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1.
Nutrients ; 15(19)2023 Sep 28.
Article in English | MEDLINE | ID: mdl-37836483

ABSTRACT

As the esports industry grows, marketing campaigns for fast food, soft drinks, alcoholic and energy drinks, and dietary supplements at related events intensify. Portuguese and Brazilian esports players' dietary patterns remain unexplored. This study aimed to characterize the dietary and gaming habits of esports players. We applied an anonymous, open online survey to a convenience sample of esports players that included the PREDIMED and the Internet Gaming Disorder Scale. The survey was shared through email and social media platforms, including Facebook, Twitter, Instagram, Discord, WhatsApp, and Twitch. The sample (n = 579) was predominantly male (91.4%), averaged 26.1 (SD = 7.0) years, and 25.9 (SD = 5.5) kg/m2. Most reported a weak (53.7%) adherence to the Mediterranean diet. Almost a third (32.3%) consumed dietary supplements. Our sample presented a low adhesion to the Mediterranean dietary pattern, low consumption of fruit and vegetables, and high consumption of fast food, red and processed meat, soft drinks, and dietary supplements, including caffeine-based supplements. Dietary supplement consumption was related to a higher adhesion to the Mediterranean diet, and a higher level of professionalization and internet gaming disorder correlated with a lower adhesion. In conclusion, we infer that Portuguese and Brazilian esports players follow an unbalanced diet.


Subject(s)
Diet, Mediterranean , Video Games , Humans , Male , Female , Brazil , Portugal , Feeding Behavior
2.
Int J Vitam Nutr Res ; 2023 Aug 11.
Article in English | MEDLINE | ID: mdl-37563907

ABSTRACT

Background: esports, or organized video game competitions, have been expanding quickly. The use of dietary supplements by esports players appears vulgarized but lacks supporting evidence. Objectives: To outline studies that tested the effects of dietary supplements on video gaming, summarize their findings, highlight knowledge gaps, and recommend future research. Eligibility criteria: Clinical trials published in English between 1990 and 2023 that assessed the effects of dietary supplements on the cognitive performance of video gamers. Sources of evidence: The Web of Science, PubMed, Scopus, and Google Scholar databases. Charting methods: PRISMA's (2020) flow diagram was used to create the data chart. Results: Sixteen studies were outlined. Thirteen were randomized, thirteen applied acute interventions, ten applied a crossover design and only three weren't placebo-controlled. Of the 10 studies that included caffeine (40-200 mg), four reported significant positive effects on cognition (attention, processing speed, working memory), two on first-person shooter video gaming performance (reaction time, hit accuracy, time to hit 60 targets), and one on Tetris game score. All 3 studies that included arginine silicate (1500 mg) reported significant improvements in one or more aspects of cognition (reaction time, attention, visual representation, and spatial planning). Two studies that tested sucrose (21 and 26.8 g) didn't report significant improvements, while one study that tested 26.1 g of glucose registered significant positive effects on processing speed and sustained attention. Conclusions: The published literature has focused on the effects of caffeine, which may exert both positive and negative effects on esports players. Additional, high-quality research is needed.

3.
Rev. Dep. Psicol., UFF ; 8(1/2): 40-49, jan./set. 1996.
Article | Index Psychology - journals | ID: psi-10817

ABSTRACT

Ao abordar a tematica da criacao de si no contexto da etica sexual grega, Foucault minimiza o papel desempenhado pela nocao de lei como horizonte da acao pratica.


Subject(s)
Ethics , Jurisprudence , Ethics , Jurisprudence
4.
Rev. Dep. Psicol., UFF ; 7(1): 12-18, jan./abr. 1995.
Article | Index Psychology - journals | ID: psi-10946

ABSTRACT

Seguindo o fio das analises empreendidas por Slavoj Zizek em Eles nao sabem o que fazem, procura-se aqui examinar distintas acepcoes da nocao de 'sintoma' na obra de Lacan, e algumas de suas implicacoes no que diz respeito a etica da psicanalise.


Subject(s)
Signs and Symptoms , Ethics , Communication , Psychoanalysis , Ethics , Communication , Psychoanalysis
5.
Rev. Dep. Psicol., UFF ; 3/4(1/2): 23-26, jan./dez. 1991.
Article | Index Psychology - journals | ID: psi-10930
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