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1.
Front Hum Neurosci ; 5: 94, 2011.
Article in English | MEDLINE | ID: mdl-21941475

ABSTRACT

How does expertise influence the perception of representational and abstract paintings? We asked 20 experts on art history and 20 laypersons to explore and evaluate a series of paintings ranging in style from representational to abstract in five categories. We compared subjective esthetic judgments and emotional evaluations, gaze patterns, and electrodermal reactivity between the two groups of participants. The level of abstraction affected esthetic judgments and emotional valence ratings of the laypersons but had no effect on the opinions of the experts: the laypersons' esthetic and emotional ratings were highest for representational paintings and lowest for abstract paintings, whereas the opinions of the experts were independent of the abstraction level. The gaze patterns of both groups changed as the level of abstraction increased: the number of fixations and the length of the scanpaths increased while the duration of the fixations decreased. The viewing strategies - reflected in the target, location, and path of the fixations - however indicated that experts and laypersons paid attention to different aspects of the paintings. The electrodermal reactivity did not vary according to the level of abstraction in either group but expertise was reflected in weaker responses, compared with laypersons, to information received about the paintings.

2.
Psychol Res Behav Manag ; 2: 13-22, 2009.
Article in English | MEDLINE | ID: mdl-22110317

ABSTRACT

Virtual reality methods and equipment can be used to create stimulations for several psychophysiological measurements. Such stimulations can be flexibly modified and their versatility is wide; in principle even such could be prepared that are not possible in the real physical world like virtual flying in the space. For the generation of virtual reality stimulations we constructed a three-dimensional (3D) graphics engine to measure body balance variations in response to emotional stimulation. The stimulation was implemented as a virtual reality scene, where the subject watched a street view with a human figure approaching the subject at a constant speed. The functioning of the system was tested by measuring body balance variations while the approaching figure's facial expression was angry, neutral, or happy. The results showed that our young, healthy subjects were slightly, but still statistically significantly affected by the stimulation of the approaching figure. Thus, the whole system offers a tool for controlled experimental studies for analyzing body balance, for example, during stimulating approach-withdrawal behavior. There are several opportunities to further develop new visual psychophysiological stimulations and test forms.

3.
IEEE Trans Inf Technol Biomed ; 10(2): 282-92, 2006 Apr.
Article in English | MEDLINE | ID: mdl-16617617

ABSTRACT

Balance dysfunctions are common, especially among elderly people. Present methods for the diagnosis and evaluation of severity of dysfuntion have limited value. We present a system that makes it easy to implement different visual and mechanical perturbations for clinical investigations of balance and visual-vestibular interaction. The system combines virtual reality visual stimulation with force platform posturography on a moving platform. We evaluate our contruction's utility in a classification task between 33 healthy controls and 77 patients with Ménière's disease, using a series of tests with different visual and mechanical stimuli. Responses of patients and controls differ significantly in parameters computed from stabilograms. We also show that the series of tests achieves a classification accuracy slightly over 80% between controls and patients.


Subject(s)
Artificial Intelligence , Diagnosis, Computer-Assisted/methods , Meniere Disease/diagnosis , Photic Stimulation/methods , Physical Stimulation/methods , Posture , User-Computer Interface , Humans , Meniere Disease/physiopathology , Pattern Recognition, Automated/methods , Postural Balance , Reproducibility of Results , Sensitivity and Specificity
4.
J Occup Environ Med ; 48(2): 175-80, 2006 Feb.
Article in English | MEDLINE | ID: mdl-16474266

ABSTRACT

OBJECTIVE: Many drugs are vestibulotoxic and may impair balance. Styrene is both ototoxic and neurotoxic, but its effect on balance has been little studied. We evaluate the effect of low concentrations of styrene on balance among Finnish fiberglass-reinforced plastic boat manufacturers. METHODS: From 252 male employees, we measured postural stability and urine mandelic and phenylglycolic acid concentrations. Individual exposure to styrene in breathing zone was measured for 148 workers. For analysis, 88 matched pairs were selected. RESULTS: The postural stability of laminators was aggravated compared with nonlaminators. This impairment was observed in young workers, and it worsened with age. CONCLUSIONS: This study documents styrene as an additional risk factor in impaired postural stability, with the negative effects of the styrene exposure starting already in younger workers.


Subject(s)
Occupational Exposure/adverse effects , Postural Balance , Sensation Disorders/chemically induced , Styrene/adverse effects , Adolescent , Adult , Analysis of Variance , Case-Control Studies , Finland/epidemiology , Humans , Male , Matched-Pair Analysis , Middle Aged , Sensation Disorders/diagnosis , Sensation Disorders/epidemiology
5.
Stud Health Technol Inform ; 98: 385-7, 2004.
Article in English | MEDLINE | ID: mdl-15544310

ABSTRACT

The control of balance of 20 healthy subjects under visual stimulation was quantitavely evaluated using a force platform. Three different visual stimuli were administered using a head-mounted display and CAVE. CAVE was significantly more effective in perturbing balance in one stimulus and HMD was significantly more effective in another.


Subject(s)
Photic Stimulation , Posture , Adult , Finland , Humans , Middle Aged , Research
6.
Comput Biol Med ; 34(3): 221-39, 2004 Apr.
Article in English | MEDLINE | ID: mdl-15047434

ABSTRACT

Eye movements considered in our research are physiological signals that are measured in otoneurological balance tests. They are also investigated in other areas of medicine and in psychology. When great amounts of signals are measured in clinical and research work, signal compression is of great use in storing measurements for later investigations. In this research we assessed the influence of lossy compression on medically interesting parameter values that are computed from eye movement signals. We found that high compression ratios with bit rates lower than 1.5 bits per sample on signals with an original resolution of 13 bits per sample produced results without significant changes to the medical parameters values.


Subject(s)
Data Compression , Eye Movements , Humans
7.
J Med Eng Technol ; 28(2): 61-6, 2004.
Article in English | MEDLINE | ID: mdl-14965859

ABSTRACT

Electrocardiogram (ECG) signals are the most prominent biomedical signal type used in clinical medicine. Their compression is important and widely researched in the medical informatics community. In the previous literature compression efficacy has been investigated only in the context of how much known or developed methods reduced the storage required by compressed forms of original ECG signals. Sometimes statistical signal evaluations based on, for example, root mean square error were studied. In previous research we developed a refined method for signal compression and tested it jointly with several known techniques for other biomedical signals. Our method of so-called successive approximation quantization used with wavelets was one of the most successful in those tests. In this paper, we studied to what extent these lossy compression methods altered values of medical parameters (medical information) computed from signals. Since the methods are lossy, some information is lost due to the compression when a high enough compression ratio is reached. We found that ECG signals sampled at 400 Hz could be compressed to one fourth of their original storage space, but the values of their medical parameters changed less than 5% due to compression, which indicates reliable results.


Subject(s)
Algorithms , Data Compression/methods , Diagnosis, Computer-Assisted/methods , Electrocardiography/methods , Heart Rate/physiology , Signal Processing, Computer-Assisted , Humans , Reproducibility of Results , Sensitivity and Specificity
8.
Int J Med Inform ; 70(2-3): 277-83, 2003 Jul.
Article in English | MEDLINE | ID: mdl-12909179

ABSTRACT

People relying much on vision in the control of posture are known to have an elevated risk of falling. Dependence on visual control is an important parameter in the diagnosis of balance disorders. We have previously shown that virtual reality (VR) methods can be used to produce visual stimuli that affect balance, but suitable stimuli need to be found. In this study, the effect of six different VR stimuli on the balance of 22 healthy test subjects was evaluated using force platform posturography. We report in more detail and expand the results published earlier. According to the tests two of the stimuli have a significant destabilizing effect on balance. In addition a significant displacement effect on the subject's center of pressure (COP) was found. Thus it is shown that the design of VR stimuli to cause different effects on the control of balance is possible.


Subject(s)
Photic Stimulation , Posture , User-Computer Interface , Adult , Equipment Design , Female , Humans , Male , Middle Aged , Postural Balance , Sensation Disorders
9.
Comput Methods Programs Biomed ; 72(1): 43-54, 2003 Sep.
Article in English | MEDLINE | ID: mdl-12850296

ABSTRACT

Eye movement and auditory brainstem response signals recorded for balance and hearing investigations were used as a medical test battery for several types of lossy compression techniques. These signals are associated with the function of the ears. The former signals are used to assess the balance problems (especially vertigo) of a subject and the latter his or her hearing problems. New technique is also presented based on successive approximation quantization. The effect of information loss on medical parameters computed from the signals in the course of compression was evaluated for brainstem response signals. It is important to ensure that lossy compression techniques of these biomedical signals do not impair medical parameter values computed from the signals.


Subject(s)
Data Compression/methods , Evoked Potentials, Auditory, Brain Stem , Eye Movements , Algorithms , Hearing Disorders/diagnosis , Humans , Postural Balance/physiology , Sensation Disorders/diagnosis
10.
Stud Health Technol Inform ; 90: 78-82, 2002.
Article in English | MEDLINE | ID: mdl-15460665

ABSTRACT

People relying much on vision in the control of posture are known to have an elevated risk of falling. Dependence on visual control is an important parameter in the diagnosis of balance disorders. We have previously shown that virtual reality methods can be used to produce visual stimuli that affect balance, but suitable stimuli need to be found. In this study the effect of six different virtual reality stimuli on the balance of 22 healthy test subjects was evaluated using force platform posturography. According to the tests two of the stimuli have a significant effect on balance.


Subject(s)
Postural Balance , User-Computer Interface , Adult , Computer Simulation , Female , Humans , Male , Middle Aged
11.
J Clin Monit Comput ; 17(7-8): 393-402, 2002 Dec.
Article in English | MEDLINE | ID: mdl-14650634

ABSTRACT

We studied the performance of several lossless compression algorithms on eye movement signals recorded in otoneurological balance and other physiological laboratories. Despite the wide use of these signals their compression has not been studied prior to our research. The compression methods were based on the common model of using a predictor to decorrelate the input and using an entropy coder to encode the residual. We found that these eye movement signals recorded at 400 Hz and with 13 bit amplitude resolution could losslessly be compressed with a compression ratio of about 2.7.


Subject(s)
Algorithms , Eye Movements/physiology , Signal Processing, Computer-Assisted
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