Your browser doesn't support javascript.
loading
Show: 20 | 50 | 100
Results 1 - 3 de 3
Filter
Add more filters










Database
Language
Publication year range
1.
Comput Biol Med ; 148: 105849, 2022 09.
Article in English | MEDLINE | ID: mdl-35870317

ABSTRACT

BACKGROUND AND OBJECTIVE: For the emerging significance of mental stress, various research directives have been established over time to understand better the causes of stress and how to deal with it. In recent years, the rise of video gameplay has been unprecedented, further triggered by the lockdown imposed due to the COVID-19 pandemic. Several researchers and organizations have contributed to the practical analysis of the impacts of such extended periods of gameplay, which lacks coordinated studies to underline the outcomes and reflect those in future game designing and public awareness about video gameplay. Investigations have mainly focused on the "gameplay stress" based on physical syndromes. Some studies have analyzed the effects of video gameplay with Electroencephalogram (EEG), Magnetic resonance imaging (MRI), etc., without concentrating on the relaxation procedure after video gameplay. METHODS: This paper presents an end-to-end stress analysis for video gaming stimuli using EEG. The power spectral density (PSD) of the Alpha and Beta bands is computed to calculate the Beta-to-Alpha ratio (BAR). The Alpha and Beta band power is computed, and the Beta-to-Alpha band power ratio (BAR) has been determined. In this article, BAR is used to denote mental stress. Subjects are chosen based on various factors such as gender, gameplay experience, age, and Body mass index (BMI). EEG is recorded using Scan SynAmps2 Express equipment. There are three types of video gameplay: strategic, puzzle, and combinational. Relaxation is accomplished in this study by using music of various pitches. Two types of regression analysis are done to mathematically model stress and relaxation curve. Brain topography is rendered to indicate the stressed and relaxed region of the brain. RESULTS: In the relaxed state, the subjects have BAR 0.701, which is considered the baseline value. Non-gamer subjects have an average BAR of 2.403 for 1 h of strategic video gameplay, whereas gamers have 2.218 BAR concurrently. After 12 minutes of listening to low-pitch music, gamers achieved 0.709 BAR, which is nearly the baseline value. In comparison to Quartic regression, the 4PL symmetrical sigmoid function performs regression analysis with fewer parameters and computational power. CONCLUSION: Non-gamers experience more stress than gamers, whereas strategic games stress the human brain more. During gameplay, the beta band in the frontal region is mostly activated. For relaxation, low pitch music is the most useful medium. Residual stress is evident in the frontal lobe when the subjects have listened to high pitch music. Quartic regression and 4PL symmetrical sigmoid function have been employed to find the model parameters of the relaxation curve. Among them, quartic regression performs better in terms of Akaike information criterion (AIC) and R2 measure.


Subject(s)
COVID-19 , Video Games , Communicable Disease Control , Electroencephalography , Humans , Pandemics
2.
Inform Med Unlocked ; 30: 100945, 2022.
Article in English | MEDLINE | ID: mdl-35434261

ABSTRACT

Since the COVID-19 pandemic, several research studies have proposed Deep Learning (DL)-based automated COVID-19 detection, reporting high cross-validation accuracy when classifying COVID-19 patients from normal or other common Pneumonia. Although the reported outcomes are very high in most cases, these results were obtained without an independent test set from a separate data source(s). DL models are likely to overfit training data distribution when independent test sets are not utilized or are prone to learn dataset-specific artifacts rather than the actual disease characteristics and underlying pathology. This study aims to assess the promise of such DL methods and datasets by investigating the key challenges and issues by examining the compositions of the available public image datasets and designing different experimental setups. A convolutional neural network-based network, called CVR-Net (COVID-19 Recognition Network), has been proposed for conducting comprehensive experiments to validate our hypothesis. The presented end-to-end CVR-Net is a multi-scale-multi-encoder ensemble model that aggregates the outputs from two different encoders and their different scales to convey the final prediction probability. Three different classification tasks, such as 2-, 3-, 4-classes, are designed where the train-test datasets are from the single, multiple, and independent sources. The obtained binary classification accuracy is 99.8% for a single train-test data source, where the accuracies fall to 98.4% and 88.7% when multiple and independent train-test data sources are utilized. Similar outcomes are noticed in multi-class categorization tasks for single, multiple, and independent data sources, highlighting the challenges in developing DL models with the existing public datasets without an independent test set from a separate dataset. Such a result concludes a requirement for a better-designed dataset for developing DL tools applicable in actual clinical settings. The dataset should have an independent test set; for a single machine or hospital source, have a more balanced set of images for all the prediction classes; and have a balanced dataset from several hospitals and demography. Our source codes and model are publicly available for the research community for further improvements.

3.
Artif Intell Med ; 111: 102001, 2021 01.
Article in English | MEDLINE | ID: mdl-33461693

ABSTRACT

BACKGROUND AND OBJECTIVE: In modern ophthalmology, automated Computer-aided Screening Tools (CSTs) are crucial non-intrusive diagnosis methods, where an accurate segmentation of Optic Disc (OD) and localization of OD and Fovea centers are substantial integral parts. However, designing such an automated tool remains challenging due to small dataset sizes, inconsistency in spatial, texture, and shape information of the OD and Fovea, and the presence of different artifacts. METHODS: This article proposes an end-to-end encoder-decoder network, named DRNet, for the segmentation and localization of OD and Fovea centers. In our DRNet, we propose a skip connection, named residual skip connection, for compensating the spatial information lost due to pooling in the encoder. Unlike the earlier skip connection in the UNet, the proposed skip connection does not directly concatenate low-level feature maps from the encoder's beginning layers with the corresponding same scale decoder. We validate DRNet using different publicly available datasets, such as IDRiD, RIMONE, DRISHTI-GS, and DRIVE for OD segmentation; IDRiD and HRF for OD center localization; and IDRiD for Fovea center localization. RESULTS: The proposed DRNet, for OD segmentation, achieves mean Intersection over Union (mIoU) of 0.845, 0.901, 0.933, and 0.920 for IDRiD, RIMONE, DRISHTI-GS, and DRIVE, respectively. Our OD segmentation result, in terms of mIoU, outperforms the state-of-the-art results for IDRiD and DRIVE datasets, whereas it outperforms state-of-the-art results concerning mean sensitivity for RIMONE and DRISHTI-GS datasets. The DRNet localizes the OD center with mean Euclidean Distance (mED) of 20.23 and 13.34 pixels, respectively, for IDRiD and HRF datasets; it outperforms the state-of-the-art by 4.62 pixels for IDRiD dataset. The DRNet also successfully localizes the Fovea center with mED of 41.87 pixels for the IDRiD dataset, outperforming the state-of-the-art by 1.59 pixels for the same dataset. CONCLUSION: As the proposed DRNet exhibits excellent performance even with limited training data and without intermediate intervention, it can be employed to design a better-CST system to screen retinal images. Our source codes, trained models, and ground-truth heatmaps for OD and Fovea center localization will be made publicly available upon publication at GitHub.1.


Subject(s)
Diabetes Mellitus , Diabetic Retinopathy , Ophthalmology , Optic Disk , Algorithms , Artifacts , Diabetic Retinopathy/diagnostic imaging , Humans , Mass Screening , Optic Disk/diagnostic imaging
SELECTION OF CITATIONS
SEARCH DETAIL
...