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1.
J Forensic Sci ; 55(1): 159-62, 2010 Jan.
Article in English | MEDLINE | ID: mdl-19925588

ABSTRACT

Improvement of methods for evidential facial comparison for the Courts relies on the collection of large databases of facial images that permit the analysis of face shape variation and the development of statistical tools. In this paper, we present a short description and key findings of an anthropometric study of face shape variation in three-dimensions. We used Statistical Shape Analysis to investigate a large database sample (n = 1968), classified by age and gender. We found that size, shape of the bilateral features and midline contributed successively to overall variation. Face size is associated with age. Sexual dimorphism is evident in size and shape, and shows patterns that affect male and female subjects differently. We anticipate this approach will lend itself to the development of methods for analysis of variation within subject groups and the establishment of the relative uniqueness or abundance of facial measurements within them.


Subject(s)
Face/anatomy & histology , Imaging, Three-Dimensional , Adolescent , Adult , Biometry , Databases, Factual , Female , Forensic Anthropology , Humans , Male , Middle Aged , Photogrammetry , Principal Component Analysis , Sex Determination by Skeleton/methods , Software
2.
Behav Res Methods ; 41(3): 957-70, 2009 Aug.
Article in English | MEDLINE | ID: mdl-19587213

ABSTRACT

Virtual reality technology is argued to be suitable to the simulation study of mass evacuation behavior, because of the practical and ethical constraints in researching this field. This article describes three studies in which a new virtual reality paradigm was used, in which participants had to escape from a burning underground rail station. Study 1 was carried out in an immersion laboratory and demonstrated that collective identification in the crowd was enhanced by the (shared) threat embodied in emergency itself. In Study 2, high-identification participants were more helpful and pushed less than did low-identification participants. In Study 3, identification and group size were experimentally manipulated, and similar results were obtained. These results support a hypothesis according to which (emergent) collective identity motivates solidarity with strangers. It is concluded that the virtual reality technology developed here represents a promising start, although more can be done to embed it in a traditional psychology laboratory setting.


Subject(s)
Competitive Behavior , Computer Simulation , Cooperative Behavior , Mass Casualty Incidents , Models, Theoretical , Adult , Humans , Social Identification
3.
J Environ Manage ; 76(4): 342-54, 2005 Sep.
Article in English | MEDLINE | ID: mdl-15946785

ABSTRACT

It is recognised that Visual Impact Assessment (VIA), unlike many other aspects of Environmental Impact Assessments (EIA), relies less upon measurement than upon experience and judgement. Hence, it is necessary for a more structured and consistent approach towards VIA, reducing the amount of bias and subjectivity. For proposed developments, there are very few quantitative techniques for the evaluation of visibility, and these existing methods can be highly inaccurate and time consuming. Percentage view changes are one of the few quantitative techniques, and the use of computer technology can reduce the inaccuracy and the time spent evaluating the visibility of either existing or proposed developments. For over 10 years, research work undertaken by the authors at the University of Nottingham has employed Computer Graphics (CG) and Virtual Reality (VR) in civilian and industrial contexts for environmental planning, design visualisation, accident reconstruction, risk analysis, data visualisation and training simulators. This paper describes a method to quantitatively assess the visual impact of proposed developments on the landscape using CG techniques. This method allows the determination of accurate percentage view changes with the use of a computer-generated model of the environment and the application of specialist software that has been developed at the University of Nottingham. The principles are easy to understand and therefore planners, authorisation agencies and members of the public can use and understand the results. A case study is shown to demonstrate the application and the capabilities of the technology.


Subject(s)
Computer Graphics/instrumentation , Computer Simulation , Environment Design , Hospital Planning/methods , User-Computer Interface , City Planning , Color , Conservation of Natural Resources , England , Hospital Design and Construction , Organizational Case Studies , Photography , Social Planning , Software , Visual Perception
4.
Am J Forensic Med Pathol ; 25(1): 60-70, 2004 Mar.
Article in English | MEDLINE | ID: mdl-15075692

ABSTRACT

Despite a decade of use in US courtrooms, it is only recently that forensic computer animations have become an increasingly important form of communication in legal spheres within the United Kingdom. Aims Research at the University of Nottingham has been influential in the critical investigation of forensic computer graphics reconstruction methodologies and techniques and in raising the profile of this novel form of data visualization within the United Kingdom. The case study presented demonstrates research undertaken by Aims Research and the Department of Forensic Pathology at the University of Sheffield, which aims to apply, evaluate, and develop novel 3-dimensional computer graphics (CG) visualization and virtual reality (VR) techniques in the presentation and investigation of forensic information concerning the human body. The inclusion of such visualizations within other CG or VR environments may ultimately provide the potential for alternative exploratory directions, processes, and results within forensic pathology investigations.


Subject(s)
Forensic Medicine/methods , Image Processing, Computer-Assisted , Imaging, Three-Dimensional , Adult , Computer Graphics , Forensic Medicine/legislation & jurisprudence , Heart Injuries/pathology , Hemorrhage/etiology , Hemorrhage/pathology , Humans , Male , Software , Suicide , User-Computer Interface , Wounds, Stab/pathology , Wrist Injuries/pathology
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