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1.
Work ; 41 Suppl 1: 5833-5, 2012.
Article in English | MEDLINE | ID: mdl-22317703

ABSTRACT

Individuals who have Attention Deficit/Hyperactivity Disorder (ADHD) experience adverse effects relating to driving; additionally, they experience deficits in scanning ability. The present study examined the effects of ADHD on eye tracking while driving. This study consisted of ten participants, of which, five have ADHD. It was hypothesized that individuals who have ADHD will make more saccadic eye movements and thus shorter fixations than individuals without ADHD (Control). Furthermore, it was hypothesized that despite the fact that individuals who have ADHD will make more saccadic eye movements than individuals without ADHD, those individuals with ADHD will commit more traffic violations including collisions compared to the control group. Findings indicated that hypothesis one was not supported by the data, whereas hypothesis two was supported in that ADHD individuals' had more collisions and committed more traffic violations than the control group. Additionally, a significant difference was found in the spatial distributions of the fixations between the ADHD and Control groups. The findings of this study could help better understand the factors involved in ADHD driving and could be used to train individuals with ADHD to become more aware of their surroundings and driving habits and thus become safer drivers.


Subject(s)
Accidents, Traffic/statistics & numerical data , Attention Deficit Disorder with Hyperactivity/physiopathology , Automobile Driving/psychology , Saccades/physiology , Visual Perception/physiology , Chi-Square Distribution , Control Groups , Eye Movement Measurements , Female , Fixation, Ocular , Humans , Male , Southeastern United States , Surveys and Questionnaires , Visual Acuity
2.
Work ; 41 Suppl 1: 5880-1, 2012.
Article in English | MEDLINE | ID: mdl-22317717

ABSTRACT

Distracted driving has been shown to be a safety issue in numerous studies. To combat this problem, in-vehicle technology, legislation, media interventions, and other methods have been proposed and attempted. However research indicates that the drivers themselves may circumvent, ignore, or not be able to react in time for these interventions to be effective. Therefore research into training programs for drivers may improve reaction time under distraction. Research indicates that action game players have faster reaction times and more attentional resources than non-players on paper-based tests. However, transferability to driving has not been studied yet. This paper outlines a study to determine if action game players perform better at a driving task based on frequency of game-play. Participants will be placed into two groups of play (high vs. low) and tested against two levels of distraction (none vs. phone conversation). It is expected that participants who play higher frequency of action games will perform better under distraction than lower frequency players. Driver performance, conversation recall, frequency and durations of eye fixations will be analyzed based on previous research which has validated those variables as a measure of distraction and higher workload.


Subject(s)
Accidents, Traffic/prevention & control , Automobile Driving/psychology , Cell Phone/statistics & numerical data , Transfer, Psychology , Video Games , Attention , Humans , Reaction Time
3.
Work ; 41 Suppl 1: 5886-8, 2012.
Article in English | MEDLINE | ID: mdl-22317719

ABSTRACT

This study was designed to empirically examine the effects of iPod device and text-messaging activities on driver distraction. Sixty participants were asked to perform a driving simulation task while searching for songs using an iPod device or text messaging. Driving errors as measured by lane deviations were recorded and analyzed as a function of the distracters. Physiological measures (EEG) were also recorded during the driving phases in order to measure participant levels of cortical arousal. It was hypothesized that iPod use and text messaging would result in a profound effect on driving ability. The results showed a significant effect of iPod use and text-messaging on driving performance. Increased numbers of driving errors were recorded during the iPod and text-messaging phases than the pre- and post-allocation phases. Higher levels of Theta activity were also observed during the iPod and Text-messaging phase than the pre- and post-allocation phases. Implications for in-vehicle systems design, training, and safety are also discussed.


Subject(s)
Automobile Driving/psychology , MP3-Player/statistics & numerical data , Text Messaging/statistics & numerical data , Behavioral Research , Computer Simulation , Female , Humans , Male , Psychomotor Performance
4.
J Gen Psychol ; 121(4): 381-9, 1994 Oct.
Article in English | MEDLINE | ID: mdl-7815051

ABSTRACT

Although technology can benefit service providers, caregivers, and the elderly, its application in an aging society can bring special challenges. This study looked at older adults' adoption of one technology that is highly prevalent in modern society--the automatic teller machine (ATM). The findings indicated that users and nonusers differed in mechanical reasoning skills and in attitudes toward ATM technology. Older adults with higher mechanical reasoning skills were more likely to be ATM users. Nonusers had more negative attitudes toward ATMs, and, among nonusers, those who had tried an ATM had more positive attitudes than those who had never tried one. The findings of this study are discussed in terms of factors that may affect the adoption of other technologies by older adults. Suggestions for increasing the acceptance of technologies by the elderly are also addressed.


Subject(s)
Attitude , Automation , Diffusion of Innovation , Aged , Aged, 80 and over , Analysis of Variance , Demography , Female , Humans , Male , Middle Aged , Socioeconomic Factors , Surveys and Questionnaires
5.
J Clin Psychol Med Settings ; 1(2): 149-59, 1994 Jun.
Article in English | MEDLINE | ID: mdl-24227289

ABSTRACT

This experiment investigated the readability of medication labels using various combinations of fonts, sizes, and weights of print. Older and younger adult reading speeds and error rates for different print types were compared for both bottle and flat labels. Findings of the study indicated significant differences in reading speed, error rates, and subjective evaluations for print characteristics investigated. Furthermore, the effects of these print characteristics varied for different age groups. Implications of these findings for the design of medication labels for older adults are discussed.

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