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1.
Violence Against Women ; : 10778012241252021, 2024 May 07.
Article in English | MEDLINE | ID: mdl-38712842

ABSTRACT

To better understand the types of sexual harassment women experience in online gaming, their labeling of such experiences, and the relationship between the perpetrator and the victim, we surveyed women gamers to inquire about their experiences. Participants were 182 women from North America who played online video games. Overall, 56.6% of participants reported experiencing one or more types of sexual harassment during online gaming. Additionally, 45.6% of participants reported witnessing one or more types of sexual harassment perpetrated against other women. About half (50.5%) of participants who had experienced harassment labeled their own experiences as "sexual harassment," and 42.2% labeled the behaviors that they witnessed against someone else as "sexual harassment." Results speak to the need for prevention interventions to protect women gamers.

2.
Rev. bras. psicodrama ; 31: e1223, 2023.
Article in Portuguese | LILACS-Express | LILACS, Index Psychology - journals | ID: biblio-1449854

ABSTRACT

RESUMO Nesta investigação, buscou-se compreender a concepção de mundo das mulheres gamers, no sentido das relações e dos papéis sociais. Trata-se de uma pesquisa sociodramática, que transita entre pesquisa-intervenção e pesquisa-ação crítica, realizada com um grupo composto de quatro mulheres que se autodeclaram gamers e que foram acessadas de forma sociométrica (método snowball). A análise dos dados ocorreu com base nos preceitos epistemológicos e teóricos da socionomia e da pedagogia psicodramática. Como resultados, destacam-se as conservas culturais trazidas pelas mulheres em relação ao ser mulher nos games e como adversidades de que maneira a sexualização dos corpos, o assédio, a diminuição do feminino e outras violências são repetidos nos jogos eletrônicos.


ABSTRACT This research sought to understand the conception of the world of women gamers, in the sense of relationships and social roles. It is a sociodramatic investigation, which transits between intervention research and critical action research, carried out with a group composed of four women who declare themselves gamers and who were accessed in a sociometric way (snowball method). Data analysis was carried out from the epistemological and theoretical precepts of socionomy and psychodramatic pedagogy. As a result, the cultural conserves brought by women in relation to being a woman in games stand out, as well as how adversities such as the sexualization of bodies, harassment, the reduction of feminine and other violences are repeated in electronic games.


RESUMEN Esta investigación buscó comprender la concepción del mundo de las mujeres gamers, en el sentido de las relaciones y roles sociales. Se trató de una investigación sociodramática, que transita entre la investigación intervención y la investigación acción crítica, realizada con un grupo compuesto por cuatro mujeres que se declaran gamers - accedido de forma sociométrica (método bola de nieve). El análisis de datos se realizó a partir de los preceptos epistemológicos y teóricos de la Socionomía y la pedagogía psicodramática. Como resultado, se destacan las conservas culturales que traen las mujeres en relación al ser mujer en los juegos y cómo adversidades como la sexualización de los cuerpos, el acoso, la reducción de la violencia femenina y otras, se repiten en los juegos electrónicos.

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