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1.
IEEE Trans Vis Comput Graph ; 20(12): 1823-32, 2014 Dec.
Article in English | MEDLINE | ID: mdl-26356896

ABSTRACT

We present a design study of the Deep Insights Anywhere, Anytime (DIA2) platform, a web-based visual analytics system that allows program managers and academic staff at the U.S. National Science Foundation to search, view, and analyze their research funding portfolio. The goal of this system is to facilitate users' understanding of both past and currently active research awards in order to make more informed decisions of their future funding. This user group is characterized by high domain expertise yet not necessarily high literacy in visualization and visual analytics-they are essentially casual experts-and thus require careful visual and information design, including adhering to user experience standards, providing a self-instructive interface, and progressively refining visualizations to minimize complexity. We discuss the challenges of designing a system for casual experts and highlight how we addressed this issue by modeling the organizational structure and workflows of the NSF within our system. We discuss each stage of the design process, starting with formative interviews, prototypes, and finally live deployments and evaluation with stakeholders.


Subject(s)
Computer Graphics , Foundations , Informatics/methods , Internet , User-Computer Interface , Foundations/economics , Foundations/organization & administration , Humans
2.
IEEE Trans Vis Comput Graph ; 18(12): 2421-30, 2012 Dec.
Article in English | MEDLINE | ID: mdl-26357150

ABSTRACT

For information visualization researchers, eye tracking has been a useful tool to investigate research participants' underlying cognitive processes by tracking their eye movements while they interact with visual techniques. We used an eye tracker to better understand why participants with a variant of a tabular visualization called `SimulSort' outperformed ones with a conventional table and typical one-column sorting feature (i.e., Typical Sorting). The collected eye-tracking data certainly shed light on the detailed cognitive processes of the participants; SimulSort helped with decision-making tasks by promoting efficient browsing behavior and compensatory decision-making strategies. However, more interestingly, we also found unexpected eye-tracking patterns with SimulSort. We investigated the cause of the unexpected patterns through a crowdsourcing-based study (i.e., Experiment 2), which elicited an important limitation of the eye tracking method: incapability of capturing peripheral vision. This particular result would be a caveat for other visualization researchers who plan to use an eye tracker in their studies. In addition, the method to use a testing stimulus (i.e., influential column) in Experiment 2 to verify the existence of such limitations would be useful for researchers who would like to verify their eye tracking results.


Subject(s)
Decision Making/physiology , Eye Movements/physiology , Fixation, Ocular/physiology , Research Design , Adolescent , Adult , Crowdsourcing , Female , Humans , Male , Young Adult
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