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1.
Ann Occup Environ Med ; 35: e22, 2023.
Article in English | MEDLINE | ID: mdl-37614336

ABSTRACT

Background: Shift work increases the risk of chronic diseases, including metabolic diseases. However, studies on the relationship between shift work and renal function are limited. The aim of this study was to investigate the association between shift work and a decreased glomerular filtration rate (GFR). Methods: Data were evaluated for 1,324,930 workers who visited the Korean Medical Institute from January 1, 2016 to December 31, 2020 and underwent a health checkup. Daytime workers were randomly extracted at a ratio of 1:4 after matching for age and sex. In total, 18,190 workers aged over 40 years were included in the analyses; these included 3,638 shift workers and 14,552 daytime workers. Participants were categorized into the shift work group when they underwent a specific health checkup for night shift work or indicated that they were shift workers in the questionnaire. The odds ratio was calculated using a conditional logistic regression to investigate the relevance of shift work for changes in GFR. Results: 35 workers in the shift group and 54 in the daytime group exhibited an estimated GFR (eGFR) value of < 60 mL/min/1.73m2 (p < 0.01). The difference in eGFR values between two checkups differed significantly depending on the type of work (p < 0.01); the difference in the shift work group (-9.64 mL/min/1.73 m2) was larger than that in the daytime work group (-7.45 mL/min/1.73 m2). The odds ratio for eGFR reduction to < 60 mL/min/1.73 m2 in the shift group versus the daytime group was 4.07 (95% confidence interval: 2.54-6.52), which was statistically significant. Conclusions: The results of this study suggest that eGFR decreases by a significantly larger value in shift workers than in daytime workers; thus, shift work could be a contributing factor for chronic kidney disease (CKD). Further prospective studies are necessary to validate this finding and identify measures to prevent CKD in shift workers.

2.
PLoS One ; 15(2): e0228437, 2020.
Article in English | MEDLINE | ID: mdl-32027670

ABSTRACT

Although watching TV often involves multiple viewing distances and viewers, less attention has been paid to the effects of display curvature radius, viewing distance, and lateral viewing position on TV watching experience. This study examined the effects of four display curvature radii (2300R, 4000R, 6000R, and flat), two viewing distances (2.3 m and 4 m), and five lateral viewing positions (P1-P5; 0, 35, 70, 105, and 140 cm off-center) on seven TV watching experience elements (spatial presence, engagement, ecological validity, negative effects, visual comfort, image quality, and user satisfaction). Fifty-six individuals (14 per display curvature radius) were seated in pairs to watch videos, each time at a different viewing position (2 viewing distances × 5 paired lateral viewing positions). The spatial presence and engagement increased when display curvature radius approached a viewing distance and lateral viewing position approached P1, with 4000R-4m-P1 (display curvature radius-viewing distance-lateral viewing position) providing the best results. Lateral viewing position alone significantly affected five TV watching experience elements; the spatial presence and engagement decreased at P3-P5, and ecological validity, image quality, and user satisfaction decreased at P4-P5. However, display curvature radius alone did not appreciably affect TV watching experience, and viewing distance alone significantly affected visual comfort only, with a 4-m viewing distance increasing visual comfort. This study demonstrated that effective display curvature radii for watching TV are viewing distance-dependent, and less off-center lateral viewing positions (P1-P2) are recommended for TV watching experience. Finally, among the TV watching experience elements, engagement explained user satisfaction to the greatest degree.


Subject(s)
Equipment Design , Image Enhancement/instrumentation , Television , Vision, Ocular/physiology , Accommodation, Ocular/physiology , Adolescent , Adult , Consumer Behavior , Data Display , Ergonomics/instrumentation , Female , Humans , Male , Space Perception/physiology , Visual Acuity , Visual Perception/physiology , Young Adult
3.
Appl Ergon ; 78: 13-25, 2019 Jul.
Article in English | MEDLINE | ID: mdl-31046944

ABSTRACT

The current study examined the effects of display curvature and hand length on various smartphone usability measures. In total, 20 young participants completed reading, image viewing, video watching, calling, and texting using four smartphone devices with distinct display curvatures. Diverse usability measures related to these tasks were obtained. The four curvatures (flat, horizontally convex, vertically concave, and horizontally concave) each demonstrated both beneficial and detrimental effects; however, hand size effects were non-significant across all usability measures. No single fixed display curvature was found to be beneficial across all considered smartphone usability measures, indicating multiple curvatures (e.g. combinations of flat and vertically concave curvatures) are required from a single smartphone model rather than a single fixed curvature to improve an overall smartphone usability. Such varying curvatures are feasible with bendable displays. Comprehensive usability evaluations, especially focusing on grip comfort and image distortion, are needed when applying display curvatures on small devices.


Subject(s)
Equipment Design , Hand/anatomy & histology , Smartphone , Adolescent , Ergonomics , Female , Humans , Male , Reading , Text Messaging , Video Recording , Young Adult
4.
Appl Ergon ; 78: 26-36, 2019 Jul.
Article in English | MEDLINE | ID: mdl-31046957

ABSTRACT

This study examined the effects of display curvature and task duration on proofreading performance, visual discomfort, visual fatigue, mental workload, and user satisfaction. Five 27″ rear-screen mock-ups with distinct curvature radii (600R, 1140R, 2000R, 4000R, and flat) were used. Ten individuals per display curvature completed a series of four 15 min comparison-proofreading trials at a 600 mm viewing distance. Only proofreading speed benefited from display curvature, with 600R providing the highest mean proofreading speed. Proofreading speed increased and accuracy decreased for all display curvatures over the 1 h proofreading period. Visual discomfort, visual fatigue, and mental workload increased during the first 15 min of proofreading. A decrease in critical fusion frequency during that period indicated increases in visual fatigue and mental workload. A short break between 15 min proofreading tasks could be considered to prevent further degradation of task performance and ocular health.


Subject(s)
Asthenopia/etiology , Computer Terminals , Equipment Design , Reading , Workload , Consumer Behavior , Efficiency , Equipment Design/adverse effects , Female , Humans , Male , Task Performance and Analysis , Time Factors , Young Adult
5.
Ergonomics ; 62(6): 723-733, 2019 Jun.
Article in English | MEDLINE | ID: mdl-30938586

ABSTRACT

Limited information is available regarding ergonomic foldable display device forms. This two-stage study involving young South Koreans (divided into three hand-length groups) was conducted to determine ergonomic forms for hand-held foldable display devices considering folding/unfolding comfort and preference. Stage I obtained the suitability of three screen sizes for five tasks. Stage II evaluated 14 different bi- and tri-folding methods considering screen size, folding direction, and folding time. The effects of hand length were all non-significant. Screen size preferences were task-dependent; small screens were preferred for making calls, and medium screens for web searching and gaming. Folding methods affected folding/unfolding comfort and preference; outward screen and Z-shape screen folding were the most preferred bi- and tri-fold concepts, respectively. Screen protection and access appeared to be competing factors in the user preference determination process. Foldable screen size and folding method should be determined by considering tasks, folding/unfolding comfort, and user preferences. Practitioner summary: A 13.5 cm screen was preferred for making calls, whereas a 17.5 cm screen was best for web searching and gaming. An outward bi-fold screen concept with a 17.5 cm screen and Z-shape tri-fold screen concept with a 22.9 cm screen were preferred. Overall, the Z-shape concept was most preferred. Abbreviations: SD: standard deviation; ANOVA: analysis of variance; H: Height; W: Width; T: Thickness.


Subject(s)
Computers, Handheld , Data Display , Equipment Design/methods , Ergonomics/methods , User-Computer Interface , Female , Hand/anatomy & histology , Humans , Male , Task Performance and Analysis , Young Adult
6.
Hum Factors ; 61(1): 90-104, 2019 02.
Article in English | MEDLINE | ID: mdl-30085850

ABSTRACT

OBJECTIVE: The authors aimed to identify ergonomic smartphone forms by investigating the effects of hand length, four major smartphone dimensions (height, width, thickness, and edge roundness), and smartphone mass on grip comfort and design attractiveness. BACKGROUND: Despite their potential effect on grip comfort and design attractiveness, the dimensions specified above have never been simultaneously considered in a study investigating smartphone gripping. METHOD: Seventy-two young individuals participated in a three-stage study. Stage 1 determined the ranges of the four smartphone dimensions suitable for grip comfort and identified the strengths of their influences. Stage 2 investigated the effects of width and thickness (determined to have the greatest influence) on grip comfort and design attractiveness. Mock-ups of varying masses were fabricated using the dimensions determined during the first two stages to investigate the effect of mass on grip comfort and design attractiveness in Stage 3. RESULTS: Phone width was found to significantly influence grip comfort and design attractiveness, and the dimensions of 140 × 65 (or 70) × 8 × 2.5 mm (height × width × thickness × edge roundness) provided high grip comfort and design attractiveness. The selected dimensions were fit with a mass of 122 g, with masses in the range of 106-137 g being comparable. CONCLUSION: The findings of this study contribute to ergonomic smartphone design developments by specifying dimensions and mass that provide high grip comfort and design attractiveness. APPLICATION: The dimensions and mass determined in this study should be considered for improving smartphone design grip comfort and attractiveness.


Subject(s)
Equipment Design , Ergonomics , Smartphone/instrumentation , Consumer Behavior , Female , Hand/anatomy & histology , Hand Strength , Humans , Male , Young Adult
7.
Appl Ergon ; 60: 183-193, 2017 Apr.
Article in English | MEDLINE | ID: mdl-28166877

ABSTRACT

This study examined the effects of display curvature (400, 600, 1200 mm, and flat), display zone (5 zones), and task duration (15 and 30 min) on legibility and visual fatigue. Each participant completed two 15-min visual search task sets at each curvature setting. The 600-mm and 1200-mm settings yielded better results than the flat setting in terms of legibility and perceived visual fatigue. Relative to the corresponding centre zone, the outermost zones of the 1200-mm and flat settings showed a decrease of 8%-37% in legibility, whereas those of the flat setting showed an increase of 26%-45% in perceived visual fatigue. Across curvatures, legibility decreased by 2%-8%, whereas perceived visual fatigue increased by 22% during the second task set. The two task sets induced an increase of 102% in the eye complaint score and a decrease of 0.3 Hz in the critical fusion frequency, both of which indicated an increase in visual fatigue. In summary, a curvature of around 600 mm, central display zones, and frequent breaks are recommended to improve legibility and reduce visual fatigue.


Subject(s)
Asthenopia/etiology , Computer Terminals , Asthenopia/physiopathology , Equipment Design , Ergonomics , Female , Humans , Male , Pattern Recognition, Visual , Task Performance and Analysis , Time Factors , Visual Analog Scale , Young Adult
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