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1.
Iperception ; 10(4): 2041669519865283, 2019.
Article in English | MEDLINE | ID: mdl-31579500

ABSTRACT

In this study, we report a novel visual illusion for rotational motion, in which the central rotation axis of a partially invisible (apparent) square is perceived as exhibiting oscillatory rotation. To investigate the cause of this illusion, we measured the central position of a static apparent shape using an adjustment method (Experiment 1) and manipulated the speed of the rotating apparent square to test whether the illusion could be cancelled out by counteracting rotation using a constant method (Experiment 2). The results revealed that the perceived central position of a static apparent shape was shifted toward the outside. The shifted position depended on the orientation of the stimulus, and its position was arranged as if it was moving in a circular trajectory. In addition, the cancellation technique using counteracting rotation was successful, and cancellation of faster rotation required a greater radius of counteracting rotation. These results indicated that the illusion is induced by an interaction between illusory shifts of the central position of the static shape and the summation of motion vectors or motion momentum (e.g., centrifugal force) derived from shape representation by perceptual completion.

2.
Neural Netw ; 99: 114-122, 2018 Mar.
Article in English | MEDLINE | ID: mdl-29414533

ABSTRACT

The mathematical relation between a vector electric field and its corresponding scalar potential field is useful to formulate computational problems of lower/middle-order visual processing, specifically related to the assignment of borders to the side of the object: so-called border ownership (BO). BO coding is a key process for extracting the objects from the background, allowing one to organize a cluttered scene. We propose that the problem is solvable simultaneously by application of a theorem of electromagnetism, i.e., "conservative vector fields have zero rotation, or "curl." We hypothesize that (i) the BO signal is definable as a vector electric field with arrowheads pointing to the inner side of perceived objects, and (ii) its corresponding scalar field carries information related to perceived order in depth of occluding/occluded objects. A simple model was developed based on this computational theory. Model results qualitatively agree with object-side selectivity of BO-coding neurons, and with perceptions of object order. The model update rule can be reproduced as a plausible neural network that presents new interpretations of existing physiological results. Results of this study also suggest that T-junction detectors are unnecessary to calculate depth order.


Subject(s)
Computer Simulation , Electromagnetic Phenomena , Neural Networks, Computer , Pattern Recognition, Visual/physiology , Photic Stimulation/methods , Humans , Learning , Neurons/physiology , Ownership , Visual Cortex/physiology
3.
Neural Netw ; 99: 42-55, 2018 Mar.
Article in English | MEDLINE | ID: mdl-29306803

ABSTRACT

We propose a computational model that is consistent with human perception of depth in "ambiguous regions," in which no binocular disparity exists. Results obtained from our model reveal a new characteristic of depth perception. Random dot stereograms (RDS) are often used as examples because RDS provides sufficient disparity for depth calculation. A simple question confronts us: "How can we estimate the depth of a no-texture image region, such as one on white paper?" In such ambiguous regions, mathematical solutions related to binocular disparities are not unique or indefinite. We examine a mathematical description of depth completion that is consistent with human perception of depth for ambiguous regions. Using computer simulation, we demonstrate that resultant depth-maps qualitatively reproduce human depth perception of two kinds. The resultant depth maps produced using our model depend on the initial depth in the ambiguous region. Considering this dependence from psychological viewpoints, we conjecture that humans perceive completed surfaces that are affected by prior-stimuli corresponding to the initial condition of depth. We conducted psychological experiments to verify the model prediction. An ambiguous stimulus was presented after a prior stimulus removed ambiguity. The inter-stimulus interval (ISI) was inserted between the prior stimulus and post-stimulus. Results show that correlation of perception between the prior stimulus and post-stimulus depends on the ISI duration. Correlation is positive, negative, and nearly zero in the respective cases of short (0-200 ms), medium (200-400 ms), and long ISI (>400 ms). Furthermore, based on our model, we propose a computational model that can explain the dependence.


Subject(s)
Computer Simulation , Depth Perception/physiology , Photic Stimulation/methods , Adult , Computer Simulation/trends , Female , Humans , Male , Mathematics , Vision Disparity/physiology , Vision, Binocular/physiology , Young Adult
4.
Neural Netw ; 24(9): 927-32, 2011 Nov.
Article in English | MEDLINE | ID: mdl-21944492

ABSTRACT

For multi-scale and multi-modal neural modeling, it is needed to handle multiple neural models described at different levels seamlessly. Database technology will become more important for these studies, specifically for downloading and handling the neural models seamlessly and effortlessly. To date, conventional neuroinformatics databases have solely been designed to archive model files, but the databases should provide a chance for users to validate the models before downloading them. In this paper, we report our on-going project to develop a cloud-based web service for online simulation called "Simulation Platform". Simulation Platform is a cloud of virtual machines running GNU/Linux. On a virtual machine, various software including developer tools such as compilers and libraries, popular neural simulators such as GENESIS, NEURON and NEST, and scientific software such as Gnuplot, R and Octave, are pre-installed. When a user posts a request, a virtual machine is assigned to the user, and the simulation starts on that machine. The user remotely accesses to the machine through a web browser and carries out the simulation, without the need to install any software but a web browser on the user's own computer. Therefore, Simulation Platform is expected to eliminate impediments to handle multiple neural models that require multiple software.


Subject(s)
Computer Simulation , Internet , Models, Neurological , Online Systems , User-Computer Interface , Algorithms , Databases, Factual , Informatics , Software
5.
Neural Netw ; 24(7): 693-8, 2011 Sep.
Article in English | MEDLINE | ID: mdl-21741207

ABSTRACT

For multi-scale and multi-modal neural modeling, it is needed to handle multiple neural models described at different levels seamlessly. Database technology will become more important for these studies, specifically for downloading and handling the neural models seamlessly and effortlessly. To date, conventional neuroinformatics databases have solely been designed to archive model files, but the databases should provide a chance for users to validate the models before downloading them. In this paper, we report our on-going project to develop a cloud-based web service for online simulation called "Simulation Platform". Simulation Platform is a cloud of virtual machines running GNU/Linux. On a virtual machine, various software including developer tools such as compilers and libraries, popular neural simulators such as GENESIS, NEURON and NEST, and scientific software such as Gnuplot, R and Octave, are pre-installed. When a user posts a request, a virtual machine is assigned to the user, and the simulation starts on that machine. The user remotely accesses to the machine through a web browser and carries out the simulation, without the need to install any software but a web browser on the user's own computer. Therefore, Simulation Platform is expected to eliminate impediments to handle multiple neural models that require multiple software.


Subject(s)
Computer Simulation , Neural Networks, Computer , User-Computer Interface , Humans , Software
6.
Neural Netw ; 22(4): 362-72, 2009 May.
Article in English | MEDLINE | ID: mdl-19150217

ABSTRACT

Recent physiological data related to the primary visual cortex (V1) have shown various contextual effects in the non-classical receptive field (nCRF). Contextual modulation, size tuning and altered sensitivity of orientation are typical examples of such contextual effects in the nCRF. These phenomena in the nCRF have been thought to be caused by short-range horizontal connection (SHC). However, SHC does not necessarily contribute only to these phenomena. These phenomena might be merely secondary phenomena by the fundamental role of SHC. In this paper, we specifically address the overcomplete properties in V1. Then the fundamental role of SHC is examined from image-processing points of view. Super resolution is proposed as a strong candidate for the fundamental role of SHC. Super resolution is an engineering method that obtains a high-resolution image from a low-resolution image(s). The distribution of SHC is deductively derived by adopting a reverse diffusion technique, which is one of various available super-resolution techniques. The spatial distribution of our proposed SHC is isotropic on the orientation map. This characteristic is consistent with physiological data. In addition to that, contextual modulation, size tuning and altered sensitivity of orientation in numerical experiments using our proposed SHC can be reproduced qualitatively. These results indicate that these phenomena are secondary phenomena by super-resolution processing.


Subject(s)
Computer Simulation , Nerve Net/physiology , Neurons/physiology , Visual Cortex/physiology , Visual Pathways/physiology , Visual Perception/physiology , Action Potentials/physiology , Algorithms , Animals , Humans , Models, Neurological , Neural Networks, Computer , Orientation/physiology , Pattern Recognition, Automated , Pattern Recognition, Visual/physiology
7.
Cogn Neurodyn ; 3(1): 1-8, 2009 Mar.
Article in English | MEDLINE | ID: mdl-19003454

ABSTRACT

We present two computational models (i) long-range horizontal connections and the nonlinear effect in V1 and (ii) the filling-in process at the blind spot. Both models are obtained deductively from standard regularization theory to show that physiological evidence of V1 and V2 neural properties is essential for efficient image processing. We stress that the engineering approach should be imported to understand visual systems computationally, even though this approach usually ignores physiological evidence and the target is neither neurons nor the brain.

8.
Neural Netw ; 21(9): 1261-71, 2008 Nov.
Article in English | MEDLINE | ID: mdl-18571374

ABSTRACT

A mathematical model for filling-in at the blind spot is proposed. The general scheme of the standard regularization theory was used to derive the model deductively. First, we present the problems encountered with a diffusion equation, which is frequently used for various types of perceptual completion. To solve these problems, we investigated the computational meaning of a neural property discovered by Matsumoto and Komatsu [Matsumoto, M., & Komatsu, H. (2005). Neural responses in the macaque V1 to bar stimuli with various lengths presented on the blind spot. Journal of Neurophysiology, 93, 2374-2387]. Based on our observations, we introduce two types of curvature information of image properties into the a priori knowledge of missing images in the blind spot. Moreover, two different information pathways for filling-in, which were suggested by results of physiological experiments (slow conductive paths of horizontal connections in V1, and fast feedforward/feedback paths via V2), were considered theoretically as the neural embodiment of an adiabatic approximation between V1 and V2 interaction. Numerical simulations show that the output of the proposed model for filling-in is consistent with neurophysiological experimental results. The model can be used as a powerful tool for digital image inpainting.


Subject(s)
Models, Neurological , Models, Statistical , Optic Disk/physiology , Algorithms , Color , Feedback , Humans , Kinetics , Neural Networks, Computer , Neural Pathways/physiology , Neurons/physiology , Retina/physiology , Signal Transduction/physiology , Visual Cortex/cytology , Visual Cortex/physiology
9.
Biol Cybern ; 95(3): 259-70, 2006 Sep.
Article in English | MEDLINE | ID: mdl-16874530

ABSTRACT

A visual model for object detection is proposed. In order to make the detection ability comparable with existing technical methods for object detection, an evolution equation of neurons in the model is derived from the computational principle of active contours. The hierarchical structure of the model emerges naturally from the evolution equation. One drawback involved with initial values of active contours is alleviated by introducing and formulating convexity, which is a visual property. Numerical experiments show that the proposed model detects objects with complex topologies and that it is tolerant of noise. A visual attention model is introduced into the proposed model. Other simulations show that the visual properties of the model are consistent with the results of psychological experiments that disclose the relation between figure-ground reversal and visual attention. We also demonstrate that the model tends to perceive smaller regions as figures, which is a characteristic observed in human visual perception.


Subject(s)
Attention/physiology , Models, Biological , Neural Networks, Computer , Visual Perception/physiology , Animals , Biological Evolution , Computer Simulation , Humans , Models, Neurological , Neurons/physiology , Psychophysics , Visual Cortex/cytology
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