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1.
Sensors (Basel) ; 22(19)2022 Oct 08.
Article in English | MEDLINE | ID: mdl-36236716

ABSTRACT

This research presents the technical considerations for implementing the CeCi (Computer Electronic Communication Interface) social robot. In this case, this robot responds to the need to achieve technological development in an emerging country with the aim of social impact and social interaction. There are two problems with the social robots currently on the market, which are the main focus of this research. First, their costs are not affordable for companies, universities, or individuals in emerging countries. The second is that their design is exclusively oriented to the functional part with a vision inherent to the engineers who create them without considering the vision, preferences, or requirements of the end users, especially for their social interaction. This last reason ends causing an aversion to the use of this type of robot. In response to the issues raised, a low-cost prototype is proposed, starting from a commercial platform for research development and using open source code. The robot design presented here is centered on the criteria and preferences of the end user, prioritizing acceptability for social interaction. This article details the selection process and hardware capabilities of the robot. Moreover, a programming section is provided to introduce the different software packages used and adapted for the social interaction, the main functions implemented, as well as the new and original part of the proposal. Finally, a list of applications currently developed with the robot and possible applications for future research are discussed.


Subject(s)
Robotics , Engineering , Humans , Social Interaction , Software , User-Computer Interface
2.
J Rehabil Assist Technol Eng ; 8: 20556683211001805, 2021.
Article in English | MEDLINE | ID: mdl-33953938

ABSTRACT

INTRODUCTION: We present Lil'Flo, a socially assistive robotic telerehabilitation system for deployment in the community. As shortages in rehabilitation professionals increase, especially in rural areas, there is a growing need to deliver care in the communities where patients live, work, learn, and play. Traditional telepresence, while useful, fails to deliver the rich interactions and data needed for motor rehabilitation and assessment. METHODS: We designed Lil'Flo, targeted towards pediatric patients with cerebral palsy and brachial plexus injuries using results from prior usability studies. The system combines traditional telepresence and computer vision with a humanoid, who can play games with patients and guide them in a present and engaging way under the supervision of a remote clinician. We surveyed 13 rehabilitation clinicians in a virtual usability test to evaluate the system. RESULTS: The system is more portable, extensible, and cheaper than our prior iteration, with an expressive humanoid. The virtual usability testing shows that clinicians believe Lil'Flo could be deployed in rural and elder care facilities and is more capable of remote stretching, strength building, and motor assessments than traditional video only telepresence. CONCLUSIONS: Lil'Flo represents a novel approach to delivering rehabilitation care in the community while maintaining the clinician-patient connection.

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