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1.
Cyberpsychol Behav Soc Netw ; 17(6): 346-52, 2014 Jun.
Article in English | MEDLINE | ID: mdl-24892196

ABSTRACT

We explored the use of virtual reality distraction techniques for use as adjunctive therapy to treat chronic pain. Virtual environments were specifically created to provide pleasant and engaging experiences where patients navigated on their own through rich and varied simulated worlds. Real-time physiological monitoring was used as a guide to determine the effectiveness and sustainability of this intervention. Human factors studies showed that virtual navigation is a safe and effective method for use with chronic pain patients. Chronic pain patients demonstrated significant relief in subjective ratings of pain that corresponded to objective measurements in peripheral, noninvasive physiological measures.


Subject(s)
Attention , Chronic Pain/psychology , Chronic Pain/therapy , Pain Management/methods , Psychotherapy/methods , Video Games , Virtual Reality Exposure Therapy/methods , Adult , Aged , Female , Humans , Male , Middle Aged , Pain Measurement/methods , Surveys and Questionnaires , Young Adult
3.
Stud Health Technol Inform ; 199: 83-7, 2014.
Article in English | MEDLINE | ID: mdl-24875696

ABSTRACT

The INTERSTRESS project developed a completely new concept in the treatment of psychological stress: Interreality, a concept that combines cognitive behavioral therapy with a hybrid, closed-loop empowering experience bridging real and virtual worlds. This model provides the opportunity for individual citizens to become active participants in their own health and well-being. This article contains the results of the Marketing Trial and analysis of the opinions of individual consumers/end users of the INTERSTRESS product. The specific objective of this study was to evaluate the feasibility, efficacy and user acceptance of a novel mobile-based relaxation training tool in combination with biofeedback exercises and wearable biosensors. Relaxation was aided through immersion in a mobile virtual scenario (a virtual island) featuring pre-recorded audio narratives guiding a series of relaxation exercises. During biofeedback exercises, a wearable biosensor system provided data which directly modified the virtual reality experience in real-time. Thirty-six participants evaluated the product and overall feedback from users was positive, with some variation seen based on participant gender. A larger market study is now underway to understand if there are cultural variations in acceptability of the device.


Subject(s)
Cognitive Behavioral Therapy/methods , Computer-Assisted Instruction/methods , Mobile Applications , Patient Education as Topic/methods , Patient Satisfaction/statistics & numerical data , Self Care/methods , Stress, Psychological/therapy , Humans
4.
Stud Health Technol Inform ; 199: 94-7, 2014.
Article in English | MEDLINE | ID: mdl-24875698

ABSTRACT

Sensory pathways, consisting of chains of neurons, which spread from the receptor organ to the cerebral cortex, are responsible for the perception of sensations (including pain). In this study, we set out to determine how effective virtual reality (VR) could be in distracting patients from pain experienced through thermoreceptors on the skin. Six healthy subjects were exposed to uncomfortable pain stimuli with and without VR distraction. Subjects reported a drop in pain while in the VR environment, and mean pain rating was significantly lower than the session with no VR distraction. These results indicate that VR distraction can diminish pain experienced by subjects, thus we conclude by eliciting future directions for quantifying effectiveness of VR as a pain management solution.


Subject(s)
Computer Simulation , Pain Management/methods , Pain Management/psychology , Telemedicine/methods , User-Computer Interface , Virtual Reality , Humans , Pilot Projects
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