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1.
Opt Express ; 28(9): 13368-13383, 2020 Apr 27.
Article in English | MEDLINE | ID: mdl-32403813

ABSTRACT

The computer-generated hologram (CGH) is an ideal 3D technology that can satisfy all the physiological factors of the human eye (such as binocular parallax, focus adjustment and convergence etc.) by simulating the recording part of traditional optical holography with a computer. CGH has a lot of advantages such as being able to be used for animation. However, it also has many disadvantages, and one of them is the large amount of calculation. A saccade is one of a very rapid movement of human eye, and also, it is an ability of the eye to quickly and accurately move from one target to another. This is very critical for reading and involves very precise and specific eye movements. Saccades normally happen at a frequency of 2 - 8 times per second in daily life without our being conscious, and their peak angular speed can reach 900 degrees/second. However, saccades can also be initiated by an expected stimulus such as looking from one object to another, and they last from 20 - 200 ms depending on their amplitude. In addition, our visual information is suppressed while saccade occurs. In this paper, to realize the fast calculation of CGHs, a new method is proposed that uses saccades to reduce the amount of CGH calculation without any negative effects on observers viewing CGH reconstruction images. We increased high-speed calculation by at least 4 times through Fresnel zone plate limitation and 4.64 times through saccade suppression.

2.
Appl Opt ; 58(5): A258-A266, 2019 Feb 10.
Article in English | MEDLINE | ID: mdl-30873999

ABSTRACT

The computer-generated hologram (CGH) technique is a technique that simulates the recording of holography. Although the CGH technique has a lot of advantages, it also has some disadvantages; one of them is the long calculation time. Much research on the human eye has established that humans see 135° vertically and 160° horizontally, but can see fine detail within an only 5° central circle. Foveated rendering uses this characteristic of the human eye to reduce image resolution in the peripheral area and achieve a high calculation speed. In this paper, a new method for CGH fast calculation with foveated rendering using an angle-changeable ray-tracing method is introduced. The experiments demonstrate the effectiveness and high-speed calculation of this method.


Subject(s)
Holography/methods , Image Enhancement/methods , Algorithms , Equipment Design , Humans , Imaging, Three-Dimensional/methods , Signal Processing, Computer-Assisted , Visual Acuity/physiology
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