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1.
Cogn Res Princ Implic ; 7(1): 94, 2022 10 18.
Article in English | MEDLINE | ID: mdl-36258062

ABSTRACT

Virtual faces have been found to be rated less human-like and remembered worse than photographic images of humans. What it is in virtual faces that yields reduced memory has so far remained unclear. The current study investigated face memory in the context of virtual agent faces and human faces, real and manipulated, considering two factors of predicted influence, i.e., corneal reflections and skin contrast. Corneal reflections referred to the bright points in each eye that occur when the ambient light reflects from the surface of the cornea. Skin contrast referred to the degree to which skin surface is rough versus smooth. We conducted two memory experiments, one with high-quality virtual agent faces (Experiment 1) and the other with the photographs of human faces that were manipulated (Experiment 2). Experiment 1 showed better memory for virtual faces with increased corneal reflections and skin contrast (rougher rather than smoother skin). Experiment 2 replicated these findings, showing that removing the corneal reflections and smoothening the skin reduced memory recognition of manipulated faces, with a stronger effect exerted by the eyes than the skin. This study highlights specific features of the eyes and skin that can help explain memory discrepancies between real and virtual faces and in turn elucidates the factors that play a role in the cognitive processing of faces.


Subject(s)
Face , Recognition, Psychology , Humans , Mental Recall , Skin
2.
Cogn Sci ; 43(10): e12789, 2019 10.
Article in English | MEDLINE | ID: mdl-31621126

ABSTRACT

Visual information conveyed by iconic hand gestures and visible speech can enhance speech comprehension under adverse listening conditions for both native and non-native listeners. However, how a listener allocates visual attention to these articulators during speech comprehension is unknown. We used eye-tracking to investigate whether and how native and highly proficient non-native listeners of Dutch allocated overt eye gaze to visible speech and gestures during clear and degraded speech comprehension. Participants watched video clips of an actress uttering a clear or degraded (6-band noise-vocoded) action verb while performing a gesture or not, and were asked to indicate the word they heard in a cued-recall task. Gestural enhancement was the largest (i.e., a relative reduction in reaction time cost) when speech was degraded for all listeners, but it was stronger for native listeners. Both native and non-native listeners mostly gazed at the face during comprehension, but non-native listeners gazed more often at gestures than native listeners. However, only native but not non-native listeners' gaze allocation to gestures predicted gestural benefit during degraded speech comprehension. We conclude that non-native listeners might gaze at gesture more as it might be more challenging for non-native listeners to resolve the degraded auditory cues and couple those cues to phonological information that is conveyed by visible speech. This diminished phonological knowledge might hinder the use of semantic information that is conveyed by gestures for non-native compared to native listeners. Our results demonstrate that the degree of language experience impacts overt visual attention to visual articulators, resulting in different visual benefits for native versus non-native listeners.


Subject(s)
Attention , Gestures , Language , Speech Intelligibility , Speech , Adult , Comprehension , Eye Movement Measurements , Humans , Young Adult
3.
Behav Res Methods ; 51(2): 769-777, 2019 04.
Article in English | MEDLINE | ID: mdl-30143970

ABSTRACT

Action, gesture, and sign represent unique aspects of human communication that use form and movement to convey meaning. Researchers typically use manual coding of video data to characterize naturalistic, meaningful movements at various levels of description, but the availability of markerless motion-tracking technology allows for quantification of the kinematic features of gestures or any meaningful human movement. We present a novel protocol for extracting a set of kinematic features from movements recorded with Microsoft Kinect. Our protocol captures spatial and temporal features, such as height, velocity, submovements/strokes, and holds. This approach is based on studies of communicative actions and gestures and attempts to capture features that are consistently implicated as important kinematic aspects of communication. We provide open-source code for the protocol, a description of how the features are calculated, a validation of these features as quantified by our protocol versus manual coders, and a discussion of how the protocol can be applied. The protocol effectively quantifies kinematic features that are important in the production (e.g., characterizing different contexts) as well as the comprehension (e.g., used by addressees to understand intent and semantics) of manual acts. The protocol can also be integrated with qualitative analysis, allowing fast and objective demarcation of movement units, providing accurate coding even of complex movements. This can be useful to clinicians, as well as to researchers studying multimodal communication or human-robot interactions. By making this protocol available, we hope to provide a tool that can be applied to understanding meaningful movement characteristics in human communication.


Subject(s)
Gestures , Image Processing, Computer-Assisted/methods , Movement , Nonverbal Communication/physiology , Video Recording , Biomechanical Phenomena , Humans , Motion
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