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1.
Indian J Tuberc ; 68(2): 298-302, 2021 Apr.
Article in English | MEDLINE | ID: mdl-33845971

ABSTRACT

Central nervous system (CNS) tuberculosis is a less common entity even in endemic countries like India. Involvement of spine is much less frequent than brain, but concurrent involvement of brain and spine by tuberculoma is rare. A 23-year-old female with paraparesis was diagnosed as having cervical ring enhancing lesion in MRI suggesting intramedullary tuberculoma along with long segment cervicodorsal edema. On brain screening she had multiple intracerebral tuberculomas without any evidence of tuberculosis elsewhere in the body. She was treated with a multidisciplinary approach including neurological management and neurorehabilitation, with remarkable clinical recovery. In presence of acute neurological deficit, early start of rehabilitation along with medical management can give outstanding results in terms of neuro-recovery and improvement of residual neurodeficits. Surgical intervention can be avoided in many cases.


Subject(s)
Tuberculosis, Central Nervous System/diagnosis , Cervical Vertebrae , Diagnosis, Differential , Female , Humans , Magnetic Resonance Imaging , Neurological Rehabilitation , Paraparesis/etiology , Tuberculosis, Central Nervous System/complications , Tuberculosis, Central Nervous System/diagnostic imaging , Tuberculosis, Central Nervous System/rehabilitation , Young Adult
3.
Asian Spine J ; 14(1): 51-58, 2020 Feb.
Article in English | MEDLINE | ID: mdl-31575113

ABSTRACT

STUDY DESIGN: Prospective comparative pre-post study. PURPOSE: To evaluate the effects of game-based virtual reality (VR) training program for trunk postural control and balance in patients with spinal cord injury (SCI) and to assess the results according to the motor completeness (severity) of lesions using the American Spinal Injury Association Impairment Scale (AIS). OVERVIEW OF LITERATURE: Training with VR based gaming has a role to play in improving balance in patients with SCI. METHODS: Patients with SCI (traumatic and non-traumatic) for <6 months were included in this hospital-based study. Participants were divided into two groups: experimental group (EG) consisting 21 patients, and control group (CG) consisting 12. Both groups underwent the conventional rehabilitation program. An additional training with semi-immersive VR therapy was conducted 5 days a week for 3 weeks in the EG with the focus on balance rehabilitation using the "Rhetoric." The outcome measures were the Berg Balance Scale (BBS), balance section of the Tinetti Performance-Oriented Mobility Assessment (POMA-B), and Functional Reach Score (FRS). RESULTS: Both groups consisted of young participants (mean age, 28 and 30.5 years, respectively) and predominantly men (>80%). One-third of them had tetraplegia and two-third had paraplegia. Between-group analyses showed no statistically significant differences in the main effects between groups (p-value: BBS, 0.396; POMA-B, 0.238; FRS, 0.294), suggesting that the EG group did not show significant improvement in the trunk and posture at the end of training sessions than the CG group. Similarly, no significant difference was observed according to the severity (completeness) of SCI in the between-group analyses using the AIS (A/B vs. C/D). CONCLUSIONS: VR is an adjunctive therapy for balance rehabilitation in patients with SCI.

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