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1.
J Exp Child Psychol ; 222: 105474, 2022 10.
Article in English | MEDLINE | ID: mdl-35679778

ABSTRACT

Prior research presents a mixed picture regarding the circumstances under which children transfer learning of problem solutions from fantastical stories to real-world problems. Two experiments examined 3- to 5-year-old children's transfer of learning from fantastical storybooks that systematically varied in the fantastical abilities of storybook characters. In both experiments, participants heard stories about a character solving physical problems, and then participants attempted to solve analogous real-world problems. In Experiment 1, children heard stories that varied the fantastical abilities and practices of the protagonist; characters either did or did not have the ability to violate physical laws and did or did not use magic to help in solving a problem. Children were more likely to transfer problem solutions from the stories in which characters were presented as having the ability to violate real-world physical laws. In Experiment 2, the fantastical abilities of the characters varied by whether the characters were described as real, as pretend but living in a world where no physical laws could be violated, as pretend and living in a world where some physical laws could be violated, or as pretend and living in a world where many physical laws could be violated. Other than varying the characters' abilities, all characters used realistic solutions to solve the problem. Again, transfer was higher for children who heard about characters with the ability to violate real-world laws. The findings suggest that fantastical stories in which characters have the ability to do impossible things but use realistic solutions to problems can be effective in teaching children how to solve physical problems.


Subject(s)
Child Development , Fantasy , Child, Preschool , Humans , Transfer, Psychology
2.
Front Psychol ; 13: 1011172, 2022.
Article in English | MEDLINE | ID: mdl-36591107

ABSTRACT

Prior findings are mixed regarding the extent to which children understand others' effort in early childhood. Especially, little is known about how character effort impacts children's selective attention and learning. This study examined preschoolers' visual attention to and learning from two on-screen characters: One character exerting high effort with low efficiency and another character exerting low effort with high efficiency in solving problems successfully. Children between 3.5 and 6.5 years of age (N = 70) watched a video of the two on-screen characters successfully solving problems. Children's eye movements were recorded during viewing. Each of the two on-screen characters consistently displayed either high effort/low efficiency or low effort/high efficiency to solve four problems (familiarization). For the final problem (testing), the two characters exerted the same level of effort as each other and used unique solutions to solve the problem. Children then solved the final problem themselves using real objects. Children could selectively use either character's solution demonstrated in the video. Lastly, children explicitly judged how good the characters were at solving problems. Younger children were more likely to use the solution demonstrated by the character with high effort/low efficiency, whereas older children were more likely to use the solution provided by another character with low effort/high efficiency. Younger children allocated more attention to the high effort/low efficiency character than the low effort/high efficiency character, but this pattern was modified by age such that children's gaze to the low effort/high efficiency character increased with age. Children's explicit credibility judgments did not differ by character or child age. The findings are discussed with respect to preschoolers' understanding of effort and implications for children's learning from screen media.

3.
J Exp Child Psychol ; 207: 105091, 2021 07.
Article in English | MEDLINE | ID: mdl-33676116

ABSTRACT

Creativity is typically measured using divergent thinking tasks where participants are asked to generate multiple responses following a prompt. However, being able to generate responses captures only a partial picture of creativity. Convergent thinking, in which a single solution is chosen, is an equally important part of creativity that is often left out of divergent thinking assessments. Moreover, as the field of creativity evolves, exploration is starting to be recognized as an understudied component of how children generate and apply creative solutions. The current study moved beyond typical divergent thinking tasks and examined a measure of creativity that also captured 4- to 6-year-old children's convergent thinking and exploration behaviors. A total of 130 children participated in a creative problem-solving task where they were asked to remove a ball from a jar using everyday objects. Children's actions were coded as divergent thinking, convergent thinking, or exploration behaviors. Results demonstrated that divergent and convergent thinking performance was not associated with success on the task, indicating that simply generating and selecting more responses is not always enough to achieve a creative outcome. Children's exploration behaviors were positively associated with success on the task. Exploration behaviors were more likely to lead to success if they were purposeful and iterative. These findings provide some of the first evidence that children's exploration is a vital component of creativity.


Subject(s)
Creativity , Thinking , Achievement , Child , Child, Preschool , Exploratory Behavior , Humans , Problem Solving
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