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1.
J Med Internet Res ; 22(7): e14861, 2020 07 24.
Article in English | MEDLINE | ID: mdl-32706667

ABSTRACT

BACKGROUND: Recently, internet-based cognitive behavioral therapy (ICBT) and serious gaming interventions have been suggested to enhance accessibility to interventions and engagement in psychological interventions that aim to promote health outcomes. Few studies, however, have investigated their effectiveness in the context of simulated real-life challenges. OBJECTIVE: We aimed to examine the effectivity of a guided ICBT combined with a serious gaming intervention in improving self-reported psychophysiological and immunological health endpoints in response to psychophysiological and immune-related challenges. METHODS: Sixty-nine healthy men were randomly assigned to the intervention condition, receiving ICBT combined with serious gaming for 6 weeks, or the control condition, receiving no intervention. Self-reported vitality was the primary endpoint. Other self-reported psychophysiological and immunological endpoints were assessed following various challenges, including a bacillus Calmette-Guérin vaccination evoking pro-inflammatory responses, 1 and 4 weeks after the intervention period. RESULTS: Although the intervention did not affect vitality-associated parameters, self-reported sleep problems (P=.027) and bodily sensations (P=.042) were lower directly after the intervention compared with controls. Furthermore, wellbeing (P=.024) was higher in the intervention group after the psychophysiological challenges. Although no significant group differences were found for the psychophysiological and immunological endpoints, the data provided preliminary support for increased immunoglobulin antibody responses at the follow-up time points (P<.05). Differential chemokine endpoints between conditions were observed at the end of the test day. CONCLUSIONS: The present study provides some support for improving health endpoints with an innovative ICBT intervention. Future research should replicate and further extend the present findings by consistently including challenges and a wide range of immune parameters into the study design. TRIAL REGISTRATION: Nederlands Trial Register NTR5610; https://www.trialregister.nl/trial/5466.


Subject(s)
Cognitive Behavioral Therapy/methods , Games, Experimental , Health Status , Psychosocial Intervention/methods , Adolescent , Adult , Humans , Internet , Male , Research Design , Treatment Outcome , Young Adult
2.
Psychol Health ; 35(4): 405-424, 2020 04.
Article in English | MEDLINE | ID: mdl-31607172

ABSTRACT

Objective: Serious gaming is an upcoming and promising tool in prevention and health promotion. The aim of this experimental study was to examine whether health-related serious gaming could optimize food-related outcomes and physical activity.Design: Eighty-one healthy participants (80% female) were randomly allocated to an experimental condition, in which participants played serious games based on transferring information, priming and evaluative conditioning, for half an hour, or a control condition, in which participants played non-health-related computer games.Main outcome measures: The primary study outcome was self-reported food preference and self-reported food choice, assessed by the Food Choice Task with food pairs differing in healthiness, or in both healthiness and attractiveness. Secondary outcomes were actual food choice and physical activity.Results: A significantly healthier food preference for pairs differing in healthiness was found on the Food Choice Task in the experimental compared to the control condition. No significant differences were found on the other outcomes.Conclusions: This study provides preliminary support for the effects of serious gaming based on optimizing food preferences. More research is needed to confirm the present findings and to further elucidate and optimize the effects of serious gaming on health behaviours.


Subject(s)
Diet, Healthy/psychology , Food Preferences , Health Promotion/methods , Video Games/psychology , Adolescent , Adult , Female , Humans , Male , Young Adult
3.
PLoS One ; 14(8): e0220112, 2019.
Article in English | MEDLINE | ID: mdl-31390349

ABSTRACT

Short stress management interventions such as relaxation therapy have demonstrated preliminary effectiveness in reducing stress-related problems. A promising tool to strengthen the effectiveness of relaxation-based interventions is the use of verbal suggestions, as previous research provided evidence that verbal suggestions can induce positive outcome expectancies, facilitate adaptive responses to stress and improve health outcomes. The present experimental proof-of-concept study aimed to investigate the effects of a brief relaxation intervention and specifically the role of verbal suggestions on stress-related outcomes assessed by self-report questionnaires and psychophysiological data. 120 participants (mean age = 22.1 years) were randomized to one of four intervention conditions: a brief relaxation intervention plus verbal suggestions condition, a brief relaxation intervention only condition, a verbal suggestions only condition, and a control condition. Afterwards, participants were subjected to a psychosocial stress challenge to assess reactivity to a stressful event. Immediately after both relaxation interventions (with and without verbal suggestions), lower self-reported state anxiety was found compared to the control condition, but no differences were observed in response to the stressor. The verbal suggestions only condition did not impact state anxiety. No significant effects were found for verbal suggestion interventions on cortisol, alpha amylase, heart rate and skin conductance. This is the first study investigating the role of verbal suggestions in the effectiveness of a brief relaxation intervention. Although this experimental proof-of-concept study provides support for the effectiveness of a brief relaxation intervention in lowering state anxiety directly after the intervention, the effects did not impact the response to a subsequent stressor and we did not observe any evidence for the add-on effectiveness of verbal suggestions. The effectiveness of brief relaxation interventions on stress responses should be investigated further in future research by incorporating interventions that are tailored to the specific stress challenge and various types of verbal suggestions.


Subject(s)
Relaxation Therapy/methods , Suggestion , Adolescent , Adult , Anxiety/metabolism , Anxiety/physiopathology , Anxiety/psychology , Anxiety/therapy , Female , Galvanic Skin Response , Heart Rate , Humans , Hydrocortisone/metabolism , Male , Saliva/metabolism , Self Report , Treatment Outcome , Young Adult , alpha-Amylases/metabolism
4.
Psychother Psychosom ; 88(5): 274-286, 2019.
Article in English | MEDLINE | ID: mdl-31387109

ABSTRACT

BACKGROUND: There is consistent evidence showing an interplay between psychological processes and immune function in health and disease processes. OBJECTIVES: The present systematic review and meta-analysis aims to provide a concise overview of the effectiveness of stress-reducing psychological interventions on the activation of immune responses in both healthy subjects and patients. METHODS: Included are 3 types of challenges: in vivo, in vitro, and psychophysiological. Such challenges are designed to mimic naturally occurring immune-related threats. RESULTS: A systematic literature search was conducted using PubMed, EMBASE, and PsychInfo, resulting in 75 eligible studies. The risk of bias was assessed with the Cochrane risk-of-bias tool. Across all studies, a small-to-medium effect size was found for the effects of psychological interventions on optimization of the immune function (g = 0.33; 95% CI 0.22-0.43). While the largest effects were found for in vivo immune-related challenges (g = 0.61; 95% CI 0.34-0.88; especially on studies that incorporated skin tests and wound healing), studies incorporating psychophysiological challenges and in vitro immune-related stimulations similarly suggest more optimal immune responses among those receiving stress-reducing interventions (g = 0.28; 95% CI 0.15-0.42). CONCLUSION: These findings showed substantial heterogeneity depending on the type of challenge, the study populations, and the intervention types. These data demonstrate support for the effectiveness of stress-reducing psychological interventions in improving immunity in studies that tested immune function by means of incorporating an in vivo,in vitro, or psychophysiological challenge. Future research should more consistently incorporate challenges into the study design to gather more insights in the mechanisms underlying the optimized immune function following a psychological intervention. This is also relevant for clinical practice, as psychological interventions can possibly supplement, or at least partially replace, current drug treatments in various somatic conditions to reduce side effects.


Subject(s)
Immune System/physiology , Psychotherapy/methods , Stress, Psychological/immunology , Stress, Psychological/therapy , Humans
5.
PLoS One ; 13(7): e0201309, 2018.
Article in English | MEDLINE | ID: mdl-30048511

ABSTRACT

There is initial support for the effectiveness of approach-avoidance trainings in altering food-related health behaviors. Furthermore, outcome expectancies induced by verbal suggestions might optimize the effectiveness of these interventions, as shown in placebo research. The present study investigated the effectiveness of a gamified approach-avoidance training on food-related outcomes and whether verbal suggestions could strengthen those effects. A total of 120 participants were randomly assigned to 1 of 4 conditions: serious gaming only, verbal suggestions only, serious gaming combined with verbal suggestions, or a gaming control condition. Virtual food preference and food choice were assessed with a food choice task, with pairs differing in healthiness or in healthiness and attractiveness. Implicit food preference was assessed with an Implicit Association Test and food intake with a bogus taste test. Participants in both serious gaming conditions made healthier food choices for pairs differing in healthiness and attractiveness and had healthier implicit food preferences compared to gaming control. No effects were found on food intake. These findings provide the first preliminary support for the effects of a gamified approach-avoidance training on virtual food choice and implicit food preference. Future studies should further elucidate these effects, also in other health domains such as physical activity.


Subject(s)
Avoidance Learning , Diet, Healthy , Food Preferences , Suggestion , Video Games , Adult , Choice Behavior , Eating , Female , Humans , Male , Self-Control , Young Adult
6.
Dev Sci ; 21(1)2018 Jan.
Article in English | MEDLINE | ID: mdl-27990724

ABSTRACT

Individuals with developmental dyslexia (DD) may experience, besides reading problems, other speech-related processing deficits. Here, we examined the influence of visual articulatory information (lip-read speech) at various levels of background noise on auditory word recognition in children and adults with DD. We found that children with a documented history of DD have deficits in their ability to gain benefit from lip-read information that disambiguates noise-masked speech. We show with another group of adult individuals with DD that these deficits persist into adulthood. These deficits could not be attributed to impairments in unisensory auditory word recognition. Rather, the results indicate a specific deficit in audio-visual speech processing and suggest that impaired multisensory integration might be an important aspect of DD.


Subject(s)
Dyslexia/pathology , Lipreading , Speech Perception/physiology , Visual Perception/physiology , Adult , Attention/physiology , Child , Female , Humans , Male , Noise , Speech/physiology
7.
Trials ; 18(1): 243, 2017 05 26.
Article in English | MEDLINE | ID: mdl-28549484

ABSTRACT

BACKGROUND: Previous research has provided evidence for the link between psychological processes and psychophysiological health outcomes. Psychological interventions, such as face-to-face or online cognitive behavioral therapy (CBT) and serious games aimed at improving health, have shown promising results in promoting health outcomes. Few studies so far, however, have examined whether Internet-based CBT combined with serious gaming elements is effective in modulating health outcomes. Moreover, studies often did not incorporate psychophysiological or immunological challenges in order to gain insight into physiological responses to real-life challenges after psychological interventions. The overall aim of this study is to investigate the effects of a psychological intervention on self-reported and physiological health outcomes in response to immune and psychophysiological challenges. METHODS/DESIGN: In a randomized controlled trial, 60 healthy men are randomly assigned to either an experimental condition, receiving guided Internet-based (e-health) CBT combined with health-related serious gaming elements for 6 weeks, or a control condition receiving no intervention. After the psychological intervention, self-reported vitality is measured, and participants are given an immunological challenge in the form of a Mycobacterium bovis Bacillus Calmette-Guérin (BCG) vaccination. One day after the vaccination, participants are asked to perform several psychophysiological tasks in order to explore the effects of the psychological intervention on participants' stress response following the immune challenge. To assess the delayed effects of vaccination on self-reported and physiological health outcomes, a follow-up visit is planned 4 weeks later. Total study duration is approximately 14 weeks. The primary outcome measure is self-reported vitality measured directly after the intervention. Secondary outcome measures include inflammatory and endocrine markers, as well as psychophysiological measures of heart rate and skin conductance in response to the psychophysiological tasks after the BCG vaccination. DISCUSSION: The innovative design features of this study - e.g., combining guided e-health CBT with health-related serious gaming elements and incorporating immunological and psychophysiological challenges - will provide valuable information on the effects of a psychological intervention on both self-reported and physiological health outcomes. This study will offer further insights into the mechanisms underlying the link between psychological factors and health outcomes and is anticipated to contribute to the optimization of health care strategies. TRIAL REGISTRATION: Nederlands Trial Register, NTR5610 . Registered on 4 January 2016.


Subject(s)
BCG Vaccine/administration & dosage , Cognition , Cognitive Behavioral Therapy , Immunogenicity, Vaccine , Inflammation/prevention & control , Internet , Mental Health , Telemedicine/methods , Therapy, Computer-Assisted/methods , Video Games , Adolescent , Adult , Biomarkers/blood , Clinical Protocols , Galvanic Skin Response , Health Status , Healthy Volunteers , Heart Rate , Humans , Inflammation/diagnosis , Inflammation/immunology , Inflammation/psychology , Male , Netherlands , Research Design , Self Report , Time Factors , Vaccination , Young Adult
8.
Biol Psychol ; 121(Pt A): 49-52, 2016 12.
Article in English | MEDLINE | ID: mdl-27697551

ABSTRACT

A robust finding is that resting-state frontal theta/beta ratio (TBR), a spontaneous electroencephalographic (EEG) frequency band parameter, is increased in attention-deficit/hyperactivity disorder. Accumulating evidence suggests that TBR might also provide an objective marker of executive cognitive control (and more specifically attentional control; AC) in healthy adults. The present study aimed to further investigate this conception by assessing EEG frequency band power and AC twice (with a one-week interval) in 41 young female adults. In line with our predictions, the negative association between TBR and trait AC, as measured with an often used self-report measure, was replicated. Results also demonstrated that test-retest reliability of resting-state frontal TBR was very good (r=.93) and, moreover, TBR measured at the first session predicted AC during the second session (r=-.44). These consistent results further reinforce the notion that frontal TBR could be used as a reliable biomarker for prefrontally-mediated executive AC.


Subject(s)
Attention/physiology , Beta Rhythm/physiology , Electroencephalography/statistics & numerical data , Executive Function/physiology , Theta Rhythm/physiology , Adolescent , Adult , Attention Deficit Disorder with Hyperactivity/physiopathology , Biomarkers/analysis , Electroencephalography/methods , Female , Frontal Lobe/physiology , Healthy Volunteers , Humans , Reproducibility of Results , Self Report , Young Adult
9.
Atten Percept Psychophys ; 78(3): 938-45, 2016 Apr.
Article in English | MEDLINE | ID: mdl-26704562

ABSTRACT

Listeners adjust their phonetic categories to cope with variations in the speech signal (phonetic recalibration). Previous studies have shown that lipread speech (and word knowledge) can adjust the perception of ambiguous speech and can induce phonetic adjustments (Bertelson, Vroomen, & de Gelder in Psychological Science, 14(6), 592-597, 2003; Norris, McQueen, & Cutler in Cognitive Psychology, 47(2), 204-238, 2003). We examined whether orthographic information (text) also can induce phonetic recalibration. Experiment 1 showed that after exposure to ambiguous speech sounds halfway between /b/ and /d/ that were combined with text (b or d) participants were more likely to categorize auditory-only test sounds in accordance with the exposed letters. Experiment 2 replicated this effect with a very short exposure phase. These results show that listeners adjust their phonetic boundaries in accordance with disambiguating orthographic information and that these adjustments show a rapid build-up.


Subject(s)
Lipreading , Phonetics , Speech Perception , Speech , Female , Humans , Male , Young Adult
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