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1.
PLoS One ; 19(5): e0301608, 2024.
Article in English | MEDLINE | ID: mdl-38691555

ABSTRACT

The application of pattern mining algorithms to extract movement patterns from sports big data can improve training specificity by facilitating a more granular evaluation of movement. Since movement patterns can only occur as consecutive, non-consecutive, or non-sequential, this study aimed to identify the best set of movement patterns for player movement profiling in professional rugby league and quantify the similarity among distinct movement patterns. Three pattern mining algorithms (l-length Closed Contiguous [LCCspm], Longest Common Subsequence [LCS] and AprioriClose) were used to extract patterns to profile elite rugby football league hookers (n = 22 players) and wingers (n = 28 players) match-games movements across 319 matches. Jaccard similarity score was used to quantify the similarity between algorithms' movement patterns and machine learning classification modelling identified the best algorithm's movement patterns to separate playing positions. LCCspm and LCS movement patterns shared a 0.19 Jaccard similarity score. AprioriClose movement patterns shared no significant Jaccard similarity with LCCspm (0.008) and LCS (0.009) patterns. The closed contiguous movement patterns profiled by LCCspm best-separated players into playing positions. Multi-layered Perceptron classification algorithm achieved the highest accuracy of 91.02% and precision, recall and F1 scores of 0.91 respectively. Therefore, we recommend the extraction of closed contiguous (consecutive) over non-consecutive and non-sequential movement patterns for separating groups of players.


Subject(s)
Algorithms , Football , Movement , Humans , Football/physiology , Movement/physiology , Athletic Performance/physiology , Male , Machine Learning , Athletes , Data Mining/methods , Adult , Rugby
2.
Res Q Exerc Sport ; 95(1): 69-80, 2024 Mar.
Article in English | MEDLINE | ID: mdl-36697376

ABSTRACT

Purpose: Despite the known health and wellbeing benefits of taking part in sport for children and adolescents, it is reported that sports participation declines during adolescence. The purpose of this study was to explore current organized youth sport participation rates across Europe for both males and females and update current understanding. Method: Sport participation registration data was collected for 18 sports from 27 countries. In total, participation data was collected from over 5 million young people from Under 8s (U8s) to Under 18s (U18s). Differences in the participation rates between age categories were investigated using a generalized linear mixed effects model. Results: Overall, males were four times more likely to participate in organised youth sport than females' participants, with this trend apparent across all age categories and across most sports. There was a significant decrease across sports in participation rates for males during adolescence from U14-U16 and U16-U18. There was a significant decrease in participation rates for females from U14-U16 for most sports except but an increase in participation rates from U16-U18 for 12 out of 18 sports. Soccer (1262%), wrestling (391%) and boxing (209%) were the sports that had greater male sport participation rates. In contrast, dance sports (86%) and volleyball (63%) had more female participants than males. This research shows male sports participation is significantly greater than female in youth sport across Europe. Conclusion: Furthermore, findings showed that for both male and female participants, participation rates increased from U8-U14 for the majority of sports followed by reduced participation rates during adolescence. Findings of this research can be used by national governing bodies and sporting organizations to inform youth sport participation initiatives.


Subject(s)
Soccer , Volleyball , Youth Sports , Child , Adolescent , Humans , Male , Female , Organizations , Policy
3.
J Sports Sci ; 41(15): 1450-1458, 2023 Sep.
Article in English | MEDLINE | ID: mdl-37925647

ABSTRACT

The aim was to use a combination of video analysis and microtechnology (10 Hz global positioning system [GPS]) to quantify and compare the speed and acceleration of ball-carriers and tacklers during the pre-contact phase (contact - 0.5s) of the tackle event during rugby league match-play. Data were collected from 44 professional male rugby league players from two Super League clubs across two competitive matches. Tackle events were coded and subject to three stages of inclusion criteria to identify front-on tackles. 10 Hz GPS data was synchronised with video to extract the speed and acceleration of the ball-carrier and tackler into each front-on tackle (n = 214). Linear mixed effects models (effect size [ES], confidence intervals, p-values) compared differences. Overall, ball-carriers (4.73 ± 1.12 m∙s-1) had greater speed into front-on tackles than tacklers (2.82 ± 1.07 m∙s-1; ES = 1.69). Ball-carriers accelerated (0.67 ± 1.01 m∙s-2) into contact whilst tacklers decelerated (-1.26 ± 1.36 m∙s-2; ES = 1.74). Positional comparisons showed speed was greater during back vs. back (ES = 0.66) and back vs. forward (ES = 0.40) than forward vs. forward tackle events. Findings can be used to inform strategies to improve performance and player welfare.


Subject(s)
Football , Humans , Male , Rugby , Acceleration , Geographic Information Systems , Microtechnology
4.
Sci Med Footb ; : 1-9, 2023 Jul 18.
Article in English | MEDLINE | ID: mdl-37464797

ABSTRACT

The concurrent validity and between-unit reliability of a foot-mounted inertial measurement unit (F-IMU) was investigated during linear and change of direction running drills. Sixteen individuals performed four repetitions of two drills (maximal acceleration and flying 10 m sprint) and five repetitions of a multi-directional movement protocol. Participants wore two F-IMUs (Playermaker) and 10 retro-reflective markers to allow for comparisons to the criterion system (Qualisys). Validity of the F-IMU derived velocity was assessed via root-mean-square error (RMSE), 95% limits of agreement (LoA) and mean difference with 95% confidence interval (CI). Between-unit reliability was assessed via intraclass correlation (ICC) with 90% CI and 95% LoA. The mean difference for instantaneous velocity for all participants and drills combined was -0.048 ± 0.581 m ∙ s-1, the LoA were from -1.09 to -1.186 m ∙ s-1 and RMSE was 0.583 m ∙ s-1. The ICC ranged from 0.84 to 1, with LoA from -7.412 to 2.924 m ∙ s-1. Differences were dependent on the reference speed, with the greatest absolute difference (-0.66 m ∙ s-1) found at velocities above 7 m ∙ s-1. Between-unit reliability of the F-IMU ranges from good to excellent for all locomotor characteristics. Playermaker has good agreement with 3D motion capture for velocity and good to excellent between-unit reliability.

5.
Int J Sports Physiol Perform ; 18(10): 1213-1218, 2023 Oct 01.
Article in English | MEDLINE | ID: mdl-37463668

ABSTRACT

PURPOSE: There has been a proliferation in technologies in the sport performance environment that collect increasingly larger quantities of athlete data. These data have the potential to be personal, sensitive, and revealing and raise privacy and confidentiality concerns. A solution may be the use of synthetic data, which mimic the properties of the original data. The aim of this study was to provide examples of synthetic data generation to demonstrate its practical use and to deploy a freely available web-based R Shiny application to generate synthetic data. METHODS: Openly available data from 2 previously published studies were obtained, representing typical data sets of (1) field- and gym-based team-sport external and internal load during a preseason period (n = 28) and (2) performance and subjective changes from before to after the posttraining intervention (n = 22). Synthetic data were generated using the synthpop package in R Studio software, and comparisons between the original and synthetic data sets were made through Welch t tests and the distributional similarity standardized propensity mean squared error statistic. RESULTS: There were no significant differences between the original and more synthetic data sets across all variables examined in both data sets (P > .05). Further, there was distributional similarity (ie, low standardized propensity mean squared error) between the original observed and synthetic data sets. CONCLUSIONS: These findings highlight the potential use of synthetic data as a practical solution to privacy and confidentiality issues. Synthetic data can unlock previously inaccessible data sets for exploratory analysis and facilitate multiteam or multicenter collaborations. Interested sport scientists, practitioners, and researchers should consider utilizing the shiny web application (SYNTHETIC DATA-available at https://assetlab.shinyapps.io/SyntheticData/).


Subject(s)
Privacy , Sports , Humans , Confidentiality , Software , Technology
6.
J Sports Sci ; 41(6): 547-556, 2023 Mar.
Article in English | MEDLINE | ID: mdl-37340795

ABSTRACT

Understanding the maximal intensity periods (MIP) of soccer matches can optimise training prescription. The aim was to establish differences between positions and other contextual factors (match location, match outcome, playing formation and score line) for both external and internal MIP variables and to investigate the differences in the match start time between MIP variables. Maximal moving averages (1 to 10 min) for average speed, high-speed running (5.5-7 m·s-1), sprinting (>7 m·s-1; all m·min-1), average acceleration/deceleration (m·s-2) and heart rate (bpm, % maximal) were calculated from 24 professional youth players across 31 matches. Linear mixed models determined differences in MIP variables between positions, contextual factors and in the match start time of MIPs. Trivial to large positional differences existed in maximal external intensities while central defenders presented the lowest heart rate. It was unclear whether maximal intensities were influenced by contextual factors. MIPs for average speed, acceleration/deceleration and heart rate tend to occur concurrently (ES = trivial) within the first 30 min, while high-speed running and sprinting are likely to occur concurrently (ES = trivial) throughout a whole match. Practitioners could target maximising average speed and average acceleration/deceleration in technical-tactical based training to maximise heart rate responses.


Subject(s)
Athletic Performance , Running , Soccer , Humans , Male , Adolescent , Soccer/physiology , Athletic Performance/physiology , Acceleration , Running/physiology , Heart Rate/physiology , Geographic Information Systems
7.
Front Sports Act Living ; 5: 1092186, 2023.
Article in English | MEDLINE | ID: mdl-36873663

ABSTRACT

Introduction: This study aimed to investigate which external load variables were associated with internal load during three small-sided games (SSG) in professional rugby union players. Methods: Forty professional rugby union players (22 forwards, 18 backs) competing in the English Gallagher Premiership were recruited. Three different SSGs were designed: one for backs, one for forwards, and one for both backs and forwards. General linear mixed-effects models were implemented with internal load as dependent variable quantified using Stagno's training impulse, and external load as independent variables quantified using total distance, high-speed (>61% top speed) running distance, average acceleration-deceleration, PlayerLoad™, PlayerLoad™ slow (<2 m·s-1), number of get-ups, number of first-man-to-ruck. Results: Internal load was associated with different external load variables dependent on SSG design. When backs and forwards were included in the same SSG, internal load differed between positional groups (MLE = -121.94, SE = 29.03, t = -4.20). Discussion: Based on the SSGs investigated, practitioners should manipulate different constraints to elicit a certain internal load in their players based on the specific SSG design. Furthermore, the potential effect of playing position on internal load should be taken into account in the process of SSG design when both backs and forwards are included.

8.
PLoS One ; 18(3): e0282390, 2023.
Article in English | MEDLINE | ID: mdl-36897849

ABSTRACT

The rugby codes (i.e., rugby union, rugby league, rugby sevens [termed 'rugby']) are team-sports that impose multiple complex physical, perceptual, and technical demands on players which leads to substantial player fatigue post-match. In the post-match period, fatigue manifests through multiple domains and negatively influences recovery. There is, however, currently no definition of fatigue contextualised to the unique characteristics of rugby (e.g., locomotor and collision loads). Similarly, the methods and metrics which practitioners consider when quantifying the components of post-match fatigue and subsequent recovery are not known. The aims of this study were to develop a definition of fatigue in rugby, to determine agreement with this common definition of fatigue, and to outline which methods and metrics are considered important and feasible to implement to quantify post-match fatigue. Subject matter experts (SME) undertook a two-round online Delphi questionnaire (round one; n = 42, round two; n = 23). SME responses in round one were analysed to derive a definition of fatigue, which after discussion and agreement by the investigators, obtained 96% agreement in round two. The SME agreed that fatigue in rugby refers to a reduction in performance-related task ability which is underpinned by time-dependent negative changes within and between cognitive, neuromuscular, perceptual, physiological, emotional, and technical/tactical domains. Further, there were 33 items in the neuromuscular performance, cardio-autonomic, or self-report domains achieved consensus for importance and/or feasibility to implement. Highly rated methods and metrics included countermovement jump force/power (neuromuscular performance), heart rate variability (cardio-autonomic measures), and soreness, mood, stress, and sleep quality (self-reported assessments). A monitoring system including highly-rated fatigue monitoring objective and subjective methods and metrics in rugby is presented. Practical recommendations of objective and subjective measures, and broader considerations for testing and analysing the resulting data in relation to monitoring fatigue are provided.


Subject(s)
Athletic Performance , Football , Humans , Athletic Performance/physiology , Football/physiology , Fatigue , Muscle Fatigue/physiology , Team Sports
9.
Eur J Sport Sci ; 23(7): 1131-1145, 2023 Jul.
Article in English | MEDLINE | ID: mdl-36803563

ABSTRACT

This study quantified and compared the collision and non-collision match characteristics across age categories (i.e. U12, U14, U16, U18, Senior) for both amateur and elite playing standards from Tier 1 rugby union nations (i.e. England, South Africa, New Zealand). Two-hundred and one male matches (5911 min ball-in-play) were coded using computerised notational analysis, including 193,708 match characteristics (e.g. 83,688 collisions, 33,052 tackles, 13,299 rucks, 1006 mauls, 2681 scrums, 2923 lineouts, 44,879 passes, 5568 kicks). Generalised linear mixed models with post-hoc comparisons and cluster analysis compared the match characteristics by age category and playing standard. Overall significant differences (p < 0.001) between age category and playing standard were found for the frequency of match characteristics, and tackle and ruck activity. The frequency of characteristics increased with age category and playing standard except for scrums and tries that were the lowest at the senior level. For the tackle, the percentage of successful tackles, frequency of active shoulder, sequential and simultaneous tackles increased with age and playing standard. For ruck activity, the number of attackers and defenders were lower in U18 and senior than younger age categories. Cluster analysis demonstrated clear differences in all and collision match characteristics and activity by age category and playing standard. These findings provide the most comprehensive quantification and comparison of collision and non-collision activity in rugby union demonstrating increased frequency and type of collision activity with increasing age and playing standard. These findings have implications for policy to ensure the safe development of rugby union players throughout the world.


The safety of rugby union, especially the tackle, has previously been questioned but limited data are available to understand the collision and non-collision match characteristics between different age categories and playing standards.The frequency of collision and non-collision match characteristics increase with age and playing standard except for the frequency of scrums and tries which are lowest at the Senior Elite level. The activity of the tackle and ruck are also different between age categories and playing standards.Hierarchical cluster analysis demonstrated clear differences in all and collision match characteristics between junior (i.e. U12, U14, U16), and amateur (i.e. U18 and senior) and elite (i.e. U18 and senior) playing levels.Governing bodies and practitioners should be aware of the differences in collision and non-collision match characteristics by age and playing standard, when reviewing future versions of rugby union.


Subject(s)
Football , Humans , Male , Rugby , Athletes , South Africa
10.
Biol Sport ; 40(1): 161-170, 2023 Jan.
Article in English | MEDLINE | ID: mdl-36636175

ABSTRACT

The aim of this study was to identify between-position (forwards vs. backs) differences in movement variability in cumulative tackle events training during both attacking and defensive roles. Eleven elite adolescent male rugby league players volunteered to participate in this study (mean ± SD, age; 18.5 ± 0.5 years, height; 179.5 ± 5.0 cm, body mass; 88.3 ± 13.0 kg). Participants performed a drill encompassing four blocks of six tackling (i.e. tackling an opponent) and six tackled (i.e. being tackled by an opponent while carrying a ball) events (i.e. 48 total tackles) while wearing a micro-technological inertial measurement unit (WIMU, Realtrack Systems, Spain). The acceleration data were used to calculate sample entropy (SampEn) to analyse the movement variability during tackles performance. In tackling actions SampEn showed significant between-position differences in block 1 (p = 0.0001) and block 2 (p = 0.0003). Significant between-block differences were observed in backs (block 1 vs 3, p = 0,0021; and block 1 vs 4, p = 0,0001) but not in forwards. When being tackled, SampEn showed significant between-position differences in block 1 (p = 0.0007) and block 3 (p = 0.0118). Significant between-block differences were only observed for backs in block 1 vs 4 (p = 0,0025). Movement variability shows a progressive reduction with cumulative tackle events, especially in backs and when in the defensive role (tackling). Forwards present lower movement variability values in all blocks, particularly in the first block, both in the attacking and defensive role. Entropy measures can be used by practitioners as an alternative tool to analyse the temporal structure of variability of tackle actions and quantify the load of these actions according to playing position.

11.
Eur J Sport Sci ; 23(2): 201-209, 2023 Feb.
Article in English | MEDLINE | ID: mdl-35000567

ABSTRACT

This study aims to (a) quantify the movement patterns during rugby league match-play and (b) identify if differences exist by levels of competition within the movement patterns and units through the sequential movement pattern (SMP) algorithm. Global Positioning System data were analysed from three competition levels; four Super League regular (regular-SL), three Super League (semi-)Finals (final-SL) and four international rugby league (international) matches. The SMP framework extracted movement pattern data for each athlete within the dataset. Between competition levels, differences were analysed using linear discriminant analysis (LDA). Movement patterns were decomposed into their composite movement units; then Kruskal-Wallis rank-sum and Dunn post-hoc were used to show differences. The SMP algorithm found 121 movement patterns comprised mainly of "walk" and "jog" based movement units. The LDA had an accuracy score of 0.81, showing good separation between competition levels. Linear discriminant 1 and 2 explained 86% and 14% of the variance. The Kruskal-Wallis found differences between competition levels for 9 of 17 movement units. Differences were primarily present between regular-SL and international with other combinations showing less differences. Movement units which showed significant differences between competition levels were mainly composed of low velocities with mixed acceleration and turning angles. The SMP algorithm found 121 movement patterns across all levels of rugby league match-play, of which, 9 were found to show significant differences between competition levels. Of these nine, all showed significant differences present between international and domestic, whereas only four found differences present within the domestic levels. This study shows the SMP algorithm can be used to differentiate between levels of rugby league and that higher levels of competition may have greater velocity demands.Highlights This study shows that movement patterns and movement units can be used to investigate team sports through the application of the SMP frameworkOne hundred and twenty-one movement patterns were found to be present within rugby league match-play, with the walk- and jog-based movement units most prevalent. No movement pattern was unique to a single competition level.Further analysis revealed that the majority of movement units analysed had significant differences between international and domestic rugby league, whereas only four movement units (i.e. f,m,n,q) had significant differences within the two domestic rugby league levels.International rugby league had higher occurrences of the movement patterns consisting of higher velocity movement units (ie. T,S,y). This suggests that international rugby league players may need greater high velocity exposure in training.


Subject(s)
Athletic Performance , Football , Running , Humans , Geographic Information Systems , Rugby , Movement
12.
Sci Med Footb ; 7(3): 189-197, 2023 Aug.
Article in English | MEDLINE | ID: mdl-35703123

ABSTRACT

OBJECTIVES: To (i) quantify the differences in locomotor and technical characteristics between different drill categories in female soccer and (ii) explore the training drill distributions between different standards of competition. METHODS: Technical (ball touches, ball releases, high-speed ball releases) and locomotor data (total distance, high-speed running distance [>5.29 m∙s-1]) were collected using foot-mounted inertial measurement units from 458 female soccer players from three Women's Super League (WSL; n = 76 players), eight Women's Championship (WC; n = 217) and eight WSL Academy (WSLA; n = 165) teams over a 28-week period. Data were analysed using general linear mixed effects. RESULTS: Across all standards, the largest proportion of time was spent in technical (TEC) (WSL = 38%, WC = 28%, WSLA = 29%) and small-sided extensive games (SSGe) (WSL = 20%, WC = 31%, WSLA = 30%) drills. WSL completed more TEC and tactical (TAC) training whilst WC and WSLA players completed more SSGe and possession (POS) drills. Technical drills elicited the highest number of touches, releases and the highest total distance and high-speed activity. Position-specific drills elicited the lowest number of touches and releases and the lowest total distance. When the technical and locomotor demand of each drill were made relative to time, there were limited differences between drills, suggesting drill duration was the main moderating factor. CONCLUSION: Findings provide novel understanding of the technical and locomotor demands of different drill categories in female soccer. These results can be used by coaches and practitioners to inform training session design.


Subject(s)
Athletic Performance , Running , Soccer , Touch Perception , Humans , Female
13.
Sci Med Footb ; : 1-8, 2022 Nov 14.
Article in English | MEDLINE | ID: mdl-36373953

ABSTRACT

Determining key performance indicators and classifying players accurately between competitive levels is one of the classification challenges in sports analytics. A recent study applied Random Forest algorithm to identify important variables to classify rugby league players into academy and senior levels and achieved 82.0% and 67.5% accuracy for backs and forwards. However, the classification accuracy could be improved due to limitations in the existing method. Therefore, this study aimed to introduce and implement feature selection technique to identify key performance indicators in rugby league positional groups and assess the performances of six classification algorithms. Fifteen and fourteen of 157 performance indicators for backs and forwards were identified respectively as key performance indicators by the correlation-based feature selection method, with seven common indicators between the positional groups. Classification results show that models developed using the key performance indicators had improved performance for both positional groups than models developed using all performance indicators. 5-Nearest Neighbour produced the best classification accuracy for backs and forwards (accuracy = 85% and 77%) which is higher than the previous method's accuracies. When analysing classification questions in sport science, researchers are encouraged to evaluate multiple classification algorithms and a feature selection method should be considered for identifying key variables.

14.
Sports Med Open ; 8(1): 128, 2022 Oct 12.
Article in English | MEDLINE | ID: mdl-36224479

ABSTRACT

Quantifying the highest intensity of competition (the maximal intensity period [MIP]) for varying durations in team sports has been used to identify training targets to inform the preparation of players. However, its usefulness has recently been questioned since it may still underestimate the training intensity required to produce specific physiological adaptations. Within this conceptual review, we aimed to: (i) describe the methods used to determine the MIP; (ii) compare the data obtained using MIP or whole-match analysis, considering the influence of different contextual factors; (iii) rationalise the use of the MIP in team sports practice and (iv) provide limitations and future directions in the area. Different methods are used to determine the MIP, with MIP values far greater than those derived from averaging across the whole match, although they could be affected by contextual factors that should be considered in practice. Additionally, while the MIP might be utilised during sport-specific drills, it is inappropriate to inform the intensity of interval-based, repeated sprint and linear speed training modes. Lastly, MIP does not consider any variable of internal load, a major limitation when informing training practice. In conclusion, practitioners should be aware of the potential use or misuse of the MIP.

15.
J Sports Sci ; 40(15): 1712-1721, 2022 Aug.
Article in English | MEDLINE | ID: mdl-35938184

ABSTRACT

This study aimed to determine the similarity between and within positions in professional rugby league in terms of technical performance and match displacement. Here, the analyses were repeated on 3 different datasets which consisted of technical features only, displacement features only, and a combined dataset including both. Each dataset contained 7617 observations from the 2018 and 2019 Super League seasons, including 366 players from 11 teams. For each dataset, feature selection was initially used to rank features regarding their importance for predicting a player's position for each match. Subsets of 12, 11, and 27 features were retained for technical, displacement, and combined datasets for subsequent analyses. Hierarchical cluster analyses were then carried out on the positional means to find logical groupings. For the technical dataset, 3 clusters were found: (1) props, loose forwards, second-row, hooker; (2) halves; (3) wings, centres, fullback. For displacement, 4 clusters were found: (1) second-rows, halves; (2) wings, centres; (3) fullback; (4) props, loose forward, hooker. For the combined dataset, 3 clusters were found: (1) halves, fullback; (2) wings and centres; (3) props, loose forward, hooker, second-rows. These positional clusters can be used to standardise positional groups in research investigating either technical, displacement, or both constructs within rugby league.


Subject(s)
Athletic Performance , Football , Running , Cluster Analysis , Humans , Rugby
16.
J Sci Med Sport ; 25(10): 850-854, 2022 Oct.
Article in English | MEDLINE | ID: mdl-35941012

ABSTRACT

OBJECTIVES: Describe the highest frequency and variability for tackle events in rugby league. Investigate seasonal differences in total tackle events per match over a seven-year period. DESIGN: Retrospective observational. METHODS: Tackle events (i.e., ball carrier events [attacker] and tackler involvements [defender]) from 864 male professional rugby league players competing in 1176 Super League matches from 2014 to 2020 were included. A series of linear mixed effect models were used to determine the frequency and variability during peak 1-, 3-, 5-, 10-, 20-, 40-min and whole-match tackle events per player per match at a positional group level. Differences between seasons for the total number of tackle events per match were compared using a one-way analysis of variance and with Tukey's honestly significant difference test. RESULTS: Tackle events were greatest for Props (51.5 [47.7-55.4] per match). Within-players, between-matches, and between-seasons variability was <10 % for tackle events. There were significantly less tackle events and tackler involvements per match in 2014 and a significantly more tackle events per match in season 2020b when compared with all other seasons. CONCLUSIONS: Large between-position variability in peak tackle events, ball carrier events, and tackler involvements would suggest that coaches should separate players into positional groups and prescribe training accordingly. Total number of tackle events, ball carrier events, and tackler involvements were significantly greater in season 2020b when compared to season 2014 to 2019 (inclusive) which may be a consequence of rule changes introduced to the sport.


Subject(s)
Athletic Performance , Football , Humans , Linear Models , Male , Retrospective Studies , Rugby
17.
PLoS One ; 17(8): e0273026, 2022.
Article in English | MEDLINE | ID: mdl-35980956

ABSTRACT

BACKGROUND: Elite rugby players experience poor sleep quality and quantity. This lack of sleep could compromise post-exercise recovery. Therefore, it appears central to encourage sleep in order to improve recovery kinetics. However, the effectiveness of an acute ergogenic strategy such as sleep extension on recovery has yet to be investigated among athletes. AIM: To compare the effects of a single night of sleep extension to an active recovery session (CON) on post-exercise recovery kinetics. METHODS: In a randomised cross-over design, 10 male rugby union players participated in two evening training sessions (19:30) involving collision activity, 7-days apart. After each session, participants either extended their sleep to 10 hours or attended an early morning recovery session (07:30). Prior to (PRE), immediately after (POST 0 hour [h]), 14h (POST 14) and 36h (POST 36) post training, neuromuscular, perceptual and cognitive measures of fatigue were assessed. Objective sleep parameters were monitored two days before the training session and over the two-day recovery period. RESULTS: The training session induced substantial decreases in countermovement jump mean power and wellness across all time points, while heart rate recovery decreased at POST 0 in both conditions. Sleep extension resulted in greater total sleep time (effect size [90% confidence interval]: 5.35 [4.56 to 6.14]) but greater sleep fragmentation than CON (2.85 [2.00 to 3.70]). Between group differences highlight a faster recovery of cognitive performance following sleep extension (-1.53 [-2.33 to -0.74]) at POST 14, while autonomic function (-1.00 [-1.85 to -0.16]) and upper-body neuromuscular function (-0.78 [-1.65 to 0.08]) were better in CON. However, no difference in recovery status between groups was observed at POST 36. CONCLUSION: The main finding of this study suggests that sleep extension could affect cognitive function positively but did not improve neuromuscular function the day after a late exercise bout.


Subject(s)
Athletic Performance , Football , Athletes , Athletic Performance/physiology , Football/physiology , Humans , Male , Rugby , Sleep
18.
Sci Med Footb ; 6(5): 572-580, 2022 12 01.
Article in English | MEDLINE | ID: mdl-35980373

ABSTRACT

OBJECTIVE: Quantifying differences in locomotor characteristics of training between two competition levels and between training days within elite female soccer players. METHODS: Foot-mounted inertial measurement unit (Playermaker) data were collected from 293 players from three Women's Super League (WSL; n = 76) and eight Women's Championship (WC; n = 217) teams over a 28-week period. Data were analysed using partial least squares correlation analysis to identify relative variable importance and linear mixed effects models to identify magnitude of effects. RESULTS: WSL players performed more high-speed running distance (HSR; >5.29 m∙s-1), sprint distance (SpD; >6.26 m∙s-1), acceleration (ACC; >3 m∙s-2) and deceleration (DEC; <-3 m∙s-2) distance than WC players. The largest difference between WSL and WC in HSR and HSR per minute occurred on MD-4, (354.7 vs. 190.29 m and 2.8 vs. 1.7 m∙min-1). On MD-2, WSL players also covered greater SpD (44.66 vs. 12.42 m), SpD per minute (0.38 vs. 0.11 m∙min-1) and HSR per minute (1.67 vs. 0.93 m∙min-1). Between training days both WSL and WC teams reduced HSR and SpD but not ACC and DEC distance from MD-4 to MD-2, with MD-4 the highest training day of the week. CONCLUSION: MD-4 is a key training day discriminating between competitive level. HSR and SpD volume and intensity is tapered in WSL and WC players, however there is less clear taper of ACC or DEC. As such, WC teams could increase the volume and intensity of HSR on MD-4 to mimic locomotor activities of those at a higher standard.


Subject(s)
Athletic Performance , Running , Soccer , Humans , Female , Locomotion , Acceleration
19.
Front Sports Act Living ; 4: 882516, 2022.
Article in English | MEDLINE | ID: mdl-35847452

ABSTRACT

In sporting environments, the knowledge necessary to manage athletes is built on information flows associated with player management processes. In current literature, there are limited case studies available to illustrate how such information flows are optimized. Hence, as the first step of an optimization project, this study aimed to evaluate the current state and the improvement opportunities in the player management information flow executed within the High-Performance Unit (HPU) at a professional rugby union club in England. Guided by a Business Process Management framework, elicitation of the current process architecture illustrated the existence of 18 process units and two core process value chains relating to player management. From the identified processes, the HPU management team prioritized 7 processes for optimization. In-depth details on the current state (As-Is) of the selected processes were extracted from semi-structured, interview-based process discovery and were modeled using Business Process Model and Notation (BPMN) and Decision Model and Notation (DMN) standards. Results were presented for current issues in the information flow of the daily training load management process, identified through a thematic analysis conducted on the data obtained mainly from focus group discussions with the main stakeholders (physiotherapists, strength and conditioning coaches, and HPU management team) of the process. Specifically, the current state player management information flow in the HPU had issues relating to knowledge creation and process flexibility. Therefore, the results illustrate that requirements for information flow optimization within the considered environment exist in the transition from data to knowledge during the execution of player management decision-making processes.

20.
Br J Sports Med ; 2022 Jul 25.
Article in English | MEDLINE | ID: mdl-35879022

ABSTRACT

OBJECTIVES: Assess the validity and feasibility of current instrumented mouthguards (iMGs) and associated systems. METHODS: Phase I; four iMG systems (Biocore-Football Research Inc (FRI), HitIQ, ORB, Prevent) were compared against dummy headform laboratory criterion standards (25, 50, 75, 100 g). Phase II; four iMG systems were evaluated for on-field validity of iMG-triggered events against video-verification to determine true-positives, false-positives and false-negatives (20±9 player matches per iMG). Phase III; four iMG systems were evaluated by 18 rugby players, for perceptions of fit, comfort and function. Phase IV; three iMG systems (Biocore-FRI, HitIQ, Prevent) were evaluated for practical feasibility (System Usability Scale (SUS)) by four practitioners. RESULTS: Phase I; total concordance correlation coefficients were 0.986, 0.965, 0.525 and 0.984 for Biocore-FRI, HitIQ, ORB and Prevent. Phase II; different on-field kinematics were observed between iMGs. Positive predictive values were 0.98, 0.90, 0.53 and 0.94 for Biocore-FRI, HitIQ, ORB and Prevent. Sensitivity values were 0.51, 0.40, 0.71 and 0.75 for Biocore-FRI, HitIQ, ORB and Prevent. Phase III; player perceptions of fit, comfort and function were 77%, 6/10, 55% for Biocore-FRI, 88%, 8/10, 61% for HitIQ, 65%, 5/10, 43% for ORB and 85%, 8/10, 67% for Prevent. Phase IV; SUS (preparation-management) was 51.3-50.6/100, 71.3-78.8/100 and 83.8-80.0/100 for Biocore-FRI, HitIQ and Prevent. CONCLUSION: This study shows differences between current iMG systems exist. Sporting organisations can use these findings when evaluating which iMG system is most appropriate to monitor head acceleration events in athletes, supporting player welfare initiatives related to concussion and head acceleration exposure.

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