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1.
Front Pharmacol ; 14: 1179208, 2023.
Article in English | MEDLINE | ID: mdl-37153809

ABSTRACT

Introduction: The CFTR modulator drug elexacaftor/tezacaftor/ivacaftor (ETI) was shown to improve CFTR function and clinical symptoms in patients with cystic fibrosis (CF) with at least one F508del allele. Recently, some case reports suggested potential side effects of ETI on mental health with an increase in depressive symptoms and even suicide attempts in patients with CF. However, the general effects of this triple combination therapy on the mental health status of patients with CF remain largely unknown. Methods: We, therefore, performed a prospective, observational study in a real-life setting and investigated the relationship between initiation of ETI therapy and changes in mental health in adult patients with CF. We assessed Cystic Fibrosis Questionnaire-Revised (CFQ-R), Patient Health Questionnaire-9 (PHQ-9), Beck's Depression Inventory - Fast Screen (BDI-FS) and Generalized Anxiety Disorder 7-item Scale (GAD-7) at baseline and 8-16 weeks after initiation of ETI. Results: In total, 70 adult patients with CF with at least one F508del allele and a median age of 27.9 years were recruited. After initiation of ETI, the CFQ-R respiratory domain score improved by 27.9 (IQR 5.6 to 47.2; p < 0.001). The PHQ-9 score of depressive symptoms decreased by 1.0 (IQR -3.0 to 0.3; p < 0.05) with an increase of 16.9% in the group with a minimal score after initiation of ETI and a decrease in the groups of mild (-11.3%) or moderate (-5.7%) scores compared to baseline. The BDI-FS score of depressive symptoms decreased from 1.0 (IQR 0.0-2.0) at baseline to 0.0 (IQR 0.0 to 2.0; p < 0.05) after initiation of ETI. The group with a minimal BDI-FS score increased by 8.0% after initiation of ETI, whereas the groups with mild (-4.9%), moderate (-1.6%) or severe (-1.6%) scores decreased compared to baseline. The GAD-7 score of anxiety symptoms did not change after initiation of ETI compared to baseline (0.0; IQR -2.0. to 0.0; p = 0.112). Conclusion: Initiation of ETI improves symptoms of depression in adult patients with CF with at least one F508del allele. However, symptoms of anxiety do not change after short-term therapy with ETI.

2.
J Palliat Med ; 21(2): 169-176, 2018 02.
Article in English | MEDLINE | ID: mdl-29297749

ABSTRACT

BACKGROUND: The increasing number of children with life-threatening and life-limiting conditions requires an individualized approach and additional supportive care in hospitals. However, these patients' characteristics and their prevalence in a pediatric tertiary hospital setting have not been systematically analyzed. OBJECTIVE: This study aimed to determine the proportion of hospitalized children who are receiving care for life-threatening diseases with feasible curative treatments and for life-limiting diseases (LLDs) with inevitable premature death as opposed to care for acute or chronic diseases; additionally, it sought to compare patient characteristics, clinical features, and symptoms within these subgroups. DESIGN/SETTING/SUBJECTS: A cross-sectional survey of 208 patients was conducted at a large tertiary pediatric care center through standardized interviews with the responsible medical teams. Patient subgroups were defined as those with acute, chronic, life-threatening, or LLDs. RESULTS: The comparisons of patient subgroups showed distinct differences and revealed that nearly half of all inpatients suffer from life-threatening (20%) or LLDs (27%), with a high proportion of rare diseases (82%). They experienced a high burden of symptoms in all parameters of clinical features, including high demand for medications and nursing care. CONCLUSION: A substantial proportion of pediatric inpatients suffered from life-threatening or LLDs, as well as rare diseases, indicating a high burden of symptoms and a high need for additional care. The results suggest a substantial need to implement pediatric palliative care structures in tertiary care centers for patients in critical and terminal conditions.


Subject(s)
Chronic Disease/mortality , Chronic Disease/nursing , Hospitals, Pediatric/organization & administration , Hospitals, Pediatric/statistics & numerical data , Hospitals, University/organization & administration , Palliative Care/organization & administration , Terminal Care/organization & administration , Tertiary Care Centers/organization & administration , Adolescent , Child , Child, Preschool , Cross-Sectional Studies , Female , Germany , Hospitals, University/statistics & numerical data , Humans , Infant , Infant, Newborn , Male , Palliative Care/statistics & numerical data , Terminal Care/statistics & numerical data , Tertiary Care Centers/statistics & numerical data
3.
Diabetes Care ; 34(11): 2356-9, 2011 Nov.
Article in English | MEDLINE | ID: mdl-21926289

ABSTRACT

OBJECTIVE: To evaluate the relationship between media consumption habits, physical activity, socioeconomic status, and glycemic control in youths with type 1 diabetes. RESEARCH DESIGN AND METHODS: In the cross-sectional study, self-report questionnaires were used to assess media consumption habits, physical activity, and socioeconomic status in 296 children, adolescents, and young adults with type 1 diabetes. Clinical data and HbA(1c) levels were collected. Risk factors were analyzed by multiple regression. RESULTS: Youths with type 1 diabetes (aged 13.7 ± 4.1 years, HbA(1c) 8.7 ± 1.6%, diabetes duration 6.1 ± 3.3 years) spent 2.9 ± 1.8 h per day watching television and using computers. Weekly physical activity was 5.1 ± 4.5 h. Multiple regression analysis identified diabetes duration, socioeconomic status, and daily media consumption time as significant risk factors for glycemic control. CONCLUSIONS: Diabetes duration, socioeconomic status, and daily media consumption time, but not physical activity, were significant risk factors for glycemic control in youths with type 1 diabetes.


Subject(s)
Blood Glucose/analysis , Diabetes Mellitus, Type 1/blood , Exercise , Socioeconomic Factors , Television , Adolescent , Blood Glucose/metabolism , Body Mass Index , Child , Cross-Sectional Studies , Diabetes Mellitus, Type 1/drug therapy , Female , Glycated Hemoglobin/analysis , Glycated Hemoglobin/metabolism , Habits , Humans , Hypoglycemic Agents/administration & dosage , Insulin/administration & dosage , Male , Regression Analysis , Risk Factors , Sedentary Behavior , Surveys and Questionnaires , Young Adult
4.
Psychiatr Prax ; 35(5): 226-32, 2008 Jul.
Article in German | MEDLINE | ID: mdl-18027346

ABSTRACT

OBJECTIVE: Cases of excessive computer gaming are increasingly reported by practitioners in the psychiatric field. Since there is no standardized definition of this symptom complex, the aim of this study is to access excessive computer gaming in German adolescents as an addictive disorder and its potential negative consequences. METHOD: Psychopathological computer gaming behavior was diagnosed by applying the adapted diagnostic criteria of substance-related-addictions as defined by the ICD-10. At the same time demographic variables, state of clinical anxiety and underlying cognitive mechanisms were analyzed. RESULTS: 6.3 % of the 221 participating pupils - mostly boys with a low educational background - fulfilled the diagnostic criteria of a behavioral addiction. Clinically diagnosed adolescents exhibited limited cognitive flexibility and were identified to utilize computer gaming as a mood management strategy. CONCLUSIONS: These results can be interpreted as a first hint for a prevalence estimation of psychopathological computer gaming in German adolescents.


Subject(s)
Behavior, Addictive/psychology , Video Games/psychology , Adolescent , Anxiety Disorders/diagnosis , Anxiety Disorders/epidemiology , Anxiety Disorders/psychology , Anxiety Disorders/therapy , Behavior, Addictive/diagnosis , Behavior, Addictive/epidemiology , Behavior, Addictive/therapy , Comorbidity , Cross-Sectional Studies , Female , Germany , Humans , Male , Personality Inventory/statistics & numerical data , Psychometrics/statistics & numerical data , Reproducibility of Results
5.
Wien Klin Wochenschr ; 117(5-6): 188-95, 2005 Mar.
Article in German | MEDLINE | ID: mdl-15875758

ABSTRACT

Excessive computer and video game playing among children is being critically discussed from a pedagogic and public health point of view. To date, no reliable data for this phenomenon in Germany exists. In the present study, the excessive usage of computer and video games is seen as a rewarding behavior which can, due to learning mechanisms, become a prominent and inadequate strategy for children to cope with negative emotions like frustration, uneasiness and fears. In the survey, 323 children ranging in age from 11 to 14 years were asked about their video game playing behavior. Criteria for excessive computer and video game playing were developed in accordance with the criteria for dependency and pathological gambling (DSM-IV, ICD-10). Data show that 9.3% (N = 30) of the children fulfill all criteria for excessive computer and video game playing. Furthermore, these children differ from their class mates with respect to watching television, communication patterns, the ability to concentrate in school lectures and the preferred strategies coping with negative emotions. In accordance with findings in studies about substance-related addiction, data suggest that excessive computer and video game players use their excessive rewarding behavior specifically as an inadequate stress coping strategy.


Subject(s)
Adolescent Behavior/psychology , Behavior, Addictive/epidemiology , Behavior, Addictive/psychology , Computers/statistics & numerical data , Psychology, Adolescent , Psychometrics/methods , Risk Assessment/methods , Video Games/psychology , Adolescent , Attitude to Computers , Child , Female , Germany/epidemiology , Health Status , Humans , Internet , Interpersonal Relations , Life Style , Male , Risk Factors , Social Behavior , Video Games/statistics & numerical data
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