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1.
IEEE Trans Image Process ; 30: 4036-4045, 2021.
Article in English | MEDLINE | ID: mdl-33735083

ABSTRACT

The task of image generation started receiving some attention from artists and designers, providing inspiration for new creations. However, exploiting the results of deep generative models such as Generative Adversarial Networks can be long and tedious given the lack of existing tools. In this work, we propose a simple strategy to inspire creators with new generations learned from a dataset of their choice, while providing some control over the output. We design a simple optimization method to find the optimal latent parameters corresponding to the closest generation to any input inspirational image. Specifically, we allow the generation given an inspirational image of the user's choosing by performing several optimization steps to recover optimal parameters from the model's latent space. We tested several exploration methods from classical gradient descents to gradient-free optimizers. Many gradient-free optimizers just need comparisons (better/worse than another image), so they can even be used without numerical criterion nor inspirational image, only with human preferences. Thus, by iterating on one's preferences we can make robust facial composite or fashion generation algorithms. Our results on four datasets of faces, fashion images, and textures show that satisfactory images are effectively retrieved in most cases.

2.
Sci Rep ; 10(1): 12024, 2020 07 21.
Article in English | MEDLINE | ID: mdl-32694514

ABSTRACT

Nature features a plethora of extraordinary photonic architectures that have been optimized through natural evolution in order to more efficiently reflect, absorb or scatter light. While numerical optimization is increasingly and successfully used in photonics, it has yet to replicate any of these complex naturally occurring structures. Using evolutionary algorithms inspired by natural evolution and performing particular optimizations (maximize reflection for a given wavelength, for a broad range of wavelength or maximize the scattering of light), we have retrieved the most stereotypical natural photonic structures. Whether those structures are Bragg mirrors, chirped dielectric mirrors or the gratings on top of Morpho butterfly wings, our results indicate how such regular structures might have spontaneously emerged in nature and to which precise optical or fabrication constraints they respond. Comparing algorithms show that recombination between individuals, inspired by sexual reproduction, confers a clear advantage that can be linked to the fact that photonic structures are fundamentally modular: each part of the structure has a role which can be understood almost independently from the rest. Such an in silico evolution also suggests original and elegant solutions to practical problems, as illustrated by the design of counter-intuitive anti-reflective coatings for solar cells.


Subject(s)
Algorithms , Biological Evolution , Butterflies/physiology , Coleoptera/physiology , Nanostructures/chemistry , Photons , Wings, Animal/chemistry , Animals , Butterflies/anatomy & histology , Coleoptera/anatomy & histology , Computational Biology/methods , Computer Simulation , Reproduction/physiology
3.
PLoS One ; 10(9): e0134683, 2015.
Article in English | MEDLINE | ID: mdl-26325268

ABSTRACT

In large-scale systems biology applications, features are structured in hidden functional categories whose predictive power is identical. Feature selection, therefore, can lead not only to a problem with a reduced dimensionality, but also reveal some knowledge on functional classes of variables. In this contribution, we propose a framework based on a sparse zero-sum game which performs a stable functional feature selection. In particular, the approach is based on feature subsets ranking by a thresholding stochastic bandit. We provide a theoretical analysis of the introduced algorithm. We illustrate by experiments on both synthetic and real complex data that the proposed method is competitive from the predictive and stability viewpoints.


Subject(s)
Game Theory , Algorithms , Games, Experimental , Gene Expression Profiling/methods , Humans , Metagenomics/methods , Models, Statistical , Stochastic Processes , Systems Biology/methods
4.
Evol Comput ; 15(4): 411-34, 2007.
Article in English | MEDLINE | ID: mdl-18021013

ABSTRACT

Randomized search heuristics (e.g., evolutionary algorithms, simulated annealing etc.) are very appealing to practitioners, they are easy to implement and usually provide good performance. The theoretical analysis of these algorithms usually focuses on convergence rates. This paper presents a mathematical study of randomized search heuristics which use comparison based selection mechanism. The two main results are that comparison-based algorithms are the best algorithms for some robustness criteria and that introducing randomness in the choice of offspring improves the anytime behavior of the algorithm. An original Estimation of Distribution Algorithm combining both results is proposed and successfully experimented.


Subject(s)
Algorithms , Models, Theoretical
5.
Evol Comput ; 15(4): 475-91, 2007.
Article in English | MEDLINE | ID: mdl-18021016

ABSTRACT

It has been empirically established that multiobjective evolutionary algorithms do not scale well with the number of conflicting objectives. This paper shows that the convergence rate of all comparison-based multi-objective algorithms, for the Hausdorff distance, is not much better than the convergence rate of the random search under certain conditions. The number of objectives must be very moderate and the framework should hold the following assumptions: the objectives are conflicting and the computational cost is lower bounded by the number of comparisons is a good model. Our conclusions are: (i) the number of conflicting objectives is relevant (ii) the criteria based on comparisons with random-search for multi-objective optimization is also relevant (iii) having more than 3-objectives optimization is very hard. Furthermore, we provide some insight into cross-over operators.


Subject(s)
Algorithms , Models, Theoretical
6.
IEEE Trans Image Process ; 14(5): 585-96, 2005 May.
Article in English | MEDLINE | ID: mdl-15887553

ABSTRACT

Estimating the normal vector field on the boundary of discrete three-dimensional objects is essential for rendering and image measurement problems. Most of the existing algorithms do not provide an accurate determination of the normal vector field for shapes that present edges. Here, we propose a new and simple computational method in order to obtain accurate results on all types of shapes, whatever their local convexity degree. The presented method is based on the gradient vector field analysis of the object distance map. This vector field is adaptively filtered around each surface voxel using angle and symmetry criteria so that as many relevant contributions as possible are accounted for. This optimizes the smoothing of digitization effects while preserving relevant details of the processed numerical object. Thanks to the precise normal field obtained, a projection method can be proposed to immediately derive the surface area from a raw discrete object. An empirical justification of the validity of such an algorithm in the continuous limit is also provided. Some results on simulated data and snow images from X-ray tomography are presented, compared to the Marching Cubes and Convex Hull results, and discussed.


Subject(s)
Algorithms , Imaging, Three-Dimensional/methods , Pattern Recognition, Automated/methods , Radiographic Image Interpretation, Computer-Assisted/methods , Signal Processing, Computer-Assisted , Tomography, X-Ray/methods , Artificial Intelligence , Cluster Analysis , Feedback , Information Storage and Retrieval/methods , Radiographic Image Enhancement/methods , Reproducibility of Results , Sensitivity and Specificity
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