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1.
J Sports Sci ; 39(2): 147-153, 2021 Jan.
Article in English | MEDLINE | ID: mdl-32794432

ABSTRACT

The use of technology has been proposed to improve decision-making in sport officials. The implementation of the video Assistant Referee (VAR) in association football is one example of how technology can be used to assist decision making, although its impact remains unknown. In 2195 competitive football matches across 13 countries, the VAR conducted 9732 checks for potential match-changing incidents, with the median duration of a check being 22 seconds. The checks resulted in a total of 795 reviews, with a median duration of 62.0 s for on-field reviews (N = 534) and 15.0 s for VAR-only reviews (N = 261).We report that the predictive odds for making the correct decision after VAR intervention were significantly higher than for the initial referee's decision, with accuracy increasing from 92.1% to 98.3%. Findings have implications for the current debate about the introduction of technology in association football and may help set guidelines regarding the use of technology across other sports and professional domains.


Subject(s)
Decision Making , Soccer , Video Recording , Competitive Behavior , Humans , Judgment
2.
Psychol Bull ; 145(10): 980-1027, 2019 10.
Article in English | MEDLINE | ID: mdl-31414844

ABSTRACT

Perceptual-cognitive skills enable an individual to integrate environmental information with existing knowledge to be able to process stimuli and execute appropriate responses on complex tasks. Various underlying processes could explain how perceptual-cognitive skills impact on expert performance, as articulated in three theoretical accounts: (a) the long-term working memory theory, which argues that experts are able to encode and retrieve visual information from long-term working memory more than less experienced counterparts; (b) the information-reduction hypothesis, which suggests that experts can optimize the amount of information processed by selectively allocating their attentional resources to task relevant stimuli and ignore irrelevant stimuli; and (c) the holistic model of image perception, which proposes that experts are able to extract visual information from distal and para-foveal regions, allowing more efficient global-local processing of the scene. In this systematic review, we examine the validity of the aforementioned theories based on gaze features associated with the proposed processes. The information-reduction hypothesis was supported in most studies, except in medicine where the holistic model of image perception garners stronger support. These results indicate that selectively allocating attention toward important task-related information is the most important skill developed in experts across domains, whereas expertise in medicine is reflected more in an extended visual span. Large discrepancies in the outcomes of the papers reviewed suggest that there is not one theory that fits all domains of expertise. The review provides some essential building blocks, however, to help synthesize theoretical concepts across expertise domains. (PsycINFO Database Record (c) 2019 APA, all rights reserved).


Subject(s)
Attention/physiology , Fixation, Ocular/physiology , Memory/physiology , Professional Competence , Psychological Theory , Task Performance and Analysis , Visual Perception/physiology , Humans
3.
Cogn Res Princ Implic ; 3(1): 16, 2018 Dec.
Article in English | MEDLINE | ID: mdl-29951576

ABSTRACT

There is an increasing trend in association football (soccer) to assist referees in their decision-making with video technology. For decisions such as whether a goal has been scored or which player actually committed a foul, video technology can provide more objective information and be valuable to increase decisional accuracy. It is unclear, however, to what extent video replays can aid referee decisions in the case of foul-play situations in which the decision is typically more ambiguous. In this study, we specifically evaluated the impact of slow-motion replays on decision-making by referees. To this end, elite referees of five different countries (n = 88) evaluated 60 different foul-play situations taken from international matches, replayed in either real time or slow motion. Our results revealed that referees penalized situations more severely in slow motion compared to real time (e.g. red card with a yellow card reference decision). Our results provide initial evidence that video replay speed can have an important impact on the disciplinary decision given by the referee in case of foul play. The study also provides a real-life test-case for theories and insights regarding causality perception.

4.
Eur J Sport Sci ; 17(6): 748-756, 2017 Jul.
Article in English | MEDLINE | ID: mdl-28350233

ABSTRACT

OBJECTIVES: Slow-motion replays of foul play situations are now used in the education and training of sports officials. We investigated the impact of video speed on the decision-making process of association football referees and how this interacted with expertise. METHODS: Three different groups of referees, varying in level of expertise, assessed video clips from an in-game perspective. Video clips represented corner kick and open play situations in which a foul occurred or not. For these foul/no foul situations, the referees had to make a technical (no foul; indirect free kick; direct free kick; or penalty kick) and a disciplinary decision (no card; yellow card; or red card), under both slow-motion and real-time viewing conditions. Accuracy scores were determined by comparing participant's responses with the decisions of an expert panel. RESULTS: Significant differences were observed across groups for foul/no foul situations, suggesting that the experts were able to process the available information more effectively than their less expert colleagues. The accuracy scores for the technical decision were higher in slow motion (67%) compared to a real-time viewing condition (56%), particularly for corner kick situations. No differences were found between real time and slow motion for the disciplinary decision. CONCLUSIONS: Slow-motion footage results in higher accuracy scores for complex technical decisions. These findings have implications for the use of slow-motion replays in the decision-making process of referees.


Subject(s)
Decision Making , Judgment , Soccer , Video Recording , Adult , Humans , Motion , Professional Competence , Young Adult
5.
Cogn Res Princ Implic ; 1(1): 12, 2016.
Article in English | MEDLINE | ID: mdl-28180163

ABSTRACT

It is well reported that expert athletes have refined perceptual-cognitive skills and fixate on more informative areas during representative tasks. These perceptual-cognitive skills are also crucial to performance within the domain of sports officials. We examined the visual scan patterns of elite and sub-elite association football referees while assessing foul play situations. These foul play situations (open play and corner kick situations) were presented on a Tobii T120 Eye Tracking monitor. The elite referees made more accurate decisions and differences in their visual search behaviors were observed. For the open play situations, referees in the elite group spent significantly more time fixating the most informative area of the attacking player (contact zone) and less time fixating the body part that was not involved in the infringement (non-contact zone). Furthermore, the average total fixation time in the contact zone and non-contact zone tended to differ between the elite and sub-elite referees in corner kick situations. In conclusion, elite level referees have learned to discern relevant from less-relevant information in the same way as expert athletes. Findings have implications for the development of perceptual training programs for sport officials.

6.
J Sports Sci ; 34(2): 181-9, 2016.
Article in English | MEDLINE | ID: mdl-25972094

ABSTRACT

In association football, the difficulty in making offside decisions depends on both perceptual and cognitive processes. Therefore, the objectives of the present study were to enhance the decision-making skills of assistant referees by further developing their ability to (1) time slice the incoming information flow into series of isolated time frames during an ongoing offside situation and (2) use this information to mentally read off the spatial positions of the key-role players. Training (n = 10) and control groups (n = 10) were exposed to a pre- and post-test, consisting of an offside decision-making and frame recognition test. In the latter, assistant referees were asked to indicate which of five photos best represented the spatial position of the defender and attacker at the moment of the pass. Only the training group received 12 web-based offside training sessions. First, the training group improved in mentally freezing, holding and scanning the mental picture of the offside situation in short-term memory from pre- to post-test, as evidenced by an increased recognition accuracy. Second, the improvement in recognition accuracy resulted in enhanced performance on the offside decision-making task. The benefits of web-based training are highlighted.


Subject(s)
Cognition , Computer Simulation , Decision Making , Education, Professional/methods , Soccer/psychology , Visual Perception , Adult , Humans , Internet , Mental Recall
7.
J Sports Sci ; 32(18): 1688-97, 2014.
Article in English | MEDLINE | ID: mdl-24857384

ABSTRACT

We examined whether the use of three-dimensional (3D) simulations in an off-field offside decision-making task is beneficial compared to the more widely available two-dimensional (2D) simulations. Thirty-three assistant referees, who were all involved in professional football, participated in the experiment. They assessed 40 offside situations in both 2D and 3D formats using a counterbalanced design. A distinction was made between offside situations near (i.e., 15 m) and far (i.e., 30 m) from the touchline. Subsequently, a frame recognition task was performed in which assistant referees were asked to indicate which of the five pictures represented the previous video scene. A higher response accuracy score was observed under 3D (80.0%) compared to 2D (75.0%) conditions, in particular for the situations near the touchline (3D: 81.8%; 2D: 72.7%). No differences were reported between 2D and 3D in the frame recognition task. Findings suggest that in highly dynamic and complex situations, the visual system can benefit from the availability of 3D information, especially for relatively fine, metric position judgements. In the memory task, in which a mental abstraction had to be made from a dynamic situation to a static snapshot, 3D stereo disparities do not add anything over and beyond 2D simulations. The specific task demands should be taken into account when considering the most appropriate format for testing and training.


Subject(s)
Cognition , Computer Simulation , Decision Making , Judgment , Soccer/psychology , Visual Perception , Adolescent , Adult , Belgium , Football , Humans , Memory , Task Performance and Analysis
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