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J Health Hum Serv Adm ; 38(2): 162-73, 2015.
Article in English | MEDLINE | ID: mdl-26442360

ABSTRACT

The prevalence of chronic illnesses continues to increase as does the cost of such care. Teaching self-management skills is more effective than solely providing information and teaching technical skills at improving health outcomes. Serious games for health provide an opportunity to support learning and health-related behavior change using messages and experiences in an engaging and entertaining format. We developed eSMART-HD with the intention of improving interactions between patients with chronic disorders and their health care providers. This paper describes the factors that we considered when creating eSMART-HD, a serious game for health.


Subject(s)
Patient Education as Topic/methods , Self Care , Software Design , Video Games , Chronic Disease/therapy , Humans , Risk Reduction Behavior
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