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1.
Medicine (Baltimore) ; 103(25): e38683, 2024 Jun 21.
Article in English | MEDLINE | ID: mdl-38905375

ABSTRACT

The aim of this study was to investigate the effect of pes planus level on counter movement jump (CMJ) performance parameters in amateur female and male volleyball players. In this context, amateur volleyball players aged between 18 and 23 years actively playing in the university school volleyball team were included in the study. Pes planus levels of the participants were analyzed using the navicular drop test (NDT). My Jump Lab application was used for CMJ measurement. Within the scope of CMJ, the participants' jump height, force, relative force, power, relative power, average speed, take-off speed, impulse, and flying time were analyzed. According to the linear regression results between NDT and CMJ parameters, force in males (t = 12.93, P = .049) and average speed in females (t = -3.52, P = .017) were significantly associated with NDT. NDT was similar in men and women (P > .05). However, all CMJ parameters were highly different between genders (P < .001). In the correlation analysis between sport age and physical characteristics and CMJ parameters; height (r = .386, P = .046), weight (r = .569, P = .002), leg length (r = .389, P = .045), foot length (r =. 558, P = .005), foot width (r = .478, P = .018), force (r = .407, P = .039), impulse (r = .460, P = .018) parameters, and sport age. The results suggest that the average speed in females and force in males both significantly influenced NDT, highlighting the significance of both factors in predicting NDT scores. Moreover, all CMJ measures showed significant variations between genders, although the NDT scores did not. Furthermore, the correlation analysis demonstrated a strong correlation between a number of physical attributes and CMJ parameters, highlighting the multifaceted nature of athletic performance and indicating the possible impact of these attributes on CMJ results.


Subject(s)
Athletic Performance , Flatfoot , Volleyball , Humans , Volleyball/physiology , Female , Male , Young Adult , Athletic Performance/physiology , Adolescent , Flatfoot/physiopathology , Movement/physiology , Sex Factors , Athletes/statistics & numerical data
3.
J. Phys. Educ. (Maringá) ; 33: e3327, 2022. tab, graf
Article in English | LILACS | ID: biblio-1385997

ABSTRACT

ABSTRACT The low fundamental movement skills, physical activity and enjoyment students in the COVID-19 era are gaps in this study. This study aims to examine the effects of exergame on fundamental movement skills, physical activity and enjoyment in among inactive students during the COVID-19 era. Quantitative research with experimental methods was used in this study. There were 26 children allocated to the exergame group (n=13; age: 7.20±1.30 years; height: 1.38±2.38 cm; weight: 31.60±4.50 kg and a control group n=13; age: 7.40±1.14 years; height: 1.36±3.08 cm; weight: 28.40±3.43 kg). The intervention program was conducted for nine weeks. Fundamental movement skills children were assessed using the Test of Gross Motor Development-Third Edition and physical activity was measured using the ActiGraph GT9X Link accelerometer, while enjoyment was assessed using the physical education curriculum enjoyment scale. The results showed that the implementation of exergame was proven to improve fundamental movement skills, physical activity and enjoyment significantly, however there was no increase in the control group. This research is evidence that exergame is an effective tool to improve fundamental movement skills, physical activity and enjoyment in students during the COVID-19 era.


RESUMO As baixas habilidades fundamentais de movimento, atividade física e diversão dos alunos da era COVID-19 são lacunas neste estudo. Este estudo tem como objetivo examinar os efeitos do exergame nas habilidades fundamentais de movimento, atividade física e diversão em alunos inativos durante a era COVID-19. Pesquisa quantitativa com métodos experimentais foi utilizada neste estudo. Havia 26 crianças alocadas no grupo exergame (n = 13; idade: 7,20 ± 1,30 anos; altura: 1,38 ± 2,38 cm; peso: 31,60 ± 4,50 kg e um grupo controle n = 13; idade: 7,40 ± 1,14 anos; altura : 1,36 ± 3,08 cm; peso: 28,40 ± 3,43 kg). O programa de intervenção durou nove semanas. As crianças com habilidades fundamentais de movimento foram avaliadas usando Test of Gross Motor Development-Third Edition e a atividade física foi medida usando o acelerômetro ActiGraph GT9X Link, enquanto o prazer foi avaliado usando a escala de prazer do currículo de educação física. Os resultados mostraram que a implementação do exergame demonstrou melhorar significativamente as habilidades fundamentais de movimento, atividade física e prazer. No entanto, não houve aumento no grupo controle. Esta pesquisa é uma evidência de que o exergame é uma ferramenta eficaz para melhorar as habilidades fundamentais de movimento, atividade física e diversão em alunos durante a era COVID-19.


Subject(s)
Humans , Male , Child , Adolescent , Exercise , Pleasure , Pandemics , COVID-19/prevention & control , Exergaming/education , Motor Skills , Movement , Physical Education and Training/methods , Students , Health Programs and Plans , Education, Primary and Secondary , Mentoring/methods , Motor Activity
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