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Neotrop Entomol ; 51(5): 801-807, 2022 Oct.
Article in English | MEDLINE | ID: mdl-35708901

ABSTRACT

The transition from the conventional global agriculture to an agroecological model poses a teaching and learning challenge to facilitate the wide variety of practices and the many biological processes involved. Games, such as board games, video-games, or mobile apps, are elements that may be used for teaching agroecology, environmental education, or animal conservation. Here, we present a video-game designed to contribute to integrated pest management education. The Spotted-Stop-It video-game is a single-player game which encourages participation, disseminates knowledge on the pest problem and its potential solutions (i.e., harvest frequency, sanitation, and management of alternative non-crop plants), and highlights the importance of good practices from an agroecological perspective at the farmer scale. In a farm-tech regional fair, we presented the game to its users and performed a simple retrospective survey. The survey results showed that most participants did not know about the fly prior to playing the game (34 ind., 68%), but were able to recognize the species among other flies after playing (23 ind., ~ 65%). Also, 21 individuals correctly responded about the effects of this pest on soft-skin fruits ("the fly lays eggs inside the fruit"). The training of future generations on new insect invasions and IPM practices with elements of their own environment may prove to be important to transmit concepts and practices at the service of sustainable crop protection.


Subject(s)
Drosophila , Video Games , Animals , Fruit , Insect Control/methods , Retrospective Studies
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