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1.
Nurs Educ Perspect ; 39(6): E10-E15, 2018.
Article in English | MEDLINE | ID: mdl-30335708

ABSTRACT

AIM: The aim of the study was to assess two levels of immersive virtual reality simulation (VRS) to teach the skill of decontamination. BACKGROUND: Little is known about the use of VRS in providing disaster education, including retention. METHOD: Quasiexperimental design with repeated measures, supplemented by qualitative data, using a convenience sample of senior baccalaureate nursing students (n = 197) from four Midwest campuses was used. Students were randomly assigned to a group (two levels of immersive VRS and a control group) to learn the skill of decontamination. Cognitive learning, performance, and performance time were measured pre/post and at six months. RESULTS: Outcome measures were significant with immediate postintervention improvements and lower retention scores at six months. No significant differences were noted between groups. Students were satisfied with the VRS but found immersive VRS more interactive. CONCLUSION: VRS provides another alternative for simulated learning experiences; best practice approaches for its use still need to be explored.


Subject(s)
Clinical Competence , Education, Nursing , Students, Nursing , Virtual Reality , Computer Simulation , Education, Nursing/methods , Humans , Learning
2.
Nurs Educ Perspect ; 39(2): 99-101, 2018.
Article in English | MEDLINE | ID: mdl-29286947

ABSTRACT

With increasing use of virtual reality simulation (VRS) in nursing education and given the vast array of technologies available, a variety of levels of immersion and experiences can be provided to students. This study explored two different levels of immersive VRS capability. Study participants included baccalaureate nursing students from three universities across four campuses. Students were trained in the skill of decontamination using traditional methods or with VRS options of mouse and keyboard or head-mounted display technology. Results of focus group interviews reflect the student experience and satisfaction with two different immersive levels of VRS.


Subject(s)
Students, Nursing , Virtual Reality , Computer Simulation , Humans
3.
Nurs Educ Perspect ; 38(4): 203-205, 2017.
Article in English | MEDLINE | ID: mdl-28628071

ABSTRACT

A qualitative exploratory design was used for this study to evaluate role-play simulation as an active learning strategy. The context for the role-play was bullying in nursing practice. Following a simulation, 333 students from five college campuses of three universities completed a reflection worksheet. Qualitative thematic findings were personal responses, nonverbal communications exhibited, actions taken by participants, and the perceived impact of bullying during the simulation. Role-play simulation was a highly effective pedagogy, eliciting learning at both the cognitive and affective domains.


Subject(s)
Bullying , Problem-Based Learning , Students, Nursing , Humans , Nonverbal Communication
4.
Nurs Educ Perspect ; 37(4): 210-214, 2016.
Article in English | MEDLINE | ID: mdl-27740579

ABSTRACT

AIM: The purpose of this study was to examine the longitudinal effects of virtual reality simulation (VRS) on learning outcomes and retention. BACKGROUND: Disaster preparation for health care professionals is seriously inadequate. VRS offers an opportunity to practice within a realistic and safe environment, but little is known about learning and retention using this pedagogy. METHOD: A quasiexperimental design was used to examine the use of VRS with baccalaureate nursing students in two different nursing programs in terms of the skill of decontamination. RESULTS: Results indicate that VRS is at least as good as traditional methods and is superior in some cases for retention of knowledge and performance of skills. CONCLUSION: VRS may provide a valuable option for promoting skill development and retention. More research is needed to determine how to prepare nurses for skills that may not be required until months or even years after initial introduction.


Subject(s)
Decontamination , Education, Nursing, Baccalaureate , Learning , Clinical Competence , Health Personnel , Humans , Students, Nursing , Virtual Reality
7.
Adv Emerg Nurs J ; 37(2): 125-33, 2015.
Article in English | MEDLINE | ID: mdl-25929223

ABSTRACT

Nurses must be prepared to care for patients following a disaster, including patients exposed to hazardous contaminants. The purpose of this study was to examine the use of virtual reality simulation (VRS) to teach the disaster-specific skill of decontamination. A quasi-experimental design was used to assign nursing students from 2 baccalaureate nursing programs to 1 of 2 groups to learn the disaster skill of decontamination-printed written directions or VRS. Performance, knowledge, and self-efficacy were outcome measures. Although students in the treatment group had significantly lower performance scores than the control group (p = 0.004), students taking part in VRS completed the skill in a significantly shorter amount of time (p = 0.008). No significant group differences were found for self-efficacy (p = 0.172) or knowledge (p = 0.631). However, students in the VRS treatment group reported high levels of satisfaction with VRS as a training method. The disaster-specific skill of decontamination is a low-volume, high-risk skill that must be performed with accuracy to protect both exposed patients and providers performing decontamination. As frontline providers for casualties following a disaster event, emergency nurses must be prepared to perform this skill when needed. Preparation requires cost-effective, timely, and evidence-based educational opportunities that promote positive outcomes. Further investigation is needed to determine the benefits and long-term effects of VRS for disaster education.


Subject(s)
Competency-Based Education/methods , Computer Simulation , Computer-Assisted Instruction/methods , Decontamination , Emergency Nursing/education , Adolescent , Adult , Disaster Planning , Female , Humans , Male , User-Computer Interface
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