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1.
Soft Robot ; 2024 May 02.
Article in English | MEDLINE | ID: mdl-38696661

ABSTRACT

Shape display devices composed of actuation pixels enable dynamic rendering of surface morphological features, which have important roles in virtual reality and metaverse applications. The traditional pin-array solution produces sidestep-like structures between neighboring pins and normally relies on high-density pins to obtain curved surfaces. It remains a challenge to achieve continuous curved surfaces using a small number of actuated units. To address the challenge, we resort to the concept of surface continuity in computational geometry and develop a C0-continuity shape display device with trichamber fiber-reinforced soft actuators. Each trichamber unit produces three-dimensional (3D) deformation consisting of elongation, pitch, and yaw rotation, thus ensuring rendered surface continuity using low-resolution actuation units. Inspired by human tactile discrimination threshold on height and angle gradients between adjacent units, we proposed the mathematical criteria of C0-continuity shape display and compared the maximal number of distinguishable shapes using the proposed device in comparison with typical pin-array. We then established a shape control model considering the nonlinearity of soft materials to characterize and control the soft device to display C0-continuity shapes. Experimental results showed that the proposed device with nine trichamber units could render typical sets of distinguishable C0-continuity shape sequence changes. We envision that the concept of C0-continuity shape display with 3D deformation capability could improve the fidelity of the rendered shapes in many metaverse scenarios such as touching human organs in medical palpation simulations.

2.
Psychon Bull Rev ; 2024 Feb 21.
Article in English | MEDLINE | ID: mdl-38381302

ABSTRACT

People vary in their ability to recognize objects visually. Individual differences for matching and recognizing objects visually is supported by a domain-general ability capturing common variance across different tasks (e.g., Richler et al., Psychological Review, 126, 226-251, 2019). Behavioral (e.g., Cooke et al., Neuropsychologia, 45, 484-495, 2007) and neural evidence (e.g., Amedi, Cerebral Cortex, 12, 1202-1212, 2002) suggest overlapping mechanisms in the processing of visual and haptic information in the service of object recognition, but it is unclear whether such group-average results generalize to individual differences. Psychometrically validated measures are required, which have been lacking in the haptic modality. We investigate whether object recognition ability is specific to vision or extends to haptics using psychometric measures we have developed. We use multiple visual and haptic tests with different objects and different formats to measure domain-general visual and haptic abilities and to test for relations across them. We measured object recognition abilities using two visual tests and four haptic tests (two each for two kinds of haptic exploration) in 97 participants. Partial correlation and confirmatory factor analyses converge to support the existence of a domain-general haptic object recognition ability that is moderately correlated with domain-general visual object recognition ability. Visual and haptic abilities share about 25% of their variance, supporting the existence of a multisensory domain-general ability while leaving a substantial amount of residual variance for modality-specific abilities. These results extend our understanding of the structure of object recognition abilities; while there are mechanisms that may generalize across categories, tasks, and modalities, there are still other mechanisms that are distinct between modalities.

3.
Hum Mov Sci ; 93: 103180, 2024 Feb.
Article in English | MEDLINE | ID: mdl-38266441

ABSTRACT

Developmental Coordination Disorder (DCD) is a movement disorder in which atypical sensory processing may underly movement atypicality. However, whether altered sensory processing is domain-specific or global in nature, are unanswered questions. Here, we measured for the first time, different aspects of sensory processing and spatiotemporal integration in the same cohort of adult participants with DCD (N = 16), possible DCD (pDCD, N = 12) and neurotypical adults (NT, N = 28). Haptic perception was reduced in both DCD and the extended DCD + pDCD groups when compared to NT adults. Audio-visual integration, measured using the sound-induced double flash illusion, was reduced only in DCD participants, and not the DCD + pDCD extended group. While low-level sensory processing was altered in DCD, the more cognitive, higher-level ability to infer temporal dimensions from spatial information, and vice-versa, as assessed with Tau-Kappa effects, was intact in DCD (and extended DCD + pDCD) participants. Both audio-visual integration and haptic perception difficulties correlated with the degree of self-reported DCD symptoms and were most apparent when comparing DCD and NT groups directly, instead of the expanded DCD + pDCD group. The association of sensory difficulties with DCD symptoms suggests that perceptual differences play a role in motor difficulties in DCD via an underlying internal modelling mechanism.


Subject(s)
Illusions , Motor Skills Disorders , Adult , Humans , Psychomotor Performance , Motor Skills Disorders/psychology , Stereognosis , Sensation
4.
Primates ; 65(2): 89-101, 2024 Mar.
Article in English | MEDLINE | ID: mdl-38244142

ABSTRACT

While force-feedback devices have been developed in areas such as virtual reality, there have been very few comparative cognitive studies in nonhuman animals using these devices. In addition, although cross-modal perception between vision and touch has been actively studied in nonhuman primates for several decades, there have been no studies of their active haptic perception. In this study, we attempted to train force discrimination in chimpanzees using a force-feedback device modified from a trackball. Chimpanzees were given different levels of force feedback (8.0 vs. 0.5 N) when moving the on-screen cursor to the target area by manipulating the trackball and were required to select one of two choice stimuli based on the force cue. The experiment was conducted using a trial-block procedure in which the same force stimulus was presented for a fixed number of trials, and the force stimulus was changed between blocks. The block size was progressively reduced from ten trials. Four chimpanzees were trained, but none reached the learning criterion (80% or more correct responses under the condition that the force stimuli were presented randomly). However, a detailed analysis of the chimpanzees' performance before and after the trial-block switching revealed that their choice behavior could not be explained by a simple win-stay/lose-shift strategy, suggesting that the switching of the force stimuli affected the chimpanzees' choice behavior. It was also found that the chimpanzees performed better when switching from small to large force stimuli than when switching from large to small force stimuli. Although none of the chimpanzees in this study acquired force discrimination, future studies using such force-feedback devices will provide new insights for understanding haptic cognition in nonhuman primates from a comparative cognitive perspective.


Subject(s)
Learning , Pan troglodytes , Animals , Feedback , Pan troglodytes/psychology , Cognition
5.
J Dent Educ ; 88(3): 366-379, 2024 Mar.
Article in English | MEDLINE | ID: mdl-38044266

ABSTRACT

BACKGROUND: Haptic technologies have opened a new avenue in preclinical dental education, with evidence that they can be used to improve student performance. The aim of this systematic review was to (1) determine the effect of haptic simulators on motor skill acquisition during preclinical dental training, (2) explore students' perception, and (3) explore the ability of haptic systems to distinguish users based on their initial level of manual dexterity. METHODS: A comprehensive search of articles published up to February 2023 was performed using five databases (i.e., PubMed/Medline, ScienceDirect, Web of Sciences, Scopus, and Cochrane Library) and specialized journals. The Preferred Reporting Items for Systematic Review and Meta-Analysis 2020 guidelines were followed, and the risk of bias was assessed. Only studies on the application of haptic simulators in dentistry preclinical training were included. Qualitative synthesis of data was performed, and the protocol was registered in PROSPERO (ID = CRD42022337177). RESULTS: Twenty-three clinical studies, including 1303 participants, were included. The authors observed a statistically significant improvement in dental students' motor skills in various dental specialties, such as restorative dentistry, pediatric, prosthodontics, periodontics, implantology, and dental surgery, after haptic training. Haptic technologies were perceived well by all participants, with encouraging data regarding their ability to differentiate users according to their initial level of manual dexterity. CONCLUSIONS: Our work suggests that haptic simulators can significantly improve motor skill acquisition in preclinical dental training. This new digital technology, which was well perceived by the participants, also showed encouraging results in discriminating users according to their level of experience.


Subject(s)
Computer-Assisted Instruction , Haptic Technology , Humans , Child , Education, Dental/methods , Motor Skills , Dental Care
6.
Anat Sci Educ ; 17(2): 433-443, 2024 Mar.
Article in English | MEDLINE | ID: mdl-38108595

ABSTRACT

Haptic perception is used in the anatomy laboratory with the handling of three-dimensional (3D) prosections, dissections, and synthetic models of anatomical structures. Vision-based spatial ability has been found to correlate with performance on tests of 3D anatomy knowledge in previous studies. The objective was to explore whether haptic-based spatial ability was correlated with vision-based spatial ability. Vision-based spatial ability was measured in a study group of 49 medical graduates with three separate tests: a redrawn Vandenberg and Kuse Mental Rotations Tests in two (MRT A) and three (MRT C) dimensions and a Surface Development Test (SDT). Haptic-based spatial ability was measured using 18 different objects constructed from 10 cubes glued together. Participants were asked to draw these objects from blind haptic perception, and drawings were scored by two independent judges. The maximum score was 24 for each of MRT A and MRT C, 60 for SDT, and 18 for the drawings. The drawing score based on haptic perception [median = 17 (lower quartile = 16, upper quartile = 18)] correlated with MRT A [14 (9, 17)], MRT C [9 (7, 12)] and SDT [44 (36, 52)] scores with a Spearman's rank correlation coefficient of 0.395 (p = 0.0049), 0.507 (p = 0.0002) and 0.606 (p < 0.0001), respectively. Spatial abilities assessed by vision-based tests were correlated with a drawing score based on haptic perception of objects. Future research should investigate the contribution of haptic-based and vision-based spatial abilities on learning 3D anatomy from physical models.


Subject(s)
Anatomy , Education, Medical, Undergraduate , Spatial Navigation , Humans , Stereognosis , Anatomy/education , Learning , Education, Medical, Undergraduate/methods , Space Perception
7.
Front Psychol ; 14: 1253085, 2023.
Article in English | MEDLINE | ID: mdl-38078216

ABSTRACT

In everyday tasks, one often uses touch to find what has been seen. Recent research has identified that when individuals view or touch an object, they may create a verbal memory representation; however, this research involved object naming, which may have prompted the use of verbal strategies. Research has also identified variability in memory representations for objects, which may indicate individual differences. To investigate memory representations and their associations with individual differences in cognitive styles, we measured the cognitive styles of 127 participants and had them complete a non-verbal matching task without distractors, or with verbal or visual distractors. In the task, they viewed an object and then touched an object - or vice versa - and indicated whether the objects were the same or different. On trials where different objects were presented, participants responded consistently more slowly and made more matching errors for similar objects compared to distinct objects. Importantly, higher scores on the verbalizer cognitive style predicted faster reaction times on the matching task across all trial types and distraction conditions. Overall, this indicates that cross-modal object processing in short-term memory may be facilitated by a verbal code.

8.
J Cogn ; 6(1): 21, 2023.
Article in English | MEDLINE | ID: mdl-37152833

ABSTRACT

The sense of touch is underrepresented in cognitive psychology research. One of the reasons is that controlling the timing of stimulus presentation, which is a hallmark of cognitive research, is significantly more difficult for tactile stimuli than visual or auditory stimuli. In the present work, we present a system to display tactile stimuli (braille cells) and collect response time with the capability for static and dynamic (passive haptic) stimuli prsentation that will contribute to the development of tactile research. While the system requires some construction, it can be put together with commercially available materials. Here, we present the step-by-step instructions for constructing the tool, the code used to control it, and some basic experiments to validate it. The data from the experiments show that the device can be used for a variety of tactile perception experiments.

9.
Front Psychol ; 14: 1082557, 2023.
Article in English | MEDLINE | ID: mdl-36968748

ABSTRACT

Introduction: Although shape is effective in processing occlusion, ambiguities in segmentation can also be addressed using depth discontinuity given visually and haptically. This study elucidates the contribution of visual and haptic cues to depth discontinuity in processing occlusion. Methods: A virtual reality experiment was conducted with 15 students as participants. Word stimuli were presented on a head-mounted display for recognition. The central part of the words was masked with a virtual ribbon placed at different depths so that the ribbon appeared as an occlusion. The visual depth cue was either present with binocular stereopsis or absent with monocular presentation. The haptic cue was either missing, provided consecutively, or concurrently, by actively tracing a real off-screen bar edge that was positionally aligned with the ribbon in the virtual space. Recognition performance was compared between depth cue conditions. Results: We found that word recognition was better with the stereoscopic cue but not with the haptic cue, although both cues contributed to greater confidence in depth estimation. The performance was better when the ribbon was at the farther depth plane to appear as a hollow, rather than when it was at the nearer depth plane to cover the word. Discussion: The results indicate that occlusion is processed in the human brain by visual input only despite the apparent effectiveness of haptic space perception, reflecting a complex set of natural constraints.

10.
J Neurophysiol ; 129(2): 494-499, 2023 02 01.
Article in English | MEDLINE | ID: mdl-36651649

ABSTRACT

When moving a piano or dancing tango with a partner, how should I control my arm muscles to sense their movements and follow or guide them smoothly? Here we observe how physically connected pairs tracking a moving target with the arm modify muscle coactivation with their visual acuity and the partner's performance. They coactivate muscles to stiffen the arm when the partner's performance is worse and relax with blurry visual feedback. Computational modeling shows that this adaptive sensing property cannot be explained by the minimization of movement error hypothesis that has previously explained adaptation in dynamic environments. Instead, individuals skillfully control the stiffness to guide the arm toward the planned motion while minimizing effort and extracting useful information from the partner's movement. The central nervous system regulates muscle activation to guide motion with accurate task information from vision and haptics while minimizing the metabolic cost. As a consequence, the partner with the most accurate target information leads the movement.NEW & NOTEWORTHY Our results reveal that interacting humans inconspicuously modulate muscle activation to extract accurate information about the common target while considering their own and the partner's sensorimotor noise. A novel computational model was developed to decipher the underlying mechanism: muscle coactivation is adapted to combine haptic information from the interaction with the partner and own visual information in a stochastically optimal manner. This improves the prediction of the target position with minimal metabolic cost in each partner, resulting in the lead of the partner with the most accurate visual information.


Subject(s)
Muscle, Skeletal , Stereognosis , Humans , Muscle, Skeletal/physiology , Upper Extremity , Computer Simulation
11.
Rev. bras. educ. espec ; 29: e0196, 2023. tab, graf
Article in Portuguese | LILACS-Express | LILACS | ID: biblio-1449587

ABSTRACT

RESUMO: Este artigo explora as texturas táteis que têm sido utilizadas na confecção de mapas e imagens temáticas para crianças com deficiência visual no Chile nos últimos 20 anos. De um grupo representativo composto por mais de 300 lâminas de conteúdo educacional inclusivo, foram selecionadas 14 texturas para identificar sua natureza, propriedades psicofísicas e características morfológicas a partir de sua composição geométrica. O objetivo foi gerar as bases teóricas e tecnológicas relacionadas ao design e à produção digital de mapas, imagens e gráficos táteis. O trabalho buscou tipificar as formas de relevo e suas possíveis aplicações pelo uso de padrões de repetição que permitam melhorar a linguagem e o reconhecimento das texturas envolvidas com o intuito de expandir e diversificar seu uso em material educativo inclusivo no ensino e na disseminação do conhecimento por meio do toque.


ABSTRACT: This article explores the textures that have been used in the development of thematic maps and images for children with visual impairment in Chile over the last 20 years. From a representative group of more than 300 sheets of inclusive educational content, 14 textures were selected to identify their nature, psychophysical properties and morphological characteristics based on their geometric composition. The aim was to generate the theoretical and technological grounds related to the design and digital production of tactile maps, images, and graphics. The work sought to typify the embossed shapes and their possible applications by using repetition patterns that allow to improve the language and recognition of the textures involved, with the intention of expanding and diversifying their use in inclusive educational material in the teaching and dissemination of knowledge through tact.

12.
Proc Biol Sci ; 289(1988): 20221977, 2022 12 14.
Article in English | MEDLINE | ID: mdl-36475437

ABSTRACT

During the haptic exploration of a planar surface, slight resistances against the hand's movement are illusorily perceived as asperities (bumps) in the surface. If the surface being touched is one's own skin, an actual bump would also produce increased tactile pressure from the moving finger onto the skin. We investigated how kinaesthetic and tactile signals combine to produce haptic perceptions during self-touch. Participants performed two successive movements with the right hand. A haptic force-control robot applied resistances to both movements, and participants judged which movement was felt to contain the larger bump. An additional robot delivered simultaneous but task-irrelevant tactile stroking to the left forearm. These strokes contained either increased or decreased tactile pressure synchronized with the resistance-induced illusory bump encountered by the right hand. We found that the size of bumps perceived by the right hand was enhanced by an increase in left tactile pressure, but also by a decrease. Tactile event detection was thus transferred interhemispherically, but the sign of the tactile information was not respected. Randomizing (rather than blocking) the presentation order of left tactile stimuli abolished these interhemispheric enhancement effects. Thus, interhemispheric transfer during bimanual self-touch requires a stable model of temporally synchronized events, but does not require geometric consistency between hemispheric information, nor between tactile and kinaesthetic representations of a single common object.


Subject(s)
Communication , Self Concept , Humans
13.
Sensors (Basel) ; 22(22)2022 Nov 12.
Article in English | MEDLINE | ID: mdl-36433347

ABSTRACT

There are physical Human-Robot Interaction (pHRI) applications where the robot has to grab the human body, such as rescue or assistive robotics. Being able to precisely estimate the grasping location when grabbing a human limb is crucial to perform a safe manipulation of the human. Computer vision methods provide pre-grasp information with strong constraints imposed by the field environments. Force-based compliant control, after grasping, limits the amount of applied strength. On the other hand, valuable tactile and proprioceptive information can be obtained from the pHRI gripper, which can be used to better know the features of the human and the contact state between the human and the robot. This paper presents a novel dataset of tactile and kinesthetic data obtained from a robot gripper that grabs a human forearm. The dataset is collected with a three-fingered gripper with two underactuated fingers and a fixed finger with a high-resolution tactile sensor. A palpation procedure is performed to record the shape of the forearm and to recognize the bones and muscles in different sections. Moreover, an application for the use of the database is included. In particular, a fusion approach is used to estimate the actual grasped forearm section using both kinesthetic and tactile information on a regression deep-learning neural network. First, tactile and kinesthetic data are trained separately with Long Short-Term Memory (LSTM) neural networks, considering the data are sequential. Then, the outputs are fed to a Fusion neural network to enhance the estimation. The experiments conducted show good results in training both sources separately, with superior performance when the fusion approach is considered.


Subject(s)
Deep Learning , Forearm , Humans , Upper Extremity , Kinesthesis , Fingers
14.
J Clin Med ; 11(16)2022 Aug 15.
Article in English | MEDLINE | ID: mdl-36012994

ABSTRACT

Somatosensory and haptic perception deficit was commonly found in developmental coordination disorder (DCD) and was closely related to fine motor functions, and the intervention strategies should thus emphasize improving the underlying haptic functions. This study was intended to investigate the effects of haptic perception training programs on fine motor functions in adolescents with DCD. A total of 82 DCD participants were assigned to either the haptic perception training program (HTP; n = 42, 16 females, mean age = 13.32 ± 2.85 years) or standard occupational therapy (SOT; n = 40, 16 females, mean age = 13.41 ± 3.8 years) group. Both groups were given 12-week training, twice a week, 30 min per session. Outcome measures were: Jebsen-Taylor Hand Function Test (JTFHT), Bruininks-Oseretsky Test of Motor Proficiency-Second Edition (BOT-2), Test of Visual-Perceptual Skills- Fourth Edition (TVPS-4), and Vineland Adaptive Behavior Scale -Chinese Version (VABS-C). After the intervention, the HTP group outscored the SOT group on most fine motor control (JTFHT and BOT-2) tasks and all TVPS-4 and VABS-C items. The HTP group had greater pre-post changes on fine motor integration, fine motor precision, manual dexterity, and writing. TVPS-4 reached significant intervention gains on visual spatial relations, visual memory, and visual sequential memory. The haptic perception training programs demonstrated benefits in enhancing fine motor control in adolescents with DCD. It could be used as an easy and effective alternative to hospital or school-based therapy during the pandemic.

15.
Neurosci Lett ; 781: 136682, 2022 06 11.
Article in English | MEDLINE | ID: mdl-35588930

ABSTRACT

Balance deficits during walking increase the risk of falls in older adults. Providing haptic information through anchors improves dynamic balance control, but the benefits of practicing with anchors during walking need to be evaluated. We investigated the effect of practice with haptic anchors in the beam walking task in older adults. Twenty-five older adults participated in this study divided into 0% (G0, practice without the anchors) and 50% (G50, practice with the haptic anchors in 50% of the trials) groups. With the anchors, participants held in each hand a cable with a mass of 0.125 kg affixed to the end of the cable that contacted the ground. They walked and kept the anchors in contact with the ground such that they dragged them. Participants increased the distance walked on the beam and reduced the trunk angular acceleration after training, but this effect was independent of the anchors. The use of haptic anchors during beam walking training did not significantly affect older adults' performance and dynamic balance control. Both groups showed improvements in the post-test and 24-hr retention conditions, indicating that older adults can learn to adapt their gait to more challenging contexts.


Subject(s)
Haptic Technology , Postural Balance , Accidental Falls/prevention & control , Aged , Gait , Humans , Walking
16.
Front Neurorobot ; 16: 808222, 2022.
Article in English | MEDLINE | ID: mdl-35280844

ABSTRACT

Tactile sensing endows the robots to perceive certain physical properties of the object in contact. Robots with tactile perception can classify textures by touching. Interestingly, textures of fine micro-geometry beyond the nominal resolution of the tactile sensors can also be identified through exploratory robotic movements like sliding. To study the problem of fine texture classification, we design a robotic sliding experiment using a finger-shaped multi-channel capacitive tactile sensor. A feature extraction process is presented to encode the acquired tactile signals (in the form of time series) into a low dimensional (≤7D) feature vector. The feature vector captures the frequency signature of a fabric texture such that fabrics can be classified directly. The experiment includes multiple combinations of sliding parameters, i.e., speed and pressure, to investigate the correlation between sliding parameters and the generated feature space. Results show that changing the contact pressure can greatly affect the significance of the extracted feature vectors. Instead, variation of sliding speed shows no apparent effects. In summary, this paper presents a study of texture classification on fabrics by training a simple k-NN classifier, using only one modality and one type of exploratory motion (sliding). The classification accuracy can reach up to 96%. The analysis of the feature space also implies a potential parametric representation of textures for tactile perception, which could be used for the adaption of motion to reach better classification performance.

17.
Elife ; 112022 02 23.
Article in English | MEDLINE | ID: mdl-35195520

ABSTRACT

When touching the surface of an object, its spatial structure translates into a vibration on the skin. The perceptual system evolved to translate this pattern into a representation that allows to distinguish between different materials. Here, we show that perceptual haptic representation of materials emerges from efficient encoding of vibratory patterns elicited by the interaction with materials. We trained a deep neural network with unsupervised learning (Autoencoder) to reconstruct vibratory patterns elicited by human haptic exploration of different materials. The learned compressed representation (i.e., latent space) allows for classification of material categories (i.e., plastic, stone, wood, fabric, leather/wool, paper, and metal). More importantly, classification performance is higher with perceptual category labels as compared to ground truth ones, and distances between categories in the latent space resemble perceptual distances, suggesting a similar coding. Crucially, the classification performance and the similarity between the perceptual and the latent space decrease with decreasing compression level. We could further show that the temporal tuning of the emergent latent dimensions is similar to properties of human tactile receptors.


Subject(s)
Haptic Technology/methods , Touch , Unsupervised Machine Learning , Vibration , Female , Humans , Male , Manufactured Materials , Neural Networks, Computer , Touch Perception
18.
Sensors (Basel) ; 21(16)2021 Aug 09.
Article in English | MEDLINE | ID: mdl-34450801

ABSTRACT

Recent achievements in the field of computer vision, reinforcement learning, and locomotion control have largely extended legged robots' maneuverability in complex natural environments. However, little research focuses on sensing and analyzing the physical properties of the ground, which is crucial to robots' locomotion during their interaction with highly irregular profiles, deformable terrains, and slippery surfaces. A biomimetic, flexible, multimodal sole sensor (FMSS) designed for legged robots to identify the ontological status and ground information, such as reaction force mapping, contact situation, terrain, and texture information, to achieve agile maneuvers was innovatively presented in this paper. The FMSS is flexible and large-loaded (20 Pa-800 kPa), designed by integrating a triboelectric sensing coat, embedded piezoelectric sensor, and piezoresistive sensor array. To evaluate the effectiveness and adaptability in different environments, the multimodal sensor was mounted on one of the quadruped robot's feet and one of the human feet then traversed through different environments in real-world tests. The experiment's results demonstrated that the FMSS could recognize terrain, texture, hardness, and contact conditions during locomotion effectively and retrain its sensitivity (0.66 kPa-1), robustness, and compliance. The presented work indicates the FMSS's potential to extend the feasibility and dexterity of tactile perception for state estimation and complex scenario detection.


Subject(s)
Robotics , Touch Perception , Biomimetics , Humans , Locomotion
19.
Exp Brain Res ; 239(7): 2331-2343, 2021 Jul.
Article in English | MEDLINE | ID: mdl-34100097

ABSTRACT

Humans identify properties (e.g., the length or weight) of objects through touch using somatosensory perceptions in the limbs. Humans identify these properties by manipulating an object to access its inertial qualities. However, there is little work evidencing a unifying pattern of movements humans use to access these inertial properties. The current study examined if participants' wielding movements followed a systematic distribution-specifically, a Lévy-like distribution that is characterized by heavy-tails and is often seen in efficient foraging behavior. Participants wielded rods they could not see and were tasked to identify whether the rod they were wielding was the longer or shorter of two rods. While participants wielded the rod, the rod's motion was captured. Results demonstrate that the sampling of angular accelerations produced heavy-tailed distributions. Since angular acceleration has a distinct physical-mathematical relationship with inertia, this finding is consistent with the interpretation that the haptic subsystems are sensitive to the inertial properties of an object. Angular acceleration from wielding motions appear to follow a similar distribution as optimal foraging strategies-perhaps it is the case that humans are foraging for information about the inertia of an object through changes in angular acceleration and wielding movements.


Subject(s)
Touch Perception , Weight Perception , Acceleration , Humans , Movement , Size Perception , Touch
20.
Ital J Pediatr ; 47(1): 53, 2021 Mar 07.
Article in English | MEDLINE | ID: mdl-33678165

ABSTRACT

BACKGROUND AND OBJECTIVES: The Neonatal Assessment Manual scorE (NAME) was developed to assist in the clinical management of infants in the neonatal ward by assessing their body's compliance and homogeneity. The present study begins its validation process. METHODS: An expert panel of neonatal intensive care unit (NICU) professionals investigated the NAME face and content validity. Content validity was assessed through the content validity index (CVI). Construct validity was assessed using data collected from 50 newborns hospitalized in the NICU of "Vittore Buzzi" Children Hospital of Milan, Italy. Kendall's τ and ordinal logistic regressions were used to evaluate the correlation between the NAME scores and infants' gestational age, birth weight, post-menstrual age, weight at the time of assessment, and a complexity index related to organic complications. RESULTS: The CVIs for compliance, homogeneity, and the whole scale were respectively 1, 0.9, and 0.95. Construct validity analysis showed significant positive correlations between the NAME and infants' weight and age, and a negative correlation between the NAME and the complexity index (τ = - 0.31 [95% IC: - 0.47, - 0.12], p = 0.016 and OR = 0.56 [95% IC: 0.32, 0.94], p = 0.034 for categorical NAME; τ = - 0.32 [95% IC: - 0.48, - 0.14], p = 0.005 for numerical NAME). CONCLUSIONS: The NAME was well accepted by NICU professionals in this study and it demonstrates good construct validity in discriminating the infant's general condition. Future studies are needed to test the NAME reliability and predictive capacity.


Subject(s)
Anthropometry/methods , Neonatal Screening/standards , Female , Humans , Infant, Newborn , Italy , Male
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