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Health Informatics J ; 30(2): 14604582241260601, 2024.
Article in English | MEDLINE | ID: mdl-38838637

ABSTRACT

Virtual Reality (VR) offers cost-efficient and effective tools for spatial 3-dimensional neuroanatomy learning. Enhancing users-system relationship is necessary for successful adoption of the system. The current study aimed to evaluate students' acceptance of VR for neuroanatomy. An exploratory qualitative case study based on Unified Theory of Acceptance and Use of Technology (UTAUT) framework carried out at [details omitted for double-anonymized peer review]. Participants in this study were students participating in a VR session, followed by a semi-structured interview. Deductive framework analysis employed to retrieve students' perspective and experience. A total of six undergraduate and 13 postgraduate students participated in this study. The following UTAUT constructs validated to be significant: Performance Expectancy, Effort Expectancy and Facilitating Conditions. System usability, depth of lesson and hardware optimizations are among concern for further improvements. In conclusion, students are accepting VR as a neuroanatomy learning resource. The findings of this research highlight the importance of system performance and user-centred approach in technology development for educational purposes.


Subject(s)
Neuroanatomy , Qualitative Research , Virtual Reality , Humans , Neuroanatomy/education , Male , Female , Adult , User-Computer Interface , Interviews as Topic/methods , Students, Medical/psychology , Students, Medical/statistics & numerical data
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