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1.
Cogn Affect Behav Neurosci ; 21(6): 1176-1195, 2021 12.
Article in English | MEDLINE | ID: mdl-34089142

ABSTRACT

Humans automatically detect and remember regularities in the visual environment-a type of learning termed visual statistical learning (VSL). Many aspects of learning from reward resemble VSL in certain respects, yet whether and how reward learning impacts VSL is largely unexamined. In two studies, we found that reward contingencies affect VSL, with high-value associated with stronger behavioral and neural signatures of such learning than low-value images. In Experiment 1, participants learned values (high or low) of images through a trial-and-error risky choice task. Unbeknownst to them, images were paired as four types-High-High, High-Low, Low-High, and Low-Low. In subsequent recognition and reward memory tests, participants chose the more familiar of two pairs (a target and a foil) and recalled the value of images. We found better recognition when the first images of pairs have high-values, with High-High pairs showing the highest recognition rate. In Experiment 2, we provided evidence that both value and statistical contingencies affected brain responses. When we compared responses between the high-value first image and the low-value first image, greater activation in regions that included inferior frontal gyrus, anterior cingulate gyrus, hippocampus, among other regions, were found. These findings were driven by the interaction between statistically structured information and reward-the same value contrast yielded no regions for second-image contrasts and for singletons. Our results suggest that when reward information is embedded in stimulus-stimulus associations, it may alter the learning process; specifically, the higher-value first image potentially enables better memory for statistically learned pairs and reward information.


Subject(s)
Recognition, Psychology , Reward , Brain/diagnostic imaging , Gyrus Cinguli , Hippocampus , Humans , Magnetic Resonance Imaging
2.
Psychon Bull Rev ; 28(4): 1281-1288, 2021 Aug.
Article in English | MEDLINE | ID: mdl-33791940

ABSTRACT

Visual statistical learning (VSL) describes the unintentional extraction of statistical regularities from visual environments across time or space, and is typically studied using novel stimuli (e.g., symbols unfamiliar to participants) and using familiarization procedures that are passive or require only basic vigilance. The natural visual world, however, is rich with a variety of complex visual stimuli, and we experience that world in the presence of goal-driven behavior including overt learning of other kinds. To examine how VSL responds to such contexts, we exposed subjects to statistical contingencies as they learned arbitrary categorical mappings of unfamiliar stimuli (fractals, Experiment 1) or familiar stimuli with preexisting categorical boundaries (faces and scenes, Experiment 2). In a familiarization stage, subjects learned by trial and error the arbitrary mappings between stimuli and one of two responses. Unbeknownst to participants, items were paired such that they always appeared together in the stream. Pairs were equally likely to be of the same or different category. In a pair recognition stage to assess VSL, subjects chose between a target pair and a foil pair. In both experiments, subjects' VSL was shaped by arbitrary categories: same-category pairs were learned better than different-category pairs. Natural categories (Experiment 2) also played a role, with subjects learning same-natural-category pairs at higher rates than different-category pairs, an effect that did not interact with arbitrary mappings. We conclude that learning goals of the observer and preexisting knowledge about the structure of the world play powerful roles in the incidental learning of novel statistical information.


Subject(s)
Pattern Recognition, Visual , Spatial Learning , Humans , Knowledge , Recognition, Psychology
3.
Atten Percept Psychophys ; 80(6): 1409-1419, 2018 08.
Article in English | MEDLINE | ID: mdl-29956264

ABSTRACT

Humans are adept at learning regularities in a visual environment, even without explicit cues to structure and in the absence of instruction-this has been termed "visual statistical learning" (VSL). The nature of the representations resulting from VSL are still poorly understood. In five experiments, we examined the specificity of temporal VSL representations. In Experiments 1A, 1B, and 2, we compared recognition rates of triplets and all embedded pairs to chance. Robust learning of all structures was evident, and even pairs of non-adjacent items in a sequentially presented triplet (AC extracted from a triplet composed of ABC) were recognized at above-chance levels. In Experiment 3, we asked whether people could recognize rearranged pairs to examine the flexibility of learned representations. Recognition of all possible orders of target triplets and pairs was significantly higher than chance, and there were no differences between canonical orderings and their corresponding randomized orderings, suggesting that learners were not dependent upon originally experienced stimulus orderings to recognize co-occurrence. Experiment 4 demonstrates the essential role of an interstitial item in VSL representations. By comparing the learning of quadruplet sets (e.g., ABCD) and triplet sets (e.g., ABC), we found learning of AC and BD in ABCD (quadruplet) sets were better than the learning of AC in ABC (triplet) sets. This pattern of results might result from the critical role of interstitial items in statistical learning. In short, our work supports the idea of generalized representation in VSL and provides evidence about how this representation is structured.


Subject(s)
Learning , Recognition, Psychology , Visual Perception , Humans , Photic Stimulation , Statistics as Topic , Time Factors
4.
Article in English | MEDLINE | ID: mdl-28728468

ABSTRACT

The observation that older adults show enhanced cognition for emotionally positive information has been labeled the positivity effect (Reed, Chan, & Mikels, 2014). According to the Socioemotional Selectivity Theory (SST, Carstensen, 1991), a prominent lifespan development theory, cognition is strongly influenced by motivational goals, and these goals are impacted by subjective time perspective. Although the positivity effect is most commonly observed in older adults, as age usually co-varies with time perspective, the SST posits that time perspective, not age, is the key explanatory factor of positivity. We examined the effects of these predictors on positivity in an episodic memory task in younger and older adults and found that age, not time perspective, was a key predictor of memory positivity. Our results add to the growing literature that challenge the notion that time perspective is the driving force behind age-related differences in emotional processing and functioning.


Subject(s)
Aging/psychology , Emotions , Memory , Time Perception , Aged , Aged, 80 and over , Humans , Middle Aged , Models, Neurological , Perception , Visual Perception , Young Adult
5.
Front Psychol ; 7: 1687, 2016.
Article in English | MEDLINE | ID: mdl-27853441

ABSTRACT

Humans are capable of detecting and exploiting a variety of environmental regularities, including stimulus-stimulus contingencies (e.g., visual statistical learning) and stimulus-reward contingencies. However, the relationship between these two types of learning is poorly understood. In two experiments, we sought evidence that the occurrence of rewarding events enhances or impairs visual statistical learning. Across all of our attempts to find such evidence, we employed a training stage during which we grouped shapes into triplets and presented triplets one shape at a time in an undifferentiated stream. Participants subsequently performed a surprise recognition task in which they were tested on their knowledge of the underlying structure of the triplets. Unbeknownst to participants, triplets were also assigned no-, low-, or high-reward status. In Experiments 1A and 1B, participants viewed shape streams while low and high rewards were "randomly" given, presented as low- and high-pitched tones played through headphones. Rewards were always given on the third shape of a triplet (Experiment 1A) or the first shape of a triplet (Experiment 1B), and high- and low-reward sounds were always consistently paired with the same triplets. Experiment 2 was similar to Experiment 1, except that participants were required to learn value associations of a subset of shapes before viewing the shape stream. Across all experiments, we observed significant visual statistical learning effects, but the strength of learning did not differ amongst no-, low-, or high-reward conditions for any of the experiments. Thus, our experiments failed to find any influence of rewards on statistical learning, implying that visual statistical learning may be unaffected by the occurrence of reward. The system that detects basic stimulus-stimulus regularities may operate independently of the system that detects reward contingencies.

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