot Behav ; 46(5): 309-18, 2014.
Article in English | MEDLINE | ID: mdl-24857254

ABSTRACT

The authors examined how varying the content of verbal-motor instructions and requesting an internal versus external focus influenced the kinematics and outcome of a golf putting task. On Day 1, 30 novices performed 120 trials with the instruction to focus attention either on performing a pendulum-like movement (internal) or on the desired ball path (external). After 20 retention trials on Day 2, they performed 20 transfer trials with the opposite instruction. Group differences for retention and a group by block interaction showed that external instruction enhanced movement outcome. Kinematic data indicated that specific instruction content influenced outcomes by eliciting changes in movement execution. Switching from the external to the internal focus instruction resulted in a more pendulum-like movement.


Subject(s)
Athletic Performance/education , Golf/education , Athletic Performance/physiology , Athletic Performance/psychology , Attention/physiology , Biomechanical Phenomena/physiology , Female , Golf/physiology , Golf/psychology , Humans , Male , Models, Statistical , Psychomotor Performance/physiology
9.
Front Psychol ; 2: 194, 2011.
Article in English | MEDLINE | ID: mdl-21897826

ABSTRACT

The purpose of this training study was to determine the magnitude of strength gains following a high-intensity resistance training (i.e., improvement of neuromuscular coordination) that can be achieved by imagery of the respective muscle contraction imagined maximal isometric contraction (IMC training). Prior to the experimental intervention, subjects completed a 4-week standardized strength training program. 3 groups with different combinations of real maximum voluntary contraction (MVC) and mental (IMC) strength training (M75, M50, M25; numbers indicate percentages of mental trials) were compared to a MVC-only training group (M0) and a control condition without strength training (CO). Training sessions (altogether 12) consisted of four sets of two maximal 5-s isometric contractions with 10 s rest between sets of either MVC or IMC training. Task-specific effects of IMC training were tested in four strength exercises commonly used in practical settings (bench pressing, leg pressing, triceps extension, and calf raising). Maximum isometric voluntary contraction force (MVC) was measured before and after the experimental training intervention and again 1 week after cessation of the program. IMC groups (M25, M50, M75) showed slightly smaller increases in MVC (3.0% to 4.2%) than M0 (5.1%), but significantly stronger improvements than CO (-0.2%). Compared to further strength gains in M0 after 1 week (9.4% altogether), IMC groups showed no "delayed" improvement, but the attained training effects remained stable. It is concluded that high-intensity strength training sessions can be partly replaced by IMC training sessions without any considerable reduction of strength gains.

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