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Games Health J ; 9(5): 353-357, 2020 Oct.
Article in English | MEDLINE | ID: mdl-33054488

ABSTRACT

Objective: Determine the effectiveness of a cognitive behavioral game design (CBGD) based mobile game as an alcohol use intervention. Materials and Methods: Experimental design with 140 participants randomly assigned to either play a mobile game (n = 69) or watch a video documentary (n = 71). Results: Both groups displayed a decrease in intent to use and an increase in knowledge. The video intervention was superior in affecting actual use. Conclusion: Mobile game affects intent to use and is superior to the video in affecting knowledge.


Subject(s)
Behavior Therapy/standards , Cognition , Underage Drinking/prevention & control , Video Games/standards , Videotape Recording/standards , Adolescent , Analysis of Variance , Behavior Therapy/methods , Behavior Therapy/statistics & numerical data , Female , Humans , Male , Mobile Applications/standards , Mobile Applications/statistics & numerical data , Underage Drinking/psychology , Underage Drinking/statistics & numerical data , Video Games/statistics & numerical data , Videotape Recording/methods , Videotape Recording/statistics & numerical data
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