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1.
Opt Express ; 28(24): 37069-37091, 2020 Nov 23.
Article in English | MEDLINE | ID: mdl-33379788

ABSTRACT

Measuring the impact of compression on the reconstruction quality of holograms remains a challenge. A public subjectively-annotated holographic data set that allows for testing the performance of compression techniques and quality metrics is presented, in addition to a subjective visual quality assessment methodology. Moreover, the performance of the quality assessment procedures is compared for holographic, regular 2D and light field displays. For these experiments, a double-stimulus, multi-perspective, multi-depth testing methodology was designed and implemented. Analysis of the quality scores indicated that in the absence of a suitable holographic display and under the presented test conditions, non-holographic displays can be deployed to display numerically reconstructed holograms for visual quality assessment tasks.

2.
Opt Express ; 28(8): 11861-11882, 2020 Apr 13.
Article in English | MEDLINE | ID: mdl-32403688

ABSTRACT

Digital video holography faces two main problems: 1) computer-generation of holograms is computationally very costly, even more when dynamic content is considered; 2) the transmission of many high-resolution holograms requires large bandwidths. Motion compensation algorithms leverage temporal redundancies and can be used to address both issues by predicting future frames from preceding ones. Unfortunately, existing holographic motion compensation methods can only model uniform motions of entire 3D scenes. We address this limitation by proposing both a segmentation scheme for multi-object holograms based on Gabor masks and derive a Gabor mask-based multi-object motion compensation (GMMC) method for the compensation of independently moving objects within a single hologram. The utilized Gabor masks are defined in 4D space-frequency domain (also known as time-frequency domain or optical phase-space). GMMC can segment holograms containing an arbitrary number of mutually occluding objects by means of a coarse triangulation of the scene as side information. We demonstrate high segmentation quality (down to ≤ 0.01% normalized mean-squared error) with Gabor masks for scenes with spatial occlusions. The support of holographic motion compensation for arbitrary multi-object scenes can enable faster generation or improved video compression rates for dynamic digital holography.

3.
Appl Opt ; 58(34): G204-G217, 2019 Dec 01.
Article in English | MEDLINE | ID: mdl-31873504

ABSTRACT

Holographic video requires impractical bitrates for storage and transmission without data compression. We introduce an end-to-end compression pipeline for compressing holographic sequences with known ground truth motion. The compression strategy employs a motion compensation algorithm based on the rotational transformation of an angular spectrum. Residuals arising from the compensation step are represented using short-time Fourier transforms and quantized with uniform mid-rise quantizers whose bit depth is determined by a Lagrangian rate-distortion optimization criterion where the distortion metric is the mean squared error. Experiments use computer-generated holographic videos, and we report Bjøntegaard delta peak signal-to-noise ratio gains of around 20 dB when compared to traditional image/video codecs.

4.
Opt Express ; 27(26): 37383-37399, 2019 Dec 23.
Article in English | MEDLINE | ID: mdl-31878520

ABSTRACT

High-quality holographic video generation requires both high computational resources and time; therefore, algorithms that can generate holographic videos efficiently will be soon in demand for dynamic holographic 3D displays. In this work, we present two algorithms that use a motion compensation scheme - based on the rotational transformation of wavefields [Appl. Opt.47, D110 (2008)], to generate efficiently holographic frames. The effects of motions to the wavefield are analyzed, while video generation examples are provided to support our theory. We report that with the proposed motion compensation scheme combined with the Phong multiple wavefront recording plane CGH method, a 10 times acceleration was achieved with regard to the ray tracing method, with a trade-off of energy loss of 10%. This speedup can be further improved by parallelization of the computations.

5.
Opt Express ; 26(8): 10282-10298, 2018 Apr 16.
Article in English | MEDLINE | ID: mdl-29715967

ABSTRACT

A technique integrating the bidirectional reflectance distribution function (BRDF) is proposed to generate realistic high-quality colour computer-generated holograms (CGHs). We build on prior work, namely a fast computer-generated holography method for point clouds that handles occlusions. We extend the method by integrating the Phong illumination model so that the properties of the objects' surfaces are taken into account to achieve natural light phenomena such as reflections and shadows. Our experiments show that rendering holograms with the proposed algorithm provides realistic looking objects without any noteworthy increase to the computational cost.

6.
Opt Express ; 23(17): 22149-61, 2015 Aug 24.
Article in English | MEDLINE | ID: mdl-26368189

ABSTRACT

We propose a novel fast method for full parallax computer-generated holograms with occlusion processing, suitable for volumetric data such as point clouds. A novel light wave propagation strategy relying on the sequential use of the wavefront recording plane method is proposed, which employs look-up tables in order to reduce the computational complexity in the calculation of the fields. Also, a novel technique for occlusion culling with little additional computation cost is introduced. Additionally, the method adheres a Gaussian distribution to the individual points in order to improve visual quality. Performance tests show that for a full-parallax high-definition CGH a speedup factor of more than 2,500 compared to the ray-tracing method can be achieved without hardware acceleration.

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