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1.
Ann Biomed Eng ; 43(2): 467-77, 2015 Feb.
Article in English | MEDLINE | ID: mdl-25558845

ABSTRACT

Stroke is the leading cause of serious, long-term disability in the United States. Impairment of upper extremity function is a common outcome following stroke, often to the detriment of lifestyle and employment opportunities. While the upper extremity is a natural target for therapy, treatment may be hampered by limitations in baseline capability as lack of success may discourage arm and hand use. We developeda virtual reality (VR) system in order to encourage repetitive task practice. This system combined an assistive glove with a novel VR environment. A set of exercises for this system was developed to encourage specific movements. Six stroke survivors with chronic upper extremity hemiparesis volunteered to participate in a pilot study in which they completed 18 one-hour training sessions with the VR system. Performance with the system was recorded across the 18 training sessions. Clinical evaluations of motor control were conducted at three time points: prior to initiation of training, following the end of training, and 1 month later. Subjects displayed significant improvement on performance of the virtual tasks over the course of the training, although for the clinical outcome measures only lateral pinch showed significant improvement. Future expansion to multi-user virtual environments may extend the benefits of this system for stroke survivors with hemiparesis by furthering engagement in the rehabilitation exercises.


Subject(s)
Hand/physiopathology , Paresis/rehabilitation , Stroke Rehabilitation , User-Computer Interface , Adult , Aged , Arm/physiology , Exercise Therapy/instrumentation , Exercise Therapy/methods , Female , Humans , Male , Middle Aged , Paresis/etiology , Paresis/physiopathology , Stroke/complications , Stroke/physiopathology
2.
Stud Health Technol Inform ; 184: 458-64, 2013.
Article in English | MEDLINE | ID: mdl-23400202

ABSTRACT

We describe a novel art-empowered Virtual Reality (VR) system designed for hand rehabilitation therapy following stroke. The system was developed by an interdisciplinary team of engineers, art therapists, occupational therapists, and VR artist to improve patient's motivation and engagement. We describe system design, development, and user testing for efficiency, subject's satisfaction and clinical feasibility. We report initial results following use of the system on the first four subjects from the ongoing clinical efficacy trials as measured by standard clinical tests for upper extremity function. These cases demonstrate that the system is operational and can facilitate therapy for post stroke patients with upper extremity impairment.


Subject(s)
Biofeedback, Psychology/instrumentation , Imaging, Three-Dimensional/instrumentation , Movement Disorders/rehabilitation , Stroke Rehabilitation , Therapy, Computer-Assisted/instrumentation , User-Computer Interface , Video Games , Equipment Design , Equipment Failure Analysis , Hand , Humans , Movement Disorders/etiology , Stroke/complications , Treatment Outcome
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