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1.
Heliyon ; 10(16): e35899, 2024 Aug 30.
Article in English | MEDLINE | ID: mdl-39220948

ABSTRACT

The present study aimed to investigate the effect of frame tightness on the wearing comfort of augmented reality (AR) glasses during a prolonged video viewing task. A frame prototype of AR glasses with an adjustable frame width was adopted to accommodate variations in head size within the Chinese population, and two hundred participants were recruited to wear the glasses for an hour under five different tightness conditions. Local and overall discomfort ratings were obtained as outcome measures, and the ratings exhibited a significant increase with higher tightness levels. Furthermore, females and older people reported greater discomfort than other participants did, whereas previous spectacle use and body type had nonsignificant effects on wearing comfort. Consideration of approaches to alleviate frame tightness is crucial in the design of AR glasses targeting females and older people. These findings provide valuable ergonomic insights for AR glasses design and offer considerations applicable to the glasses-type wearable device industry.

2.
Ergonomics ; 66(9): 1325-1339, 2023 Sep.
Article in English | MEDLINE | ID: mdl-36377507

ABSTRACT

The present study investigated the effect of the physical load of augmented reality (AR) glasses on subjective assessments for an extended duration of a video viewing task. Ninety-six subjects were recruited for this test and were divided by spectacle use, sex, age, and body mass index (BMI). Four glasses frame weights were assessed. To investigate their effectiveness, a novel prototype adopting three design interventions, (1) adjustable frame width, (2) ergonomic temples, and (3) fixed centre of gravity, was designed with regard to subjective discomfort ratings (nose, ear, and overall). Subjective discomfort in all regions was significantly increased with increasing physical load on the nose. In addition, non-spectacle users, women, older users, and participants in the middle BMI category reported higher discomfort than other groups. This finding could have important implications for the ergonomic design of AR glasses and could help to identify design considerations relevant to the emerging wearable display industry. Practitioner summary: This research aims to explore the influence of the physical load of augmented reality (AR) glasses. It found that discomfort was increased with added nose load. Non-spectacle users, women, older users, and participants in the middle BMI category were more sensitive to discomfort. The results have important implications for glasses-type wearables' design.

3.
Article in English | MEDLINE | ID: mdl-35886402

ABSTRACT

Blink rate, a major physiological response in humans, directly affects ocular diseases such as keratitis and dry eye. The blink rate in normal eyes appears at a constant frequency of 6-30 times per minute and is constant for each individual. In a previous study, the blink rate decreased when viewing content with high intensity and realism. Therefore, we tried to investigate the change in blink rate when viewing the content in VR HMD (virtual reality head-mounted display) and AR (augmented reality) glasses environments. We compared and analyzed the blink rate in four environments: natural state, viewing monitor, viewing VR HMD, and viewing AR glasses. Twenty-one participants (age, 26.87 ± 3.31 years) viewed the content for 1 min in four environments. One-way repeated ANOVA was used to analyze the blink rate changes. The study showed that the blink rate was decreased in the monitor, VR HMD, and AR glasses environments compared to that in the natural environment. Comparing the VR HMD environment with the AR glasses environment showed that the blink rate decreased in the VR HMD environment. The results of this study can be used for content use safety recommendations (guidelines for safe use of contents due to decreased blink rate) in the VR HMD and AR glasses environments, which are currently attracting attention in the metaverse.


Subject(s)
Augmented Reality , Smart Glasses , Virtual Reality , Adult , Attention , Humans , Young Adult
4.
Sensors (Basel) ; 20(17)2020 Aug 22.
Article in English | MEDLINE | ID: mdl-32842693

ABSTRACT

Digitalization of production environment, also called Industry 4.0 (the term invented by Wahlster Wolfgang in Germany) is now one of the hottest topics in the computer science departments at universities and companies. One of the most significant topics in this area is augmented reality (AR). The interest in AR has grown especially after the introduction of the Microsoft HoloLens in 2016, which made this technology available for researchers and developers all around the world. It is divided into numerous subtopics and technologies. These wireless, see-through glasses give a very natural human-machine interface, with the possibility to present certain necessary information right in front of the user's eyes as 3D virtual objects, in parallel with the observation of the real world, and the possibility to communicate with the system by simple gestures and speech. Scientists noted that in-depth studies connected to the effects of AR applications are presently sparse. In the first part of this paper, the authors recall the research from 2019 about the new method of manual wiring support with the AR glasses. In the second part, the study (tests) for this method carried out by the research team is described. The method was applied in the actual production environment with consideration of the actual production process, which is manual wiring of the industrial enclosures (control cabinets). Finally, authors deliberate on conclusions, technology's imperfections, limitations, and future possible development of the presented solution.

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