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1.
J Neural Eng ; 2024 Jul 03.
Article in English | MEDLINE | ID: mdl-38959876

ABSTRACT

OBJECTIVE: Patients suffering from heavy paralysis or Locked-in-Syndrome can regain communication using a Brain-Computer Interface (BCI). Visual event-related potential (ERP) based BCI paradigms exploit visuospatial attention (VSA) to targets laid out on a screen. However, performance drops if the user does not direct their eye gaze at the intended target, harming the utility of this class of BCIs for patients suffering from eye motor deficits. We aim to create an ERP decoder that is less dependent on eye gaze. METHODS: ERP component latency jitter plays a role in covert visuospatial attention (VSA) decoding. We introduce a novel decoder which compensates for these latency effects, termed Woody Classifier-based Latency Estimation (WCBLE). We carried out a BCI experiment recording ERP data in overt and covert visuospatial attention (VSA), and introduce a novel special case of covert VSA termed split VSA, simulating the experience of patients with severely impaired eye motor control. We evaluate WCBLE on this dataset and the BNCI2014-009 dataset, within and across VSA conditions to study the dependency on eye gaze and the variation thereof during the experiment. RESULTS & DISCUSSION: WCBLE outperforms state-of-the-art methods in the VSA conditions of interest in gaze-independent decoding, without reducing overt VSA performance. Results from across-condition evaluation show that WCBLE is more robust to varying VSA conditions throughout a BCI operation session. Together, these results point towards a pathway to achieving gaze independence through suited ERP decoding. Our proposed gaze-independent solution enhances decoding performance in those cases where performing overt VSA is not possible.

2.
IEEE Trans Vis Comput Graph ; 26(3): 1608-1621, 2020 03.
Article in English | MEDLINE | ID: mdl-30295623

ABSTRACT

Brain-Computer Interfaces (BCIs) enable users to interact with computers without any dedicated movement, bringing new hands-free interaction paradigms. In this paper we study the combination of BCI and Augmented Reality (AR). We first tested the feasibility of using BCI in AR settings based on Optical See-Through Head-Mounted Displays (OST-HMDs). Experimental results showed that a BCI and an OST-HMD equipment (EEG headset and Hololens in our case) are well compatible and that small movements of the head can be tolerated when using the BCI. Second, we introduced a design space for command display strategies based on BCI in AR, when exploiting a famous brain pattern called Steady-State Visually Evoked Potential (SSVEP). Our design space relies on five dimensions concerning the visual layout of the BCI menu; namely: orientation, frame-of-reference, anchorage, size and explicitness. We implemented various BCI-based display strategies and tested them within the context of mobile robot control in AR. Our findings were finally integrated within an operational prototype based on a real mobile robot that is controlled in AR using a BCI and a HoloLens headset. Taken together our results (4 user studies) and our methodology could pave the way to future interaction schemes in Augmented Reality exploiting 3D User Interfaces based on brain activity and BCIs.


Subject(s)
Augmented Reality , Brain-Computer Interfaces , Adult , Electroencephalography/methods , Evoked Potentials, Visual/physiology , Feasibility Studies , Head/physiology , Humans , Photic Stimulation , Task Performance and Analysis , Young Adult
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