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1.
Am J Occup Ther ; 67(6): 711-6, 2013.
Article in English | MEDLINE | ID: mdl-24195905

ABSTRACT

OBJECTIVE: The purpose of this study was to investigate transportation practices of caregivers who transport children diagnosed with autism spectrum disorders (ASD). METHOD: We reviewed documented transportation evaluations of children with ASD. The evaluations were conducted by pediatric occupational therapists at an outpatient center of a large children's hospital. RESULTS: A review of 82 charts of patients diagnosed with ASD revealed that 74% of children with ASD were escaping their child safety restraint. More than 20% of parents reported that their child demonstrated aggressive or self-injurious behavior during travel, affecting not only their own safety but also that of others in the vehicle, including the driver. CONCLUSION: Escaping from a child restraint can be a life-threatening problem among children with ASD. Parents, caregivers, and health care professionals should be aware of services available from trained therapists, certified child passenger safety technicians, or both to maximize safety during personal travel in the family vehicle.


Subject(s)
Automobile Driving , Child Development Disorders, Pervasive , Child Restraint Systems , Adolescent , Aggression , Caregivers , Child , Child Development Disorders, Pervasive/epidemiology , Child, Preschool , Comorbidity , Humans , Infant , Male , Retrospective Studies , Safety , Self-Injurious Behavior/epidemiology
2.
J Child Neurol ; 26(3): 389-93, 2011 Mar.
Article in English | MEDLINE | ID: mdl-21383228

ABSTRACT

Virtual reality videogames can be used to motivate rehabilitation, and telerehabilitation can be used to improve access to rehabilitation. These uses of technology to improve health outcomes are a burgeoning area of rehabilitation research. So far, there is a lack of reports of long-term outcomes of these types of interventions. The authors report a 15-year-old boy with hemiplegic cerebral palsy and epilepsy because of presumed perinatal stroke who improved his plegic hand function and increased his plegic forearm bone health during a 14-month virtual reality videogame hand telerehabilitation intervention. A total of 14 months after the intervention ended, repeat evaluation demonstrated maintenance of both increased hand function and forearm bone health. The implications of this work for the future of rehabilitation in children with neurological disabilities are discussed in this article.


Subject(s)
Arm Bones/physiopathology , Cerebral Palsy , Exercise Test/methods , Hand/physiopathology , User-Computer Interface , Video Games , Adolescent , Cerebral Palsy/pathology , Cerebral Palsy/physiopathology , Cerebral Palsy/rehabilitation , Humans , Male
3.
Am J Occup Ther ; 64(5): 804-8, 2010.
Article in English | MEDLINE | ID: mdl-21073111

ABSTRACT

OBJECTIVE: We compared observed and reported practice among children with special health care needs transported in wheelchairs with the recommendations from the American National Standards Institute/Rehabilitation Engineering and Assistive Technology Society of North America Committee on Wheelchairs and Transportation voluntary standards for best practice for using wheelchairs in vehicles. METHOD: A convenience sample of vehicles exiting the garage of a children's hospital was observed. Certified child passenger safety technicians gathered driver demographics and the child's reported medical condition, weight, age, clinic visited, and relation to the driver. Technicians observed how the wheelchair and occupant were secured. RESULTS: A sample of 20 vehicles showed that 90% used four-point tie-down systems to secure the wheelchairs. A total of 88% of drivers tied the wheelchairs down correctly; only 20% used a separate lap-shoulder belts to secure the occupants. Twenty-five percent used lap trays, which are not recommended. Fifteen participants traveled with medical equipment secured inappropriately. CONCLUSION: Many deviations from best practice were observed and highlight areas for increased awareness, education, and resources for caregivers.


Subject(s)
Disabled Children , Seat Belts , Transportation of Patients/standards , Wheelchairs , Accidental Falls/prevention & control , Automobiles , Benchmarking , Child , Child, Preschool , Female , Humans , Male , Pilot Projects , Safety Management/standards , Transportation of Patients/methods
4.
Arch Phys Med Rehabil ; 91(1): 1-8.e1, 2010 Jan.
Article in English | MEDLINE | ID: mdl-20103390

ABSTRACT

UNLABELLED: Golomb MR, McDonald BC, Warden SJ, Yonkman J, Saykin AJ, Shirley B, Huber M, Rabin B, AbdelBaky M, Nwosu ME, Barkat-Masih M, Burdea GC. In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy. OBJECTIVE: To investigate whether in-home remotely monitored virtual reality videogame-based telerehabilitation in adolescents with hemiplegic cerebral palsy can improve hand function and forearm bone health, and demonstrate alterations in motor circuitry activation. DESIGN: A 3-month proof-of-concept pilot study. SETTING: Virtual reality videogame-based rehabilitation systems were installed in the homes of 3 participants and networked via secure Internet connections to the collaborating engineering school and children's hospital. PARTICIPANTS: Adolescents (N=3) with severe hemiplegic cerebral palsy. INTERVENTION: Participants were asked to exercise the plegic hand 30 minutes a day, 5 days a week using a sensor glove fitted to the plegic hand and attached to a remotely monitored videogame console installed in their home. Games were custom developed, focused on finger movement, and included a screen avatar of the hand. MAIN OUTCOME MEASURES: Standardized occupational therapy assessments, remote assessment of finger range of motion (ROM) based on sensor glove readings, assessment of plegic forearm bone health with dual-energy x-ray absorptiometry (DXA) and peripheral quantitative computed tomography (pQCT), and functional magnetic resonance imaging (fMRI) of hand grip task. RESULTS: All 3 adolescents showed improved function of the plegic hand on occupational therapy testing, including increased ability to lift objects, and improved finger ROM based on remote measurements. The 2 adolescents who were most compliant showed improvements in radial bone mineral content and area in the plegic arm. For all 3 adolescents, fMRI during grip task contrasting the plegic and nonplegic hand showed expanded spatial extent of activation at posttreatment relative to baseline in brain motor circuitry (eg, primary motor cortex and cerebellum). CONCLUSIONS: Use of remotely monitored virtual reality videogame telerehabilitation appears to produce improved hand function and forearm bone health (as measured by DXA and pQCT) in adolescents with chronic disability who practice regularly. Improved hand function appears to be reflected in functional brain changes.


Subject(s)
Cerebral Palsy/rehabilitation , Hemiplegia/rehabilitation , Telemedicine/methods , Video Games , Child , Female , Fiber Optic Technology , Hand , Hand Strength , Handwriting , Humans , Internet , Male , Motor Skills , Occupational Therapy , Pilot Projects , Range of Motion, Articular
5.
Pediatrics ; 124(2): 596-603, 2009 Aug.
Article in English | MEDLINE | ID: mdl-19596733

ABSTRACT

OBJECTIVE: We compare the use of the American Academy of Pediatrics (AAP) guidelines for the safe transportation of children with special health care needs (CSHCN) with reported and observed practices. METHODS: This observational study was based on a convenience sample of vehicles exiting the garage of a tertiary children's hospital. Certified child passenger safety technicians with a health care background and specialized training in the transportation of CSHCN gathered the driver's demographic information and the child's reported medical condition, weight, age, clinic visited, and relation to the driver. The safety technicians observed the car safety seat (CSS) type, vehicle seating position, and if the child required postural support. RESULTS: During the study, 275 drivers transporting 294 CSHCN were observed. Overall, most drivers complied with AAP recommendations by using a standard CSS seat (75.4%). Among the seats evaluated, 241 (82.0%) were the appropriate choice, but only 75 (26.8%) of 280 assessed had no misuses. Approximately 24% of the drivers modified the CSS, and 19.4% of the children would have benefited from additional body-positioning support. Only 8% of medical equipment was properly secured. CONCLUSIONS: Although most drivers seemed to choose the appropriate seat, many had at least 1 misuse. Drivers complied with most AAP recommendations; however, some deviated to facilitate care of the child during transport. Discussions with parents or caregivers about the proper transportation of CSHCN and referrals to child passenger safety technicians with special training may improve safety, care, and comfort in the vehicle.


Subject(s)
Disabled Children , Safety Management/standards , Transportation of Patients/standards , Adolescent , Adult , Body Height , Body Weight , Child , Child, Preschool , Female , Guideline Adherence/statistics & numerical data , Hospitals, Pediatric , Hospitals, University , Humans , Infant , Infant Equipment/standards , Male , Middle Aged , Seat Belts/standards , United States , Young Adult
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