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1.
Cereb Cortex ; 34(3)2024 03 01.
Article in English | MEDLINE | ID: mdl-38517174

ABSTRACT

The influence of effort expenditure on the subjective value in feedback involving material reward has been the focus of previous research. However, little is known about the impact of effort expenditure on subjective value evaluations when feedback involves reward that is produced in the context of social interaction (e.g. self-other agreement). Moreover, how effort expenditure influences confidence (second-order subjective value) in feedback evaluations remains unclear. Using electroencephalography, this study aimed to address these questions. Event-related potentials showed that, after exerting high effort, participants exhibited increased reward positivity difference in response to self-other (dis)agreement feedback. After exerting low effort, participants reported high confidence, and the self-other disagreement feedback evoked a larger P3a. Time-frequency analysis showed that the high-effort task evoked increased frontal midline theta power. In the low (vs. high)-effort task, the frontal midline delta power for self-other disagreement feedback was enhanced. These findings suggest that, at the early feedback evaluation stage, after exerting high effort, individuals exhibit an increased sensitivity of subjective value evaluation in response to self-other agreement feedback. At the later feedback evaluation stage, after completing the low-effort task, the self-other disagreement feedback violates the individuals'high confidence and leads to a metacognitive mismatch.


Subject(s)
Brain , Health Expenditures , Humans , Feedback , Brain/physiology , Electroencephalography , Evoked Potentials/physiology , Reward , Feedback, Psychological/physiology
2.
Cereb Cortex ; 34(2)2024 01 31.
Article in English | MEDLINE | ID: mdl-38306660

ABSTRACT

Using event-related potentials, this study examined how self-esteem affects neural responses to competence (interpersonal) feedback when the need for relatedness (competence) is thwarted or met. Participants with low and high self-esteem acted as advisors who selected one of two options for a putative advisee. Subsequently, they passively observed the advisee, accepted, or rejected their advice (i.e. interpersonal feedback) and received correct or incorrect outcomes (i.e. competence feedback). When interpersonal feedback was followed by competence feedback, high self-esteem participants showed a smaller P3 following incorrect than correct outcomes, irrespective of whether the advice had been accepted or rejected. However, low self-esteem participants showed this P3 effect only when the advice was rejected, and the P3 difference disappeared when the advice was accepted. When competence feedback was followed by interpersonal feedback, both low self-esteem and high self-esteem individuals showed a larger P2 for rejection than for acceptance and a larger late potential component for incorrect than correct outcomes. These findings suggest that when interpersonal feedback is followed by competence feedback, low self-esteem and high self-esteem individuals have a desire for self-positivity. When competence feedback is followed by interpersonal feedback, they may have motives for self-change. Our findings shed light on the motivational mechanisms for self-esteem and feedback.


Subject(s)
Interpersonal Relations , Self Concept , Humans , Motivation
3.
Front Psychiatry ; 11: 599141, 2020.
Article in English | MEDLINE | ID: mdl-33343426

ABSTRACT

Converging evidence indicates that addiction involves impairment in reward processing systems. However, the patterns of dysfunction in different stages of reward processing in internet gaming addiction remain unclear. In previous studies, individuals with internet gaming disorder were found to be impulsive and risk taking, but there is no general consensus on the relation between impulsivity and risk-taking tendencies in these individuals. The current study explored behavioral and electrophysiological responses associated with different stages of reward processing among individuals with internet gaming disorders (IGDs) with a delayed discounting task and simple gambling tasks. Compared to the healthy control (HC) group, the IGD group discounted delays more steeply and made more risky choices, irrespective of the outcome. As for the event-related potential (ERP) results, during the reward anticipation stage, IGDs had the same stimulus-preceding negativity (SPN) for both large and small choices, whereas HCs exhibited a higher SPN in large vs. small choices. During the outcome evaluation stage, IGDs exhibited a blunted feedback-related negativity for losses vs. gains. The results indicate impairment across different stages of reward processing among IGDs. Moreover, we found negative correlation between impulsivity indexed by BIS-11 and reward sensitivity indexed by SPN amplitude during anticipation stage only, indicating different neural mechanisms at different stages of reward processing. The current study helps to elucidate the behavioral and neural mechanisms of reward processing in internet gaming addiction.

4.
Front Psychol ; 9: 1256, 2018.
Article in English | MEDLINE | ID: mdl-30237774

ABSTRACT

The purpose of this study was to explore the effects of self-control and social status on self-deception. The present study adopted a forward-looking paradigm to investigate how self-control and social status influence self-deception. In Experiment 1, participants were asked to complete 10 questions, after they predicted and completed 40 questions (commonsense judgment materials) either with or without answer hints. The results indicated that the participants had higher predicted scores under conditions with answer hints compared with conditions without answer hints and that the predicted scores were much higher than the actual scores under conditions with answer hints. In Experiment 2, individuals with different self-control traits were chosen to perform the operation and induction of the perception of social status and then complete tests such as Experiment 1. The results showed that differences in the predicted scores between conditions with answer hints and those without answer hints were observed to be greater in individuals with low self-control traits than in individuals with higher self-control traits, however, such differences between individuals with higher and low self-control traits were only observed in conditions with low social status perception, not in the conditions with high social status perception. The findings indicated that compared with individuals with high self-control, low self-control individuals tended to produce more self-deception. In addition, high social status in the individuals' perception could restrain the influence of low self-control on self-deception, while low social status in the individuals' perception could increase the self-control's influence on self-deception.

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