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1.
Front Robot AI ; 11: 1324060, 2024.
Article in English | MEDLINE | ID: mdl-38352957

ABSTRACT

Introduction: Communication from automated vehicles (AVs) to pedestrians using augmented reality (AR) could positively contribute to traffic safety. However, previous AR research for pedestrians was mainly conducted through online questionnaires or experiments in virtual environments instead of real ones. Methods: In this study, 28 participants conducted trials outdoors with an approaching AV and were supported by four different AR interfaces. The AR experience was created by having participants wear a Varjo XR-3 headset with see-through functionality, with the AV and AR elements virtually overlaid onto the real environment. The AR interfaces were vehicle-locked (Planes on vehicle), world-locked (Fixed pedestrian lights, Virtual fence), or head-locked (Pedestrian lights HUD). Participants had to hold down a button when they felt it was safe to cross, and their opinions were obtained through rating scales, interviews, and a questionnaire. Results: The results showed that participants had a subjective preference for AR interfaces over no AR interface. Furthermore, the Pedestrian lights HUD was more effective than no AR interface in a statistically significant manner, as it led to participants more frequently keeping the button pressed. The Fixed pedestrian lights scored lower than the other interfaces, presumably due to low saliency and the fact that participants had to visually identify both this AR interface and the AV. Discussion: In conclusion, while users favour AR in AV-pedestrian interactions over no AR, its effectiveness depends on design factors like location, visibility, and visual attention demands. In conclusion, this work provides important insights into the use of AR outdoors. The findings illustrate that, in these circumstances, a clear and easily interpretable AR interface is of key importance.

2.
R Soc Open Sci ; 10(9): 231053, 2023 Sep.
Article in English | MEDLINE | ID: mdl-37711151

ABSTRACT

ChatGPT could serve as a tool for text analysis within the field of Human-Computer Interaction, though its validity requires investigation. This study applied ChatGPT to: (1) textbox questionnaire responses on nine augmented-reality interfaces, (2) interview data from participants who experienced these interfaces in a virtual simulator, and (3) transcribed think-aloud data of participants who viewed a real painting and its replica. Using a hierarchical approach, ChatGPT produced scores or summaries of text batches, which were then aggregated. Results showed that (1) ChatGPT generated sentiment scores of the interfaces that correlated extremely strongly (r > 0.99) with human rating scale outcomes and with a rule-based sentiment analysis method (criterion validity). Additionally, (2) by inputting automatically transcribed interviews to ChatGPT, it provided meaningful meta-summaries of the qualities of the interfaces (face validity). One meta-summary analysed in depth was found to have substantial but imperfect overlap with a content analysis conducted by an independent researcher (criterion validity). Finally, (3) ChatGPT's summary of the think-aloud data highlighted subtle differences between the real painting and the replica (face validity), a distinction corresponding with a keyword analysis (criterion validity). In conclusion, our research indicates that, with appropriate precautions, ChatGPT can be used as a valid tool for analysing text data.

3.
Perception ; 51(11): 763-788, 2022 Nov.
Article in English | MEDLINE | ID: mdl-36172741

ABSTRACT

This study explored how people look at The Night Watch (1642), Rembrandt's masterpiece. Twenty-one participants each stood in front of the painting for 5 min, while their eyes were recorded with a mobile eye-tracker and their thoughts were verbalized with a think-aloud method. We computed a heatmap of the participants' attentional distribution using a novel markerless mapping method. The results showed that the participants' attention was mainly directed at the faces of the two central figures, the bright mascot girl in the painting, and detailed elements such as the apparel of the key figures. The eye-movement analysis and think-aloud data also showed that participants' attention shifted from the faces of the key figures to other elements of the scene over the course of the 5 min. Our analyses are consistent with the theory that Rembrandt used light and texture to capture the viewer's attention. Finally, the robustness of the eye-tracking method was demonstrated by replicating the study on a smaller replica.


Subject(s)
Paintings , Attention , Eye Movements , Female , Humans
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