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1.
Behav Res Methods ; 56(4): 4103-4129, 2024 Apr.
Article in English | MEDLINE | ID: mdl-38504077

ABSTRACT

Human movement trajectories can reveal useful insights regarding the underlying mechanisms of human behaviors. Extracting information from movement trajectories, however, can be challenging because of their complex and dynamic nature. The current paper presents a Python toolkit developed to help users analyze and extract meaningful information from the trajectories of discrete rapid aiming movements executed by humans. This toolkit uses various open-source Python libraries, such as NumPy and SciPy, and offers a collection of common functionalities to analyze movement trajectory data. To ensure flexibility and ease of use, the toolkit offers two approaches: an automated approach that processes raw data and generates relevant measures automatically, and a manual approach that allows users to selectively use different functions based on their specific needs. A behavioral experiment based on the spatial cueing paradigm was conducted to illustrate how one can use this toolkit in practice. Readers are encouraged to access the publicly available data and relevant analysis scripts as an opportunity to learn about kinematic analysis for human movements.


Subject(s)
Movement , Software , Humans , Movement/physiology , Biomechanical Phenomena , Programming Languages , Male
2.
Q J Exp Psychol (Hove) ; 77(2): 230-241, 2024 Feb.
Article in English | MEDLINE | ID: mdl-36999402

ABSTRACT

Social cues, such as eye gaze and pointing fingers, can increase the prioritisation of specific locations for cognitive processing. A previous study using a manual reaching task showed that, although both gaze and pointing cues altered target prioritisation (reaction times [RTs]), only pointing cues affected action execution (trajectory deviations). These differential effects of gaze and pointing cues on action execution could be because the gaze cue was conveyed through a disembodied head; hence, the model lacked the potential for a body part (i.e., hands) to interact with the target. In the present study, the image of a male gaze model, whose gaze direction coincided with two potential target locations, was centrally presented. The model either had his arms and hands extended underneath the potential target locations, indicating the potential to act on the targets (Experiment 1), or had his arms crossed in front of his chest, indicating the absence of potential to act (Experiment 2). Participants reached to a target that followed a nonpredictive gaze cue at one of three stimulus onset asynchronies. RTs and reach trajectories of the movements to cued and uncued targets were analysed. RTs showed a facilitation effect for both experiments, whereas trajectory analysis revealed facilitatory and inhibitory effects, but only in Experiment 1 when the model could potentially act on the targets. The results of this study suggested that when the gaze model had the potential to interact with the cued target location, the model's gaze affected not only target prioritisation but also movement execution.


Subject(s)
Attention , Cues , Humans , Male , Fixation, Ocular , Reaction Time , Movement
3.
Sci Rep ; 13(1): 21099, 2023 11 30.
Article in English | MEDLINE | ID: mdl-38036574

ABSTRACT

Actions in social settings are often adapted based on co-actors. This adaptation can occur because one actor "co-represents" the actions and plans of another. Co-representation can result in motor contagion errors, whereby another's actions unintentionally interfere with (negatively impact) the actor. In sports, practice often takes place simultaneously or alternating with a partner. Co-representation of another's task could either harm or benefit skill retention and transfer, with benefits due to variable experiences and effortful processes in practice. Here, dyad groups that either alternated or simultaneously practiced golf putting to different (near vs. far) targets were compared to alone groups (n = 30/group). We focused on errors in distance from the target and expected overshooting for near-target partners paired with far-target partners (and undershooting for far-target partners paired with near-target partners), when compared to alone groups. There was evidence of co-representation for near-target partners paired with far-target partners. We also saw trial-to-trial error-based adjustments based on a partner's outcome in alternating dyads. Despite differences in practice between dyad and alone groups, these did not lead to costs or benefits at retention or transfer. We conclude that the social-context of motor learning impacts behaviours of co-actors, but not to the detriment of overall learning.


Subject(s)
Golf , Bias , Learning , Social Environment , Humans
4.
Exp Brain Res ; 241(11-12): 2715-2733, 2023 Dec.
Article in English | MEDLINE | ID: mdl-37831096

ABSTRACT

Many decisions that humans make are enacted by the action system. For example, humans use reach-to-grasp movements when making perceptuomotor decisions between and obtaining fruits of varying quality from a pile. Recent work suggests that the characteristics of each action alternative may influence the decision itself-there may be a bias away from making perceptuomotor alternatives associated with high effort when participants are unaware of the effort differences between responses. The present study examined if perceptuomotor decisions were influenced by explicit reaching effort differences. Neurotypical human participants were presented with random dot motion stimuli in which most dots moved in random directions and varying percentages of remaining dots moved coherently left- or rightward. Participants reported leftward motion judgements by performing leftward (or left hand) reaching movements and rightward motion judgements by performing rightward (or right hand) reaching movements. A resistance band was affixed to participants' wrists and to the table in different configurations. The configurations allowed for one movement/motion direction judgement to always require stretching of the band and, therefore, require relatively more effort. Across a set of experiments, the response context (i.e. selecting directions within a limb or selecting between limbs) and the effort difference between responses were manipulated. Overall, no experiment revealed a bias away from the perceptuomotor decision associated with high effort. Based on these results, it is concluded that, in this biomechanical context, explicit effort may not influence perceptuomotor decision-making and may point to a contextual influence of action effort on perceptuomotor decision-making.


Subject(s)
Hand , Movement , Humans , Hand/physiology , Motion , Wrist , Decision Making
5.
J Exp Psychol Hum Percept Perform ; 49(7): 1090-1109, 2023 Jul.
Article in English | MEDLINE | ID: mdl-37307366

ABSTRACT

Humans are constantly enacting motor responses based on perceptual judgments or decisions. Recent work suggests that accumulating evidence for a decision and planning the action to enact the decision are coupled. Further, decision commitment may occur when the action reaches its motor threshold. Across several experiments, this coupled perception-action account of perceptuomotor decision making was tested by determining if increasing response activation corresponding to one decision influenced the evidence needed to make that decision. Participants were presented with stimuli that contained varying ratios of yellow-to-blue squares and made a speeded left/right-hand response to report whether the stimulus had more yellow or blue squares, respectively. Response activation was modulated by presenting stimuli laterally on the screen-spatially compatible or incompatible with the color reports. When stimuli appeared leftward (spatially compatible with a left response/"yellow" report), the threshold for a "yellow" perceptuomotor decision was reduced-consistent with the hypothesis that increasing "yellow" response activation would lead to a "yellow" reporting bias. Further, when stimuli appeared rightward (spatially compatible with a right response/"blue" report), the threshold for a "blue" perceptuomotor decision was reduced. An additional experiment revealed that directional saccades occurring during the task were unlikely to account for biases. Overall, spatially induced response activation influenced the decision outcomes, providing support for a tightly coupled perception-action system underlying perceptuomotor decisions. (PsycInfo Database Record (c) 2023 APA, all rights reserved).


Subject(s)
Decision Making , Judgment , Humans , Decision Making/physiology , Bias
6.
Psychol Res ; 87(8): 2583-2593, 2023 Nov.
Article in English | MEDLINE | ID: mdl-37266707

ABSTRACT

Although motor learning can occur from observing others perform a motor skill (action observation; AO), observers' confidence in their own ability to perform the skill can be falsely increased compared to their actual ability. This illusion of motor competence (i.e., 'over-confidence') may arise because the learner does not gain access to sensory feedback about their own performance-a source of information that can help individuals understand their veridical motor capabilities. Unlike AO, motor imagery (MI; the mental rehearsal of a motor skill) is thought to be linked to an understanding of movement consequences and kinaesthetic information. MI may thus provide the learner with movement-related diagnostic information, leading to greater accuracy in assessing ability. The present study was designed to evaluate the effects of MI when paired with AO in assessments of one's own motor capabilities in an online observation task. Two groups rated their confidence in performing a juggling task following repeated observations of the action without MI (OBS group; n = 45) or with MI following observation (OBS+MI; n = 39). As predicted, confidence increased with repeated observation for both groups, yet increased to a greater extent in the OBS relative to the OBS+MI group. The addition of MI appeared to reduce confidence that resulted from repeated AO alone. Data support the hypothesis that AO and MI are separable and that MI allows better access to sensory information than AO. However, further research is required to assess changes in confidence that result from MI alone and motor execution.


Subject(s)
Imagination , Motor Skills , Humans , Movement
7.
J Spinal Cord Med ; 46(5): 769-777, 2023 09.
Article in English | MEDLINE | ID: mdl-37037014

ABSTRACT

Objective: Compare the spatial characteristics of reactive stepping between individuals with chronic motor incomplete spinal cord injuries (iSCI) and able-bodied (AB) individuals.Design: Cross sectional.Setting: Lyndhurst Centre.Participants: Twelve individuals with iSCI (3 males, 53.6 ± 15.2 years old) and 11 age- and sex-matched AB individuals (3 males, 54.8 ± 14.0 years old).Interventions: The Lean-and-Release test was used to elicit reactive stepping. A horizontal cable, attached at waist height, was released when 8-12% body weight was supported in a forward lean position. Participants underwent up to 10 Lean-and-Release trials in a session. Kinematic and kinetic data were recorded.Outcome measures: The length, width and height of the first reactive step of each trial were calculated. Standard deviation between trials was calculated to represent the variability in step length, width and height within a participant. Among participants with iSCI, correlation coefficients were used to explore the relationship between step length and width variability and (1) Lean-and-Release test behavioral responses, (2) 3-month fall history, and (3) lower extremity strength.Results: Step length (P = 0.94), width (P = 0.52) and height (P = 0.97), normalized for participant height, did not differ between groups. Participants with iSCI showed greater variability in step length (P = 0.02) and width (P = 0.01), but not height (P = 0.32). No correlation was found between step length or width variability and behavioral responses, 3-month fall history, or lower extremity strength.Conclusions: Individuals with iSCI showed increased variability in length and width of reactive stepping compared to AB individuals, which may contribute to their impaired ability to execute single-step reactive responses.Trial registration: ClinicalTrials.gov identifier: NCT02960178.


Subject(s)
Spinal Cord Injuries , Male , Humans , Adult , Middle Aged , Aged , Cross-Sectional Studies , Lower Extremity , Biomechanical Phenomena , Postural Balance/physiology , Walking/physiology
8.
Behav Brain Res ; 445: 114380, 2023 05 08.
Article in English | MEDLINE | ID: mdl-36870395

ABSTRACT

Inhibition of return (IOR) is a behavioural phenomenon characterised by longer response times (RTs) to stimuli presented at previously cued versus uncued locations. The neural mechanisms underlying IOR effects are not fully understood. Previous neurophysiological studies have identified a role of frontoparietal areas including posterior parietal cortex (PPC) in the generation of IOR, but the contribution of primary motor cortex (M1) has not been directly tested. The present study investigated the effects of single-pulse transcranial magnetic stimulation (TMS) over M1 on manual IOR in a key-press task where peripheral (left or right) targets followed a cue at the same or opposite location at different SOAs (100/300/600/1000 ms). In Experiment 1, TMS was applied over right M1 on a randomized 50% of trials. In Experiment 2, active or sham stimulation was provided in separate blocks. In the absence of TMS (non-TMS trials in Experiment 1 and sham trials in Experiment 2), evidence of IOR was observed in RTs at longer SOAs. In both experiments, IOR effects differed between TMS and non-TMS/sham conditions, but the effects of TMS were greater and statistically significant in Experiment 1 where TMS and non-TMS trials were randomly interspersed. The magnitude of motor-evoked potentials was not altered by the cue-target relationship in either experiment. These findings do not support a key role of M1 in the mechanisms of IOR but suggest the need for further research to elucidate the role of the motor system in manual IOR effects.


Subject(s)
Motor Cortex , Transcranial Magnetic Stimulation , Cues , Evoked Potentials, Motor/physiology , Motor Cortex/physiology , Parietal Lobe/physiology , Reaction Time/physiology
9.
J Mot Behav ; 55(2): 135-151, 2023.
Article in English | MEDLINE | ID: mdl-36642420

ABSTRACT

Tool-embodiment is said to occur when the representation of the body extends to incorporate the representation of a tool following goal-directed tool-use. The present study was designed to determine if tool-embodiment-like phenomenon emerges following different interventions. Participants completed body-part compatibility task in which they responded with foot or hand presses to colored targets presented on the foot or hand of a model, or on a rake held by the model. This response time (RT) task was performed before and after one of four interventions. In the Virtual-Tangible and the Virtual-Keyboard interventions, participants used customized controllers or keyboards, respectively, to move a virtual rake and ball around a course. Participants in the Tool-Perception intervention manually pointed to targets presented on static images of the virtual tool-use task. Participants in the Tool-Absent group completed math problems and were not exposed to a tool task. Results revealed that all four interventions lead to a pattern of pre-/post-intervention changes in RT thought to indicate the emergence of tool-embodiment. Overall, the study indicated that tool-embodiment can occur through repeated exposure to the body-part compatibility paradigm in the absence of any active tool-use, and that the paradigm may tap into more than just body schema.


Subject(s)
Hand , Human Body , Humans , Reaction Time , Lower Extremity , Body Image
10.
Emotion ; 23(2): 400-411, 2023 Mar.
Article in English | MEDLINE | ID: mdl-35420835

ABSTRACT

Gaze direction and emotion expression are salient facial features that facilitate social interactions. Previous studies addressed how gaze direction influences the evaluation and recognition of emotion expressions, but few have tested how emotion expression influences attentional processing of direct versus averted gaze faces. The present study examined whether the prioritization of direct gaze (toward the observer) relative to averted gaze (away from the observer) is modulated by the emotional expression of the observed face. Participants identified targets presented on the forehead of one of four faces in a 2 × 2 design (gaze direction: direct/averted; motion: sudden/static). Emotion expressions of the faces (neutral, angry, fearful, happy, disgusted) differed across participants. Direct gaze effects emerged-response times were shorter for targets on direct gaze than on averted gaze faces. This direct gaze effect was enhanced in angry faces (approach-oriented) and reduced in fearful faces (avoidance-oriented). "Weaker" approach- and avoidance-oriented expressions (happy and disgusted) did not modulate the direct gaze effect. These findings suggest that the context of facial emotion expressions influences attentional processing. (PsycInfo Database Record (c) 2023 APA, all rights reserved).


Subject(s)
Emotions , Fixation, Ocular , Humans , Emotions/physiology , Anger/physiology , Happiness , Fear/psychology , Facial Expression
11.
Behav Brain Res ; 441: 114261, 2023 03 12.
Article in English | MEDLINE | ID: mdl-36539164

ABSTRACT

Humans not only perform a variety of actions, but they also simulate or imagine themselves performing those actions. When individuals physically execute goal-directed hand movements, eye movements typically precede the hand movements to the target to enhance movement accuracy. Studies have also revealed that eye movements emerge during motor imagery. Although eye-hand coordination is clearly important for the execution of a goal-directed movement, less is known about the role or expression of eye movements in an imagined movement. The present experiments were designed to investigate the role of eye movements during an executed and imagined reciprocal aiming task. Participants executed and imagined reciprocal aiming movements under conditions in which they were allowed to freely move their eyes or were told to fixate at a fixation point. Speed-accuracy trade-offs consistent with Fitts' Law were observed across all conditions suggesting that eye movements were not necessary to execute or imagine movements. Movement times were longest, however, in the imagination task when the eye movements were restricted to the central fixation point, suggesting that eye movements might assist with the accuracy or calibration of the imagination process. Analysis of eye movements during the no fixation imagination task revealed that the eye movements during imagination mimicked the executed hand movements when gaze was not restricted. Overall, these results suggest that although the ability to make eye movements was not necessary for action execution or motor imagery, the use of eye movements likely enhancing the accuracy of motor imagery for this task.


Subject(s)
Eye Movements , Movement , Humans , Imagination , Time , Imagery, Psychotherapy , Psychomotor Performance
12.
Cognition ; 230: 105281, 2023 01.
Article in English | MEDLINE | ID: mdl-36115202

ABSTRACT

Anthropomorphization occurs when human characteristics are attributed to nonhuman animals or objects. One process that could facilitate the anthropomorphization of nonhuman animals may be a self-other body-part matching mechanism wherein the body of the nonhuman animal is conceptually mapped to the human observer's representation of their body. The present study was designed to determine if specific features could facilitate body-part matching between the cartoon of a nonhuman animal and human observers. Participants responded to targets presented on the cartoon of a starfish. In No Structure conditions, dots and curved lines were distributed evenly within the starfish. In Face conditions, two dots and one curved line represented eyes and a mouth of a "face". In Clothes conditions, dots and lines represented a shirt and pants. Body-part matching emerged when the image had a face or clothing, but did not emerge in No Structure conditions. These studies provide unique evidence that the anthropomorphization of a nonhuman cartoon may be facilitated by human-like internal features on the image.


Subject(s)
Face , Human Body , Animals , Humans , Eye
13.
Appl Ergon ; 99: 103612, 2022 Feb.
Article in English | MEDLINE | ID: mdl-34743974

ABSTRACT

Manual handling training may be improved if it relied on the provision of individualized, augmented feedback about key movement features. The purpose of this study was to compare the reduction in sagittal spine motion during manual lifting tasks following two training approaches: didactic (DID) and augmented feedback (AUG). Untrained participants (n = 26) completed lifting tests (box, medication bag, and paramedic backboard) and a randomly-assigned intervention involving 50 practice box lifts. Lifting tests were performed immediately before and after training, and one-week after interventions. Both groups exhibited reductions in spine motions immediately and one-week after the interventions. However, the AUG intervention group elicited significantly greater reductions in 5 of 12 between-group comparisons (3 tasks × 4 spine motion variables). The results of the current study support the use of augmented feedback-based approaches to manual handling training over education-based approaches.


Subject(s)
Lifting , Spine , Biomechanical Phenomena , Feedback , Humans , Movement
14.
J Mot Behav ; 54(4): 457-465, 2022.
Article in English | MEDLINE | ID: mdl-34913850

ABSTRACT

Brief windows of vision presented during reaching movements contribute to endpoint error estimates. It is not clear whether such error detection processes depend on other sources of information (e.g., proprioception and efference). In the current study, participants were presented with a brief window of vision and then judged whether their movement endpoint under- or over-shot the target after: 1) performing an active reach; 2) being passively guided by a robotic arm; and 3) observing a fake hand moved by the robot arm. Participants were most accurate at estimating their endpoint error in the active movement conditions and least accurate in the action observation condition. Thus, both efferent and proprioceptive information significantly contribute to endpoint error detection processes even with brief visual feedback.


Subject(s)
Feedback, Sensory , Proprioception , Hand , Humans , Movement , Psychomotor Performance , Vision, Ocular
15.
Brain Res ; 1777: 147764, 2022 02 15.
Article in English | MEDLINE | ID: mdl-34951972

ABSTRACT

Movement imagery (MI) is a cognitive process wherein an individual simulates themselves performing a movement in the absence of physical movement. The current paper reports an examination of the relationship between behavioural indexes of MI ability and the magnitude of corticospinal adaptation following MI training. Behavioural indexes of MI ability included data from a questionnaire (MIQ-3), a mental chronometry task, and a hand laterality judgment task. For the measure of corticospinal adaptation, single-pulse transcranial magnetic stimulation (TMS) was administered to elicit thumb movements to determine the representation of thumb movements before and after MI training. MI training involved participants imagining themselves moving their thumb in the opposite direction to the dominant direction of the TMS-evoked movements prior to training. Pre/post-training changes in the direction and velocity of TMS-evoked thumb movements indicated the magnitude of adaptation following MI training. The two main findings were: 1) a positive relationship was found between the MIQ-3 and the pre/post-training changes in the direction of TMS-evoked thumb movements; and 2) a negative relationship between the mental chronometry measure and both measures of corticospinal adaptation following MI training. These results indicate that both ease of imagery and timing of imagery could predict the magnitude of neuroplastic adaptation following MI training. Thus, both these measures may be considered when assessing imagery ability and determining who might benefit from MI interventions.


Subject(s)
Adaptation, Physiological , Imagination/physiology , Motor Cortex/physiology , Movement/physiology , Adult , Electromyography , Evoked Potentials, Motor , Female , Functional Laterality , Hand , Humans , Imagery, Psychotherapy , Male , Neuronal Plasticity , Surveys and Questionnaires , Transcranial Magnetic Stimulation , Young Adult
16.
Article in English | MEDLINE | ID: mdl-33806533

ABSTRACT

The purpose of this study was to explore body image correlates of voluntary consumption of physique-salient media. A secondary aim was to assess changes in affect following media consumption. Young adult men (n = 47; mean age = 20.2 years) and women (n = 87; mean age = 19.5 years) were discretely exposed to images of same-sex models with idealized- and average-physiques while completing an irrelevant computer task. Voluntary gaze at the images was covertly recorded via hidden cameras. Participants also completed measures of affect before and after the computer task. Measures of body-related envy, body appreciation, and self-perceptions of attractiveness, thinness, and physical strength were completed. Men and women did not differ in how often nor for how long they looked at the images overall, but body image variables were differentially associated with their voluntary gaze behaviors. For men, higher body-related envy and lower body appreciation were correlated with more looks at the average-physique model. Although women reported higher body-related envy than men, envy and body appreciation were not significant correlates of gaze behaviors for women. Both men and women experienced a general affective decrease over time, but only for men was the change in negative affect associated with their time spent looking at the ideal-physique image. Overall, these findings suggest that body-related envy and body appreciation influence how men choose to consume physique-salient media, and that media consumption may have negative consequences for post-exposure affect. Body image factors appear to be more strongly associated with behavior in men, perhaps because men are generally less often exposed to physique-salient media and, in particular, to average-physique images.


Subject(s)
Body Image , Self Concept , Adult , Female , Human Body , Humans , Male , Thinness , Young Adult
17.
Can J Exp Psychol ; 75(4): 362-373, 2021 Dec.
Article in English | MEDLINE | ID: mdl-33764098

ABSTRACT

Humans operate in complex environments where social interactions require individuals to constantly attend to people and objects around them. Despite the complexity of these interactions from a visuomotor perspective, humans can engage and thrive in social settings. The purpose of the current study was to examine the simultaneous influence of multiple social cues (i.e., ownership and the presence of a coactor) on the processing of objects. Participants performed an object-based compatibility task in the presence and absence of a coacting confederate. Participants indicated whether pictures of mugs (that were either self-owned or unowned) were upright or inverted. The pictures appeared at one of 2 locations (a near or far location relative to the participant) on a computer screen laid flat on (parallel to) the tabletop. When present, the coactor stood on the opposite side of the screen/table. Analysis of response times (RTs) indicated that the processing of objects was influenced by the object's ownership status, the presence of the coactor, and where the object was located on the screen. Specifically, RTs for pictures of self-owned mugs were shorter than unowned mugs, but only when the pictures were located at the near location. Further, the presence of a confederate resulted in shorter RTs for pictures located at the near but not the far location. These findings suggest that when objects were placed at the far location, the additional social cues of ownership and social context did not influence visuomotor processing of the objects. (PsycInfo Database Record (c) 2021 APA, all rights reserved).


Subject(s)
Cues , Ownership , Humans , Reaction Time , Social Environment
18.
Hum Mov Sci ; 76: 102773, 2021 Apr.
Article in English | MEDLINE | ID: mdl-33636571

ABSTRACT

Attentional Control Theory states that anxiety can cause attention to be allocated to irrelevant sources of information by hindering the ability to control attention and focus on the information that matters. In a separate line of inquiry, action-centred views of attention state that non-target distractors involuntarily activate response codes that may cause interference with target-directed movements (distractor interference effect). Due to the proposed negative effects of anxiety on attentional control, we examined whether anxiety could also modulate distractor interference. Participants executed target-directed aiming movements to one of three targets with the potential of a distractor being presented at near or far locations. Distractors were presented at different times with respect to the target presentation in order to explore the excitatory (0, -100 ms) and inhibitory (-850 ms) processing of the distractor. As a broad indication of the effect of anxiety, the analysis of no distractor trials indicated a lower proportion of time and displacement to reach peak velocity under high compared to low anxiety conditions. Meanwhile, the typical excitatory influence of the distractors located near, compared to far, at a short distractor-onset asynchrony was found in movement time and overall response time. However, this distractor excitation was even greater under high compared to low anxiety in the reaction time component of the response. These findings broadly implicate the attentional control perspective, but they further indicate an influence of anxiety on the excitation rather than inhibition of responses.


Subject(s)
Anxiety Disorders/physiopathology , Attention , Cognition/physiology , Inhibition, Psychological , Reaction Time/physiology , Adolescent , Adult , Female , Humans , Male , Motor Skills , Young Adult
19.
Int J Occup Saf Ergon ; 27(2): 605-612, 2021 Jun.
Article in English | MEDLINE | ID: mdl-31112070

ABSTRACT

Purpose. This study aimed to determine whether untrained observers alter their spine as directed via static images of different lifting techniques. Methods. Ten men and eight women, who had no lifting or visual observation training, performed box lifts. Following a self-selected lifting technique trial, participants performed four experimental lifting trials (in randomized order) wherein they were instructed to execute lifts in accordance with the techniques pictured. These techniques differed by the amount of knee, trunk and spine flexion modeled. Peak lumbar flexion angles and flexion/extension velocities were quantified, and then statistically analyzed via general linear models with two within-participant factors (condition = technique; phase = lift/lower). Results. Lumbar flexion angles and flexion/extension velocities differed between conditions (p < 0.001), although the effects depended on the combination of postural characteristics pictured. A main effect of phase was observed for peak lumbar flexion velocity only (p = 0.001). No condition × phase interaction effects were detected for any dependent variables (p > 0.050). Conclusions. Acute changes in lifting mechanics can be elicited via visual observation of pictured techniques. However, if using pictures to attenuate peak lumbar flexion displacements and velocities when lifting, auxiliary instruction may be needed to direct observers' attention to the spine curvature displayed.


Subject(s)
Lifting , Spine , Audiovisual Aids , Biomechanical Phenomena , Female , Humans , Lumbar Vertebrae , Male , Range of Motion, Articular
20.
Acta Psychol (Amst) ; 210: 103165, 2020 Oct.
Article in English | MEDLINE | ID: mdl-32853905

ABSTRACT

One line of research has indicated that directional social cues, such as eye gaze and pointed fingers, increase the salience of spatial locations or objects in a relatively involuntary manner (social cueing effect). A separate line of research has indicated that the compatibility between the body part that is observed by an actor primes and facilitates responses with a similar body part more than a dissimilar body part (body-part compatibility effect). The present experiment investigated whether or not social cueing effects were modulated by the relationship between the responding effector and the body part observed as the cue. To this end, non-predictive directional hand or foot cues were presented 100 or 1000 ms prior to a target. On different blocks of trials, participants (n = 19) executed discrete hand-button and foot-pedal responses to the location of a target to examine the influence of cue-effector body-part compatibility on social cueing effects. Response times (RTs) of both hand and foot responses were shorter to cued targets than to uncued targets when hand cues were used. No cueing effects emerged when foot cues were used, regardless of the responding effector. These results suggest changes in salience following social cues are determined by the body part used as the cue and are not modulated by the compatibility between the limb used as the cue and effector. Overall, the social relevance and learned use of a cue seem more pertinent than body-part matching of a stimulus type and response effector in social cueing.


Subject(s)
Attention , Cues , Foot , Hand , Fixation, Ocular , Humans , Reaction Time
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