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1.
Neurosci Lett ; 566: 315-9, 2014 Apr 30.
Article in English | MEDLINE | ID: mdl-24594200

ABSTRACT

While it has been shown that the Global Optic Flow Rate (GOFR) is used in the control of self-motion speed, this study examined its relevance in the control of interceptive actions while walking. We asked participants to intercept approaching targets by adjusting their walking speed in a virtual environment, and predicted that the influence of the GOFR depended on their interception strategy. Indeed, unlike the Constant Bearing Angle (CBA), the Modified Required Velocity (MRV) strategy relies on the perception of self-displacement speed. On the other hand, the CBA strategy involves specific speed adjustments depending on the curvature of the target's trajectory, whereas the MRV does not. We hypothesized that one strategy is selected among the two depending on the informational content of the environment. We thus manipulated the curvature and display of the target's trajectory, and the relationship between physical walking speed and the GOFR (through eye height manipulations). Our results showed that when the target trajectory was not displayed, walking speed profiles were affected by curvature manipulations. Otherwise, walking speed profiles were less affected by curvature manipulations and were affected by the GOFR manipulations. Taken together, these results show that the use of the GOFR for intercepting a moving target while walking depends on the informational content of the environment. Finally we discuss the complementary roles of these two perceptual-motor strategies.


Subject(s)
Motion Perception , Walking , Adult , Humans , Male , Photic Stimulation , Psychomotor Performance , Young Adult
2.
Article in English | MEDLINE | ID: mdl-22901081

ABSTRACT

The aim of this study was to evaluate in large-scale spaces wayfinding and spatial learning difficulties for older adults in relation to the executive and memory decline associated with aging. We compared virtual reality (VR)-based wayfinding and spatial memory performances between young and older adults. Wayfinding and spatial memory performances were correlated with classical measures of executive and visuo-spatial memory functions, but also with self-reported estimates of wayfinding difficulties. We obtained a significant effect of age on wayfinding performances but not on spatial memory performances. The overall correlations showed significant correlations between the wayfinding performances and the classical measures of both executive and visuo-spatial memory, but only when the age factor was not partialled out. Also, older adults underestimated their wayfinding difficulties. A significant relationship between the wayfinding performances and self-reported wayfinding difficulty estimates is found, but only when the age effect was partialled out. These results show that, even when older adults have an equivalent spatial knowledge to young adults, they had greater difficulties with the wayfinding task, supporting an executive decline view in age-related wayfinding difficulties. However, the correlation results are in favor of both the memory and executive decline views as mediators of age-related differences in wayfinding performances. This is discussed in terms of the relationships between memory and executive functioning in wayfinding task orchestration. Our results also favor the use of objective assessments of everyday navigation difficulties in virtual applications, instead of self-reported questionnaires, since older adults showed difficulties in estimating their everyday wayfinding problems.


Subject(s)
Aging , Executive Function/physiology , Learning Disabilities/physiopathology , Memory/physiology , Space Perception/physiology , User-Computer Interface , Activities of Daily Living , Adult , Age Factors , Aged , Female , Humans , Male , Middle Aged , Neuropsychological Tests , Statistics as Topic , Young Adult
3.
Exp Psychol ; 59(2): 99-108, 2011.
Article in English | MEDLINE | ID: mdl-22044787

ABSTRACT

Episodic memory was assessed using Virtual Reality (VR). Forty-four (44) subjects visualized a target virtual apartment containing specific objects in each room. Then they visualized a second virtual apartment comprised of specific objects and objects shared by the two apartments. Subjects navigated in the virtual apartments in one of the following two conditions: active and passive. Four main episodic memory components were scored from the VR exposures: (1) learning effect; (2) active forgetting effect; (3) strategies at encoding and at retrieval; and (4) false recognitions (FRs). The effect of navigation mode (active vs. passive) on each memory component was examined. Active subjects had better learning and retrieval (recognition hits) performances compared to passive subjects. A beneficial effect of active navigation was also observed on the source-based FR rates. Active subjects made fewer source-based FRs compared to passive subjects. These overall results for the effect of active navigation are discussed in terms of the distinction between item-specific and relational processing.


Subject(s)
Memory, Episodic , Spatial Behavior/physiology , User-Computer Interface , Adolescent , Female , Humans , Male , Recognition, Psychology , Young Adult
4.
Cyberpsychol Behav Soc Netw ; 14(7-8): 417-23, 2011.
Article in English | MEDLINE | ID: mdl-21288136

ABSTRACT

The purpose of this study was to evaluate the effect the visual fidelity of a virtual environment (VE) (undetailed vs. detailed) has on the transfer of spatial knowledge based on the navigation mode (passive vs. active) for three different spatial recall tasks (wayfinding, sketch mapping, and picture sorting). Sixty-four subjects (32 men and 32 women) participated in the experiment. Spatial learning was evaluated by these three tasks in the context of the Bordeaux district. In the wayfinding task, the results indicated that the detailed VE helped subjects to transfer their spatial knowledge from the VE to the real world, irrespective of the navigation mode. In the sketch-mapping task, the detailed VE increased performances compared to the undetailed VE condition, and allowed subjects to benefit from the active navigation. In the sorting task, performances were better in the detailed VE; however, in the undetailed version of the VE, active learning either did not help the subjects or it even deteriorated their performances. These results are discussed in terms of appropriate perceptive-motor and/or spatial representations for each spatial recall task.


Subject(s)
Environment , Space Perception , Spatial Behavior , Transfer, Psychology , Visual Perception , Adult , Female , Humans , Knowledge , Learning , Male , Orientation , Problem Solving , User-Computer Interface
5.
Stud Health Technol Inform ; 154: 145-9, 2010.
Article in English | MEDLINE | ID: mdl-20543287

ABSTRACT

Within the framework of cognitive rehabilitation using virtual reality (VR), one of the major challenges is to study beforehand the effectiveness of the virtual-real transfer of learning and to define cognitive aids. The aim of this experiment was to verify if, after learning spatial knowledge (i.e., a route) in VR, performances can be transferred to reality, then maintained in real time, and improved with the aid of an active navigation (i.e., using a joystick). Ninety student volunteers from the University of Bordeaux 2 (45 men and 45 women) participated in the experiment. The virtual environment (VE) used for learning was a replica of an area of Bordeaux. The factors tested were retention delay (Immediate vs. 48 hours) and type of navigation (Passive virtual vs. Active virtual vs. Real), using three recall tasks: wayfinding, freehand sketch and photograph classification. Our results showed that the virtual-real transfer was not degraded by a retention delay of 48 hours and that active navigation allowed performances to be optimized.


Subject(s)
Mental Recall , Space Perception , Task Performance and Analysis , User-Computer Interface , Cognition , Computer Simulation , Female , France , Humans , Male , Young Adult
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