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1.
Sensors (Basel) ; 24(3)2024 Jan 24.
Article in English | MEDLINE | ID: mdl-38339475

ABSTRACT

Generative Adversarial Networks (GANs) for 3D volume generation and reconstruction, such as shape generation, visualization, automated design, real-time simulation, and research applications, are receiving increased amounts of attention in various fields. However, challenges such as limited training data, high computational costs, and mode collapse issues persist. We propose combining a Variational Autoencoder (VAE) and a GAN to uncover enhanced 3D structures and introduce a stable and scalable progressive growth approach for generating and reconstructing intricate voxel-based 3D shapes. The cascade-structured network involves a generator and discriminator, starting with small voxel sizes and incrementally adding layers, while subsequently supervising the discriminator with ground-truth labels in each newly added layer to model a broader voxel space. Our method enhances the convergence speed and improves the quality of the generated 3D models through stable growth, thereby facilitating an accurate representation of intricate voxel-level details. Through comparative experiments with existing methods, we demonstrate the effectiveness of our approach in evaluating voxel quality, variations, and diversity. The generated models exhibit improved accuracy in 3D evaluation metrics and visual quality, making them valuable across various fields, including virtual reality, the metaverse, and gaming.

2.
Sensors (Basel) ; 22(21)2022 Oct 25.
Article in English | MEDLINE | ID: mdl-36365864

ABSTRACT

Graph Neural Networks (GNNs) are neural networks that learn the representation of nodes and associated edges that connect it to every other node while maintaining graph representation. Graph Convolutional Neural Networks (GCNs), as a representative method in GNNs, in the context of computer vision, utilize conventional Convolutional Neural Networks (CNNs) to process data supported by graphs. This paper proposes a one-stage GCN approach for 3D object detection and poses estimation by structuring non-linearly distributed points of a graph. Our network provides the required details to analyze, generate and estimate bounding boxes by spatially structuring the input data into graphs. Our method proposes a keypoint attention mechanism that aggregates the relative features between each point to estimate the category and pose of the object to which the vertices of the graph belong, and also designs nine degrees of freedom of multi-object pose estimation. In addition, to avoid gimbal lock in 3D space, we use quaternion rotation, instead of Euler angle. Experimental results showed that memory usage and efficiency could be improved by aggregating point features from the point cloud and their neighbors in a graph structure. Overall, the system achieved comparable performance against state-of-the-art systems.


Subject(s)
Computer Graphics , Imaging, Three-Dimensional , Neural Networks, Computer
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