ABSTRACT
We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving (right). Existing methods for recovering depth for dynamic, non-rigid objects from monocular video impose strong assumptions on the objects' motion and may only recover sparse depth. In this paper, we take a data-driven approach and learn human depth priors from a new source of data: thousands of Internet videos of people imitating mannequins, i.e., freezing in diverse, natural poses, while a hand-held camera tours the scene (left). Because people are stationary, geometric constraints hold, thus training data can be generated using multi-view stereo reconstruction. At inference time, our method uses motion parallax cues from the static areas of the scenes to guide the depth prediction. We evaluate our method on real-world sequences of complex human actions captured by a moving hand-held camera, show improvement over state-of-the-art monocular depth prediction methods, and demonstrate various 3D effects produced using our predicted depth.
Subject(s)
Algorithms , Cues , Freezing , Humans , MotionABSTRACT
When observing the visual world, temporal phenomena are ubiquitous: people walk, cars drive, rivers flow, clouds drift, and shadows elongate. Some of these, like water splashing and cloud motion, occur over time intervals that are either too short or too long for humans to easily observe. High-speed and timelapse videos provide a popular and compelling way to visualize these phenomena, but many real-world scenes exhibit motions occurring at a variety of rates. Once a framerate is chosen, phenomena at other rates are at best invisible, and at worst create distracting artifacts. In this article, we propose to automatically normalize the pixel-space speed of different motions in an input video to produce a seamless output with spatiotemporally varying framerate. To achieve this, we propose to analyze scenes at different timescales to isolate and analyze motions that occur at vastly different rates. Our method optionally allows a user to specify additional constraints according to artistic preferences. The motion normalized output provides a novel way to compactly visualize the changes occurring in a scene over a broad range of timescales.
ABSTRACT
PREMISE: Apple orchards in the United States are under constant threat from a large number of pathogens and insects. Appropriate and timely deployment of disease management depends on early disease detection. Incorrect and delayed diagnosis can result in either excessive or inadequate use of chemicals, with increased production costs and increased environmental and health impacts. METHODS AND RESULTS: We have manually captured 3651 high-quality, real-life symptom images of multiple apple foliar diseases, with variable illumination, angles, surfaces, and noise. A subset of images, expert-annotated to create a pilot data set for apple scab, cedar apple rust, and healthy leaves, was made available to the Kaggle community for the Plant Pathology Challenge as part of the Fine-Grained Visual Categorization (FGVC) workshop at the 2020 Computer Vision and Pattern Recognition conference (CVPR 2020). Participants were asked to use the image data set to train a machine learning model to classify disease categories and develop an algorithm for disease severity quantification. The top three area under the ROC curve (AUC) values submitted to the private leaderboard were 0.98445, 0.98182, and 0.98089. We also trained an off-the-shelf convolutional neural network on this data for disease classification and achieved 97% accuracy on a held-out test set. DISCUSSION: This data set will contribute toward development and deployment of machine learning-based automated plant disease classification algorithms to ultimately realize fast and accurate disease detection. We will continue to add images to the pilot data set for a larger, more comprehensive expert-annotated data set for future Kaggle competitions and to explore more advanced methods for disease classification and quantification.
ABSTRACT
We present a method for computing ambient occlusion (AO) for a stack of images of a Lambertian scene from a fixed viewpoint. Ambient occlusion, a concept common in computer graphics, characterizes the local visibility at a point: it approximates how much light can reach that point from different directions without getting blocked by other geometry. While AO has received surprisingly little attention in vision, we show that it can be approximated using simple, per-pixel statistics over image stacks, based on a simplified image formation model. We use our derived AO measure to compute reflectance and illumination for objects without relying on additional smoothness priors, and demonstrate state-of-the art performance on the MIT Intrinsic Images benchmark. We also demonstrate our method on several synthetic and real scenes, including 3D printed objects with known ground truth geometry.
ABSTRACT
Recent work in structure from motion (SfM) has built 3D models from large collections of images downloaded from the Internet. Many approaches to this problem use incremental algorithms that solve progressively larger bundle adjustment problems. These incremental techniques scale poorly as the image collection grows, and can suffer from drift or local minima. We present an alternative framework for SfM based on finding a coarse initial solution using hybrid discrete-continuous optimization and then improving that solution using bundle adjustment. The initial optimization step uses a discrete Markov random field (MRF) formulation, coupled with a continuous Levenberg-Marquardt refinement. The formulation naturally incorporates various sources of information about both the cameras and points, including noisy geotags and vanishing point (VP) estimates. We test our method on several large-scale photo collections, including one with measured camera positions, and show that it produces models that are similar to or better than those produced by incremental bundle adjustment, but more robustly and in a fraction of the time.