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Braz J Biol ; 75(2 Suppl): 114-21, 2015 May.
Article in English | MEDLINE | ID: mdl-26270223

ABSTRACT

This article aims to present the productivity of the assumptions of Philosophical Hermeneutics (Gadamer, 1996) and his discovery of the logical, ontological and structural model of the game that takes place during the experience that is the basis of comprehension. Thus, digital games are proposed as manners, methods and ways to improve the understanding, interpretation and application of the concepts of Sustainability and Environmental Principles. The attraction of the game as a pedagogic space lays in the fact that it takes over and allows the player to internalize ecological sensitivity, something that happens during the play. Finally, the results show an augment on students' motivation, when using the game versus the traditional process.


Subject(s)
Ecology/education , Video Games , Environment , Hermeneutics , Humans , Philosophy
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